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Final Fantasy VII Revelation Has a Separate Porting Unit, Hamaguchi Says

Naoki Hamaguchi says a dedicated porting unit works separately from the Final Fantasy VII Revelation development team, and explains how the team approaches platform differences.
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Final Fantasy VII Remake series director Naoki Hamaguchi says a dedicated unit within his team handles porting separately from the team developing the trilogy’s third game, now officially titled Final Fantasy VII Revelation. He says the game is already playable and progressing close to its original milestones, and that supporting multiple platforms will not compromise its quality. Those are the director’s statements—not independent verification of the team structure, schedule, or performance on unreleased hardware.

What Hamaguchi says the separate unit does

In an interview published February 16, 2026, by AUTOMATON WEST, Hamaguchi said: “We have a dedicated unit within my team that handles porting work, and they operate separately from the team developing the third installment.”

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He said the porting unit has been tuning those versions carefully. He trusts its work and supervises it from a distance, which he says lets him concentrate on the third game. That describes a separate workstream within his team; it does not establish that the porting unit is a different company or that the work is wholly independent of the main project.

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What he said about development progress

Hamaguchi said the third installment was already playable and progressing close to the schedule milestones set when the project began. This is a director update, not an independently audited schedule or confirmation of a release date. Square Enix’s official Revelation page names the game and describes a final battle against Sephiroth, but the page material available here does not state a release date.

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Why Switch 2 and Xbox Series S raise different porting questions

The interview responds to concerns that supporting more platforms—or lower-spec hardware—could affect the final game’s graphics. Hamaguchi said the multiplatform decision would not lower its quality. That is his assurance as series director; there are no independently published tests of Revelation running on Switch 2 or Xbox Series S to verify performance or visual parity.

He named four factors developers have to account for across platforms:

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  • CPU: processing capacity available for the game’s simulation and other workloads.
  • GPU: capacity for rendering, including the visual workload of a scene.
  • RAM: memory available to hold assets and working data.
  • Storage media: how the system’s storage affects asset delivery and loading.

Hamaguchi described Xbox Series S as a frequent porting challenge because it has less memory than some other platforms. He said Switch 2 has ample memory “in that respect.” He also said the team optimizes each platform individually, so a constraint on one system does not, in his account, force the same restriction on the others.

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How the team scales assets

Hamaguchi said the team creates assets for high-end PC environments first, then reduces and tunes them for individual systems. In his interview, he said texture sizes and mesh loading can differ by roughly 1.5 to 2 times, and polygon counts by more than three times. Those are his descriptions of development differences, not independent measurements of Revelation or a promise that every platform will look or perform identically.

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Rebirth’s releases do not confirm Revelation’s platforms

Square Enix confirms that the previous game, Final Fantasy VII Rebirth, is available on Switch 2 and Xbox Series X|S, as well as PC and PS5, in its Final Fantasy Portal announcement and Rebirth product page. That is evidence about Rebirth, not a platform list for Revelation.

Game What the cited official material establishes
Final Fantasy VII Rebirth Available on Switch 2, Xbox Series X|S, PC, and PS5, according to Square Enix’s portal announcement and product page.
Final Fantasy VII Revelation Square Enix’s official page gives the title and story description. The captured page content does not state platforms, release date, or physical-edition details.

Square Enix’s Japan release notice for Rebirth on Switch 2 and Xbox likewise concerns the earlier game; it does not establish where the third installment will launch.

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