What should I upgrade first in Control Resonant? Start with the part of combat you rely on most—not a supposedly universal “best” node. If you lean on supernatural abilities, build around keeping that ability-to-stun-to-execution loop working. If you prefer close-range pressure, prioritize Aberrant forms and talents that support your preferred weapon style. Remedy’s published guidance explains how these systems interact, but does not rank early upgrades or establish a single strongest build.
Which abilities should you unlock first?
Choose abilities for the role you want them to play in a fight: direct damage, crowd control, defense, or tactical support. Remedy describes builds that range from close-range combat to more tactical play with summons, so the right first choice depends on how you want encounters to feel. The available developer material does not provide a ranked early-game ability list or comparative damage figures; treat this as a playstyle decision, not a proven tier list.
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For an ability-led build, look for choices that help you control enemies and create openings to follow up. For a weapon-led build, select abilities that complement your approach rather than diverting resources into a role you rarely use. Confirm a specific ability’s name, prerequisite, cost, and availability in the current game before planning around it.
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Remedy’s combat overview describes a linked sequence: melee hits restore Combat Ability resource, abilities can stun enemies and open them to executions, and executions temporarily boost melee damage. That makes the value of an upgrade depend on whether it strengthens a loop you actually use.
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- Unleash destruction through transforming weaponry and telekinetic powers. Discover new ways to annihilate your enemies as you harness powerful abilities to turn everything around you into a lethal weapon
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- If abilities drive your fights: favor options that support repeated ability use, enemy control, and safe follow-up damage.
- If close-range pressure is your focus: favor Aberrant forms and talents that fit your preferred attack range and reinforce your follow-up damage.
- If you mix both: choose upgrades that connect your weapon attacks and abilities instead of overinvesting in a branch you seldom use.
These are recommendations drawn from the documented combat interactions, not tested rankings. Remedy’s combat overview explains the loop; it does not identify a mathematically optimal first node.
How to compare Aberrant upgrades, talents, and artifacts
Use the role and trade-off of each option to decide whether it belongs in your build. Aberrant has separate form upgrade trees, while talents support broader build choices. Exact node values should be checked in-game rather than assumed from a general guide.
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| Upgrade type | What to compare | How it informs your choice |
|---|---|---|
| Combat abilities | Combat role, control or support function, and fit with your resource loop | Choose around the way you want to handle enemies; no official early-game ranking is established. |
| Aberrant forms and upgrades | Preferred form, attack range, and the form’s role in your build | Favor forms that support your chosen weapon pressure. Remedy’s published sources do not establish current node values. |
| Talents | Which part of your combat approach the talent reinforces | Use talents to make your chosen role more coherent rather than spreading investment indiscriminately. |
| Artifacts | The passive modifier, any activation condition, and any trade-off | Compare the stat or behavior changed against the cost or condition. Artifacts can affect survivability, combat, exploration, or resource economy. |
Artifacts are part of the build, not merely a later bonus: a passive modifier may help one priority while imposing a condition or cost elsewhere. Remedy’s New Game Plus overview describes their role and the broader progression system.
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Plan for first-run limits and New Game Plus
You cannot unlock everything in one playthrough. Remedy says New Game Plus carries over Aberrant upgrades, health and Combat Ability resource improvements, unlocked supernatural combat abilities, talents, and artifacts. It also adds talent nodes and lets players equip multiple different combat abilities from the same boss. Traversal abilities remain tied to story progression and do not carry over.
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That makes a focused first-run build more sensible than spending as if every branch will be available at once. Use New Game Plus to experiment with additional nodes and combinations while keeping story-gated traversal separate from combat-build planning.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.When Command and Resonant Tokens enter the picture
For later progression, Epic’s September 2026 guide reports that Command unlocks after the Unknown Resonant encounter and that Resonant Tokens can unlock an ability in the Gap; Ignite and Inferno are given as an example. This is late-game progression information, not a reason to prioritize those abilities early.
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The Gap is the out-of-combat space Remedy describes for shaping a build. It brings combat abilities, Aberrant forms and upgrades, talents, and artifacts into the progression picture. For a wider explanation of the systems, see Remedy’s combat overview and New Game Plus overview.
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