Download the official BepInExPack V Rising archive from its Thunderstore package page, extract it outside your game folder, and copy the contents of the inner BepInExPack_V_Rising directory into the folder that contains the V Rising executable. For a dedicated server, that destination is the VRisingDedicatedServer installation directory. Do not copy the outer folder itself or leave an extra level of nesting. After launch, check for BepInEx/LogOutput.log; that file confirms that the loader started and is the first place to look if a mod fails.
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What you are downloading
BepInEx is a general-purpose framework for Unity modding. The V Rising package bundles the framework and the Windows loader files needed to start it with the game or dedicated server. The Thunderstore listing currently identifies the package as version 1.733.2 and describes it as a BepInEx 6.0.0 bleeding-edge build (listing accessed October 15, 2026). Version numbers can change, so use the package’s current release unless a particular mod or server pack requires a pinned version.
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Client folder versus dedicated-server folder
| Installation | Correct destination | What to launch afterward |
|---|---|---|
| V Rising on your own PC | The directory containing the V Rising game executable | The game |
| V Rising dedicated server | The directory containing the dedicated-server executable, normally named VRisingDedicatedServer |
The dedicated server |
Installing the files only in the client directory does not load BepInEx on a dedicated server, and installing only in VRisingDedicatedServer does not mod a player’s client. If you run both, treat them as two separate installations and apply compatible mods to each side as required by the mod author.
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Before you download
- Stop the V Rising game and stop the dedicated-server process before changing files.
- Know which directory contains the executable you intend to mod. Use the server’s
VRisingDedicatedServerdirectory for a dedicated server. - Have permission to write to that directory. A managed host may expose a file manager or SFTP instead of local folders.
- Keep a backup of the server’s configuration and save data before adding third-party DLLs.
- Download the package from the official BepInExPack V Rising listing on Thunderstore, not from a re-upload whose contents or version you cannot verify.
Download and install the archive manually
1. Download the package
- Open the BepInExPack V Rising package page on Thunderstore.
- Download the current archive. The listing used for this guide shows version 1.733.2; the version displayed when you download may be newer.
- Save the archive somewhere temporary, such as a Downloads or staging folder, rather than directly in the game or server directory.
Extracting in a separate staging location makes the folder structure easy to inspect and avoids accidentally leaving a partially extracted installation in the server directory.
2. Extract the archive outside the destination
Use your archive utility’s Extract command and choose a temporary folder. Do not extract directly into the V Rising installation directory. When extraction finishes, open the resulting BepInExPack_V_Rising folder.
The inner folder should contain the loader payload. At the top level you should normally see:
BepInEx/dotnet/.doorstop_versiondoorstop_config.iniwinhttp.dll
The exact file list can evolve with a package release, but these entries are a useful check that you opened the correct inner folder rather than the archive’s outer container.
3. Open the executable directory
Open the folder that contains the executable you will run. For a client installation, it is the V Rising game directory. For a dedicated server, open VRisingDedicatedServer, the directory that contains the dedicated-server executable. Do not use a parent folder merely because its name contains “V Rising”; the loader files must sit beside the executable.
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4. Copy the inner contents, not an extra enclosing folder
- Select everything inside
BepInExPack_V_Rising, including theBepInExanddotnetdirectories and the loose loader files. - Copy those selected items into the executable directory.
- Allow the file manager to merge folders if it asks. Do not create
VRisingDedicatedServer/BepInExPack_V_Rising/as the final layout.
A correct dedicated-server layout has the equivalent of VRisingDedicatedServer/BepInEx/, VRisingDedicatedServer/dotnet/, VRisingDedicatedServer/doorstop_config.ini, and VRisingDedicatedServer/winhttp.dll. The extra BepInExPack_V_Rising level must not remain between the server directory and those files.
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5. Start once and allow preparation time
Launch the game or start the dedicated server normally. A clean install, or an install immediately after a game update, can take a few minutes while BepInEx prepares its directories and assemblies. Avoid killing the process during that first preparation unless it is clearly hung for an unusually long time.
How to verify that BepInEx loaded
After the first launch, stop the process cleanly and inspect the installation directory. A successful setup should create:
BepInEx/LogOutput.log, the primary diagnostic log.- On a client, a BepInEx console may also appear while the game is running.
Open LogOutput.log with a text editor and check the newest launch section. The presence of startup entries and plugin-scan activity shows that the loader reached its initialization stage. A missing log means the problem is usually the destination or folder nesting, not a mod DLL.
Install V Rising mods after the loader works
Put plugin DLLs in the plugins directory
Most BepInEx plugins belong in BepInEx/Plugins inside the same client or server installation where you installed the loader. Copy a mod’s DLL files into that directory, preserving any subfolders that the mod author explicitly supplies.
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Do not copy a mod into the temporary extraction folder or into the parent directory above BepInEx. The path should resolve to the installation’s own BepInEx/Plugins directory.
Read every package’s dependency and role requirements
On Thunderstore, open each mod’s dependency list before starting the server. Install every required dependency, and check whether the mod supports a dedicated server, a client, or both. A client-only plugin can cause server startup errors, while a server-only plugin will not provide its features to players unless the mod’s instructions also require a client installation.
Keep the same mod versions and configuration values on all sides when the package author requires synchronization. If a mod documents a server-only configuration, apply it only to the server and follow the author’s stated client requirements.
Manual installation or a Thunderstore profile?
Manual copying is the most transparent route for a dedicated server: you can see every file, pin an exact archive, and transfer the resulting directory through a host panel or SFTP. A Thunderstore profile is more convenient when you need to reproduce a collection of mods and configuration files on several clients. Thunderstore’s profile workflow can import a profile code or profile file and download the listed mods and configurations.
| Decision point | Manual archive installation | Profile or mod-manager workflow |
|---|---|---|
| Exact file control | Direct control over the archive version and every copied file | Depends on the versions recorded by the profile and manager |
| Reproducing a setup | Requires distributing the same files and configuration separately | Profile code or file can reproduce listed mods and configurations |
| Dependency updates | You review and replace files yourself | The workflow can obtain profile dependencies and configurations |
| Dedicated-server use | Works directly when copied into VRisingDedicatedServer |
Verify that the manager supports the server workflow; many profile tools are primarily client-oriented |
| Debugging | Fewer layers between a file and the server log | Convenient deployment, but an import or manager error adds another troubleshooting layer |
If you create a distributable profile, use dependency strings in manifest.json and include the configuration files that the profile needs. Thunderstore’s documentation advises against packaging the core or plugins folders as the modpack’s own code payload; those are managed parts of the installation rather than files to duplicate as custom mod code.
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Troubleshoot a server that does not load BepInEx
No LogOutput.log appears
- Reopen the extracted archive and confirm you copied the contents inside
BepInExPack_V_Rising, not the outer folder. - Check that
BepInEx,dotnet,doorstop_config.ini, andwinhttp.dllare beside the executable. - For a dedicated server, verify that the files are in
VRisingDedicatedServer, not only in the client installation directory or a higher-level library folder. - Confirm that the server process has permission to create and write the
BepInExdirectory. - Start the server again after a clean stop; the first preparation can take several minutes after an update.
The log exists, but a plugin is missing
- Confirm that the DLL is under the correct installation’s
BepInEx/Pluginsdirectory. - Read the plugin’s dependency list and install missing requirements.
- Check the log for the plugin name and the first error associated with it; later errors can be consequences of that initial failure.
- Verify that the plugin supports the role you are running. A client-only plugin should not be copied to a server simply because it works in a client profile.
The server starts and then stops or reports exceptions
Move newly added plugins out of BepInEx/Plugins temporarily, start the server with only the loader, and read LogOutput.log. If the loader starts normally, restore plugins in small groups until the failing package is identified. Then compare its required dependencies, supported game version, and client/server role with your installation. Keep a backup of the last known-good plugin set so you can restore service quickly.
Players cannot connect after mods are added
Check whether the mod requires installation on both the server and every client. Confirm that all players use compatible versions and configuration values, and remove any package documented as client-only from the server. The BepInEx log can show a loader error, but connection rejection may also be caused by a mod’s own compatibility rules, so follow that package’s instructions rather than treating every connection failure as a loader problem.
Updating BepInEx or V Rising
Before updating, stop the server and back up the save, configuration, and BepInEx settings you need to retain. Download the current BepInExPack V Rising release and repeat the extraction and copy procedure into the executable directory. Let the file manager merge the supplied folders, then launch once and inspect the new LogOutput.log before restoring or updating third-party plugins.
Do not assume that a package update makes every installed mod compatible. Review each mod’s dependency and game-version notes after a V Rising update, and update or remove incompatible DLLs before opening the server to players.
Removing the loader or isolating a problem
To test whether BepInEx is responsible for a startup issue, stop the process and move the installed BepInEx directory and the loader files supplied by the package—such as doorstop_config.ini and winhttp.dll—to a backup folder outside the installation. Do not delete save data. Start the unmodified game or server only long enough to compare its behavior, then restore the backup if you intend to continue modded play. Removing only individual plugins is safer when the loader itself is working.
Quick Recap
Operational checklist for a dedicated server
- Stop the server and make a save/configuration backup.
- Download the official BepInExPack V Rising archive from Thunderstore.
- Extract it to a temporary folder.
- Open
BepInExPack_V_Risingand verify the expected payload. - Copy its contents into
VRisingDedicatedServer, beside the dedicated-server executable. - Launch once and wait for initial preparation.
- Confirm
BepInEx/LogOutput.logexists and read it for startup errors. - Install compatible mod DLLs in
BepInEx/Plugins. - Check every mod’s dependencies and client/server requirements before inviting players.
- Keep the working archive version, plugin list, and configuration backup together for the next update or rollback.
Key points to remember
- The canonical download is the BepInExPack V Rising package on Thunderstore.
- Extract first, then copy the inner folder’s contents; never leave an extra
BepInExPack_V_Risingdirectory between the executable and the loader files. - A dedicated server uses
VRisingDedicatedServer; the client and server installations are separate. BepInEx/LogOutput.logis the basic installation and troubleshooting check.- Most plugins go in
BepInEx/Plugins, but dependencies and server/client support must be checked for every package.
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