Build your Limbus Company team around the fight and the Identities you own: check enemy damage-type and Sin Affinity defenses, choose a workable synergy plan, then equip E.G.O. your team can afford to use. There is no universally best lineup established here; a balanced squad is one whose skills, resources, defenses, and E.G.O. fit the encounter.
What Identities and E.G.O. do
An Identity is a Sinner’s combat kit, not just a cosmetic change: different Identities give the same Sinner different combat capabilities. E.G.O. adds further combat options and originates from Abnormalities. Project Moon’s official overview describes combat as a tactical mix of clashes, speed, stagger, and Sin resonance.
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That is why team building is more than choosing the individually strongest units. Your lineup needs to handle enemy defenses, win important clashes, and generate the resources needed for the E.G.O. you intend to use.
Start with the encounter
Before settling on a lineup, check the enemies’ vulnerabilities and resistances. Skills use one of three damage types—Slash, Pierce, or Blunt—and one of seven Sin Affinities. Those are separate axes: match damage types to the target’s damage defenses, and consider Sin Affinity when planning both attacks and resource generation. The community-maintained combat guide explains these mechanics; Project Moon’s overview also emphasizes clashes, speed, stagger, and resonance.
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- Look for damage types that can pressure the enemies’ vulnerabilities.
- Consider which Sin Affinities your skills contribute and which resources that may generate.
- Account for relevant enemy attacks and your team’s damage and affinity resistances.
- Favor skills that can help win clashes or create opportunities to stagger enemies.
Choose a team plan your roster can support
A team plan gives you a reason to choose one Identity over another beyond general strength. Several approaches can work, and they can overlap. The Prydwen team-building guide recognizes both synergy-based teams and lineups built from strong individual Identities.
Build around a status
Choose Identities whose skills advance the same status, such as Burn or Sinking. These are examples of possible anchors, not a claim that either is always the strongest choice. Check that enough of your available skills actually contribute to the status plan for it to matter in the fight.
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Build around a shared resource
Look for Identities that use or generate a common resource. Charge and Poise are examples cited in the team-building guide. A shared-resource plan is useful only when the chosen skills and passives contribute often enough to support it.
Build around Sin resonance
Select skills so the team can regularly chain the Sin Affinity you want. Pride is one example discussed in the beginner guide. Consider both the resonance pattern you can create and the affinity resources the team needs for E.G.O.
Use a generalist lineup when synergy is thin
If your available Identities do not form a coherent status, resource, or resonance plan, a squad of broadly useful strong units is still a reasonable choice. With an incomplete roster, keep the plan simple rather than forcing a synergy the team cannot reliably execute.
Compare candidate Identities on the axes that matter
When you have more than one plausible option for a slot, compare what each one contributes to the specific fight:
- Damage type: Slash, Pierce, or Blunt, considered against the target’s defenses.
- Sin Affinity: the affinities its skills contribute and the resources the team may generate.
- Synergy: whether its skills and passives advance your status, shared-resource, or resonance plan.
- Clash and control: whether its skills can help win clashes, exploit speed and targeting opportunities, or stagger enemies.
- Defense: whether the Sinner’s damage and affinity resistances suit the incoming threats.
- E.G.O. support: whether its resource generation helps pay for the E.G.O. you plan to use.
Rarity alone does not answer these questions. The available sources do not establish a complete current tier ranking, and the right choice depends on the fight and the Identities in your roster.
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Choose E.G.O. for its effects and defensive fit, not simply because it is available. Check which Sin resources it consumes, whether your team can realistically generate them, and whether its resistance changes help against the encounter. Skills generate affinity resources, while E.G.O. requires them, so the two parts of your loadout need to work together.
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E.G.O. use also spends Sanity. The community combat guide warns that low Sanity can risk corrosion, producing an uncontrolled attack that may hit allies. Treat that as a reason to consider timing and the Sinner’s state before using E.G.O., rather than assuming it should be activated immediately or repeatedly. Mechanics can change with updates; consult the current in-game description for exact effects and costs.
Revisit the plan when the fight exposes a weakness
If the squad cannot pay for its planned E.G.O., loses important clashes, takes amplified damage, or fails to advance its intended status or resource engine, identify which part of the plan is failing. Adjust the relevant Identity, skill mix, or E.G.O. choice for the encounter. Combat is a sequence of tactical decisions, so a lineup should serve what the fight demands rather than a fixed idea of what a balanced team must look like.
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