To change enemy difficulty on an Abiotic Factor dedicated server, stop the server, back up the world, edit that world’s SandboxSettings.ini, set GameDifficulty and any enemy multipliers, then save and restart. The commonly documented values are 1 for Normal, 2 for Hard and 3 for Apocalyptic. Managed hosts may expose the same controls in a web panel instead of requiring file editing.
What you need before changing the setting
Make sure you can fully stop and start the dedicated server and access either its files or its configuration panel. Do not edit the file while the server is running: the process can overwrite your changes when it shuts down, and a partially written save can be difficult to recover.
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- Server control: You need a clean stop and a later restart.
- World access: Identify the exact world whose difficulty you want to change. A server can contain more than one world directory.
- A backup: Copy the complete world save to a separate location before changing settings.
- Text-editor access: Use a plain-text editor, not a word processor that adds formatting.
- A test plan: Decide how you will check enemy health, damage, spawning and detection after the restart.
Difficulty changes affect the server configuration, not merely the client that connects to it. Every player joining that world will experience the resulting rules.
GameDifficulty values and what they mean
Most current configuration references map the integer values as follows:
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| Value | Difficulty | Practical meaning |
|---|---|---|
1 |
Normal | Community-documented default difficulty. |
2 |
Hard | More demanding combat and survival. |
3 |
Apocalyptic | Highest standard difficulty. |
One hosting guide lists an alternative sequence of 0 = Normal, 1 = Hard and 2 = Apocalyptic. That conflicts with the community wiki’s default block and with the majority of configuration references. Treat that sequence as an outlier rather than assuming it applies to your server. After restarting, verify the result in-game before allowing a group to commit to the new setting.
The documented default is GameDifficulty=1. Keep the number on the same line as the setting name and do not add quotation marks.
Find the correct SandboxSettings.ini file
The path is the most common source of mistakes because different server guides describe different layouts. A recent configuration guide places the file here:
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AbioticFactor/Saved/SaveGames/Server/Worlds/<WorldName>/SandboxSettings.ini
Some host instructions instead point to:
AbioticFactorSavedConfigWindowsServerSandboxSettings.ini
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Those locations are not interchangeable assumptions. The first path is world-specific; the second is a server-configuration location reported by other guides and was not independently confirmed. Before changing anything, inspect the directories your installation actually uses and confirm that the file belongs to the world running on your server.
How to identify the active world
- Stop the server from its control panel, service manager or startup script.
- Open the server’s
Saveddirectory. - Look for
SaveGames/Server/Worldsand list the world folders, if that structure exists. - Match the folder name with the world your server launch configuration loads.
- Search within the server directory for
SandboxSettings.iniif the expected path is absent. - Record the full path before editing so you can return to it for future changes.
If several copies exist, changing an unused copy will have no effect. When in doubt, make a harmless, documented change on a backup copy and confirm which file the server reads; do not experiment on the only live save.
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Use this procedure for a self-hosted installation or a host that gives you file access.
- Stop the server completely. Wait until the service reports that it is offline and no server process remains.
- Back up the world. Copy the entire world directory, not only the settings file. Give the backup a dated name such as
World-before-difficulty-change-2026-10-14. - Open
SandboxSettings.inias plain text. If the file is missing, do not create a random file in an unverified directory; first confirm the installation’s active path or ask the host which file is authoritative. - Check the section header. The file should begin with
[SandboxSettings]. If the header is missing, add it as the first line, with no extra characters before the opening bracket. - Set the main difficulty. Add or replace the line
GameDifficulty=1for Normal,GameDifficulty=2for Hard orGameDifficulty=3for Apocalyptic. - Review enemy multipliers. Change only the values you intend to change. Keep each setting on its own line and preserve the spelling and capitalization shown in the file.
- Save the file without rich-text formatting. Do not save it as
.txtor leave a second extension such asSandboxSettings.ini.txt. - Start the server again. Most documented changes are applied during a restart, so a running server may continue using its previous values until it is restarted.
- Verify in a controlled area. Join with one player, observe an enemy encounter and check the settings you changed before inviting the rest of the group.
Example configuration
A minimal section for Hard difficulty can look like this:
[SandboxSettings]
GameDifficulty=2
EnemySpawnRate=1.25
EnemyHealthMultiplier=1.25
EnemyPlayerDamageMultiplier=1.10
EnemyDeployableDamageMultiplier=1.00
DetectionSpeedMultiplier=0.80
The example values are within the ranges reported by a community settings reference; they are an illustration of syntax, not a recommended balance preset. If a setting already appears in your file, edit that line rather than creating a duplicate. Duplicate keys can produce unclear results depending on how the server parses the file.
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Fine-tune enemy behavior with multipliers
GameDifficulty is the broad preset. The following settings let you make a targeted adjustment, such as tougher enemies without increasing their spawn frequency.
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| Setting | Reported range | Controls | How to interpret it |
|---|---|---|---|
EnemySpawnRate |
0.5 to 3.0 | How often enemies respawn. | Higher values produce more frequent respawns; lower values produce fewer. |
EnemyHealthMultiplier |
0.75 to 3.0 | Enemy health. | Values above 1 increase health; values below 1 reduce it. |
EnemyPlayerDamageMultiplier |
0.25 to 3.0 | Damage enemies deal to players. | Values above 1 increase incoming damage; values below 1 reduce it. |
EnemyDeployableDamageMultiplier |
0.1 to 5.0 | Damage enemies deal to structures and other deployables. | Raise it for more pressure on defenses; lower it to protect a base. |
DetectionSpeedMultiplier |
0.1 to 3.0 | How quickly enemies detect players. | Lower values make stealth easier; higher values make detection faster. |
The ranges above are reported by one settings reference, not guaranteed limits for every game build or host implementation. Stay within the stated range first. If the server rejects a value, fails to start or behaves unexpectedly, restore the backup and test one change at a time.
Useful adjustment patterns
- More durable enemies: Raise
EnemyHealthMultiplierwhile leaving spawn and damage values unchanged. - Less punishing combat: Lower
EnemyPlayerDamageMultiplier; this does not reduce enemy health. - Safer bases: Lower
EnemyDeployableDamageMultiplierwhile retaining normal player damage. - Stealth-focused play: Lower
DetectionSpeedMultiplierinstead of reducing enemy health. - More frequent pressure: Raise
EnemySpawnRate, but test crowded areas because a high value can alter the server’s workload and the rhythm of exploration.
Do not change every multiplier at once unless you have a clear target. A single-variable adjustment makes it possible to tell whether the result matches your intention.
Change settings through a managed host panel
Some managed hosts expose the same options in a web interface. The labels vary, but one documented layout places Game Difficulty under a World tab and enemy controls under an Enemy tab.
If you prefer a managed game-server panel for this workflow, Godlike.Host offers Abiotic Factor hosting through its own Pterodactyl-based game panel. Not on the Abiotic Factor dedicated server wiki’s list of Verified Server Providers (github.com/DFJacob/AbioticFactorDedicatedServer, 10 Oct 2026).
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- Stop the server from the host panel.
- Open the world-configuration area and select the active world.
- Set Game Difficulty to Normal, Hard or Apocalyptic, or enter the corresponding numeric value if the panel uses numbers.
- Open the enemy-settings area and adjust the available spawn, health, damage or detection controls.
- Apply or save the panel changes.
- Start the server and allow the panel to finish its configuration step before connecting.
- Test the world with a small group and confirm that the intended behavior is present.
A panel can reduce path and syntax errors, but it does not remove the need for a save backup. Ask the host which world file the panel modifies if several worlds are present, and export or copy the configuration when the panel provides that option.
Existing worlds, timing and compatibility
Published guidance is not consistent on whether sandbox settings are created only when a world is made or whether later edits reliably rewrite an existing world’s rules. Because that behavior is unresolved, treat a difficulty change as a change to an existing save that must be tested, not as a guaranteed retroactive conversion.
Use this order when changing a world already in progress:
- Back up the entire save.
- Change one setting.
- Restart the server.
- Join and test the affected behavior in a repeatable location.
- Stop the server and inspect the file again to see whether the value remained in place.
- Keep the change only after the result is acceptable to everyone who plays on the world.
If the value remains in the file but gameplay does not change, the server may be reading another configuration path, loading a cached world setting or requiring a fresh world. Do not delete or overwrite the original save to force a result; restore the backup and identify the active configuration first.
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HardcoreMode is a separate rule with a much more severe consequence. The community wiki describes it as forcing Apocalyptic difficulty and allowing one life. If you enable it, do so only after making a verified backup and informing every player: a normal difficulty change can be tested and reversed, while a one-life rule can permanently affect a character or run.
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Do not assume that setting GameDifficulty=3 alone enables Hardcore mode. Apocalyptic is the highest standard difficulty; Hardcore mode is the additional one-life behavior documented for the separate setting.
Troubleshooting when the change does not work
The server starts, but difficulty appears unchanged
- Confirm that the server was fully stopped before the edit and restarted afterward.
- Check that you edited the active world’s file, not a similarly named backup or another world.
- Verify the section header is exactly
[SandboxSettings]. - Check for duplicate
GameDifficultylines and remove the unintended copy. - Confirm that the file is still named
SandboxSettings.ini, not.ini.txt. - Read the server log or host status for configuration-load errors, then restore the backup if the file is rejected.
The server will not start after editing
- Stop the service and replace the edited file with the backed-up copy.
- Start the server to confirm that the save itself is healthy.
- Reapply only the
GameDifficultyline, using an integer from the documented mapping. - Restart and test before adding any multipliers.
This isolates a syntax or unsupported-value problem from a world-save problem.
A multiplier has no visible effect
Some changes are easiest to observe only after an enemy respawns or a new encounter begins. Test the specific mechanic the setting controls: health requires comparing how long an enemy survives, deployable damage requires observing a structure under attack, and detection requires a repeatable stealth approach. If the value still has no effect after a clean restart, confirm the active file path with the host.
The file keeps reverting
A running service, startup script or host panel may regenerate configuration files. Stop the server, make the change through the panel if one exists, and check whether an automated template is being applied at startup. Keep a dated backup of the working configuration so you can compare the file after each restart.
Safe rollback and change management
For a reliable rollback, stop the server, replace the active world directory or settings file with the known-good backup, and restart. Keep the original backup untouched until the new configuration has survived several sessions. Record the date, difficulty value and multiplier changes in a small text file outside the save directory; that makes it easier to reproduce a working setup after an update or host migration.
When several players share the server, announce the planned restart and the exact change. A difficulty increase can affect resource use, base defenses and deaths immediately, while a Hardcore change can alter the entire risk model of the world.
Self-hosted files versus a managed panel
| Consideration | File editing | Managed panel |
|---|---|---|
| Access | Requires access to the server filesystem and the correct world directory. | Uses controls supplied by the host, usually organized by world and enemy settings. |
| Precision | Allows direct entry of GameDifficulty and individual multipliers. |
Only exposes the options implemented by that panel. |
| Path risk | You must identify which SandboxSettings.ini the server reads. |
The panel may select the file for you, but you should still confirm the active world. |
| Restart | You must stop and start the service yourself. | The panel usually provides stop, save and start controls, but a restart is still required for most changes. |
| Recovery | Restore your own complete world backup. | Use the host’s backup/export tools as well as an independent copy when possible. |
The underlying settings are the same; the practical difference is whether you enter them in a text file or through a host interface.
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Final pre-restart checklist
- The server is stopped and no process is still writing the save.
- A complete, dated copy of the world exists outside the live directory.
- You identified the active world and configuration path.
SandboxSettings.inistarts with[SandboxSettings].GameDifficultyis set to1,2or3according to the intended Normal, Hard or Apocalyptic setting.- Every multiplier is spelled correctly and remains within the reported range.
- The file is plain text with the correct
.iniextension. - You have told players about the restart and any one-life Hardcore rule.
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