As of October 4, 2026, C.A.M.P. Pets are the established home-base pets, while World Pets are a companion feature Bethesda says is planned for December 2026 and is still being tested. Bethesda’s stated goal for World Pets is to let a pet travel and fight alongside you; the original C.A.M.P. pet system keeps pets at your C.A.M.P.
How are World Pets different from C.A.M.P. Pets?
The main difference is where the pet can go and its role. C.A.M.P. Pets stay around your base and use designated furniture. World Pets are being developed as adventure companions that can follow you and take part in combat.
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| Feature | C.A.M.P. Pets | World Pets |
|---|---|---|
| Where they go | Follow you around your C.A.M.P.; Bethesda’s original notes say they will not follow you into the world. | Designed to travel with you on adventures. Bethesda’s September 2026 PTS notes describe this feature under test. |
| Role | Home-base animals with idle behavior and interactions with pet furniture. | Companions intended to fight alongside you and respond to commands. |
| Commands | The original pet notes describe nearby interaction, but do not establish the World Pets command system. | The PTS description lists Attack, Stay, Follow and Protect, along with pinging and progression features. |
| Status | Described in Bethesda’s original C.A.M.P. pet notes as the base-pet system. | In testing as of Bethesda’s September 18, 2026 PTS article; the September 2026 roadmap plans it for December 2026. |
| Limits and unlocks | Bethesda’s original notes say you can have one C.A.M.P. Pet at a time, alongside one ally at your C.A.M.P. | Final pet limit, acquisition requirements and rules for existing pet entitlements are not stated in the cited Bethesda descriptions. |
What can World Pets do?
Bethesda describes World Pets as companions that players can summon through the Pip-Boy and direct through interactions or a command wheel. The September 18, 2026 PTS notes also describe pet experience, leveling, passive effects, commands and ping behavior. Those details are part of an active test, not confirmation that every mechanic, balance value or interface will remain unchanged in the live game. Bethesda’s World Pets PTS article.
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What do C.A.M.P. Pets do now?
Bethesda’s original notes describe cats and dogs placed using pet-spawning furniture, with designated furniture for idle activities. They state that a pet follows its owner around the C.A.M.P. but does not follow into the world. Bethesda’s wording was explicit: “C.A.M.P. Pets will not follow you in the world – they are just that – a C.A.M.P. pet!” Bethesda’s C.A.M.P. Pets notes.
That is the useful baseline for distinguishing the systems: the original pet is part of the home-base environment, while World Pets are designed as companions outside it. Later updates may affect details of the established system.
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Is World Pets available in the live game?
Not according to the official information available as of October 4, 2026. Bethesda’s September 2026 roadmap lists World Pets for December 2026, and its September 18 PTS article documents ongoing testing. The roadmap gives a planned window, not a confirmation that the feature has launched or that PTS behavior will ship unchanged. Bethesda’s September 2026 roadmap.
Will existing C.A.M.P. Pets become World Pets, or will you need another unlock?
Bethesda’s cited World Pets and roadmap descriptions do not establish whether existing pet entitlements will carry over, whether an additional purchase or unlock will be required, or how ownership will work between the two systems. The descriptions confirm the intended companion role, but not the final acquisition or conversion rules. It is safest not to assume either that current pets automatically become World Pets or that you must buy them again.
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Which type of pet should you expect?
- Choose the C.A.M.P. Pets distinction if you mean an animal that lives around your base and interacts with its surroundings.
- Choose the World Pets distinction if you mean the planned traveling companion feature, with combat and commands described in PTS testing.
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