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Yes. DLSS is usually controlled in a game’s graphics or video settings, and NVIDIA says DLSS 5 is optional. Turn off the particular DLSS feature you mean: a game may offer separate controls for upscaling, Frame Generation, Ray Reconstruction, DLAA, or DLSS Neural Rendering. The exact label and availability depend on the game and its version; there is no documented universal switch that disables every form of neural rendering in every game.
Where to turn DLSS off
Start in the game, not in a general graphics menu for your whole PC. NVIDIA’s driver documentation says DLSS support is normally enabled through game settings, and that available settings depend on the game engine and its update level. The menu is commonly named Settings, with a graphics-related section such as Graphics or Video; the exact labels and layout are up to the game. NVIDIA’s DLSS and driver guidance does not establish one click path that applies to every title.
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- Open the game’s Settings menu and look under Graphics, Video, or a similarly named display section.
- Find the feature you want to stop using. Turn off that specific option, or choose the game’s non-DLSS/native option if the menu presents one.
- Apply or save the change. If the game requires a restart or reload for graphics changes, follow its prompt; a restart is not a universal requirement established by NVIDIA’s guidance.
- If the game does not show the expected control, or it appears to ignore the in-game choice, check whether you set a DLSS override for that game in the NVIDIA app.
Some games group relevant controls in submenus or expose only the options supported by that game. If you need an exact click-by-click path, the game title and version matter. A missing option is not proof that a hidden, universal off switch exists.
Choose the DLSS feature you actually want to disable
DLSS is a suite of distinct technologies, not a single setting. The game may show some of them separately, and a game need not expose every option. Before changing settings, identify the label that matches what you want to turn off. NVIDIA describes the following distinctions in its DLSS documentation:
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| Feature | What NVIDIA describes it doing | What to look for |
|---|---|---|
| DLSS Super Resolution | Reconstructs higher-resolution frames from a lower-resolution render. | A setting named DLSS Super Resolution, Super Resolution, or a related DLSS quality option. Turn off this feature if your aim is to stop using DLSS upscaling. |
| DLSS Frame Generation | Creates additional frames. | A separate Frame Generation control, if the game offers it. Disabling this is not the same as disabling Super Resolution. |
| DLSS Ray Reconstruction | Replaces traditional denoising in supported ray-traced rendering. | A Ray Reconstruction control, if available. It is distinct from the other DLSS options in this table. |
| DLAA | Uses DLSS technology for anti-aliasing at native resolution. | A DLAA option. It is not simply another name for Super Resolution; check the game’s own menu to see the choices it provides. |
| DLSS 5 Neural Rendering | NVIDIA identifies the game setting as DLSS Neural Rendering. | Look for that label if you mean DLSS 5 specifically. NVIDIA says DLSS 5 is optional. |
The distinctions matter because turning off one option does not necessarily turn off the others. For example, switching off Frame Generation does not, by itself, establish that the game has stopped using Super Resolution or Ray Reconstruction. Likewise, a menu that offers one DLSS control may not provide a separate switch for every item in the table. Change the control corresponding to your goal, then inspect the other settings only if you want to change those too.
How to turn off DLSS 5 Neural Rendering
If you mean DLSS 5 rather than another DLSS feature, look specifically for DLSS Neural Rendering in the game’s settings. NVIDIA’s DLSS 5 FAQ answers “Can I turn DLSS 5 off?” with: “Yes. DLSS 5 is optional.” NVIDIA’s FAQ establishes that the feature is optional, but it does not provide one menu path that applies across all games. The game and its version determine whether and where the control appears.
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Do not assume that every menu item containing “DLSS” refers to Neural Rendering. Read the full setting name. If the game offers a Neural Rendering toggle, use that control to disable Neural Rendering; switching off a different DLSS feature is not evidence that this one is off. If the control is absent, consult the game’s own settings information or release notes for that version rather than assuming a global switch exists.
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Check NVIDIA app overrides if an in-game change does not stick
The NVIDIA app can provide per-game DLSS override controls. These are separate from the game’s own menu: if you enabled an override, the app setting may affect the supported DLSS behavior even when you later change an in-game option. NVIDIA’s instructions describe choosing the game’s native setting to revert an overridden feature to the game’s own setting. NVIDIA’s app update guidance explains the override workflow.
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- Open the NVIDIA app and go to Graphics > Program Settings.
- Select the relevant game and review its DLSS override controls. The available controls depend on what the game and app support.
- If you want the game to control the feature, set the relevant override to the game’s native setting, as described in NVIDIA’s override instructions.
- Return to the game and check its own setting. Apply the change, then reload or restart only if the game asks for it or the change does not take effect until a reload.
Using the native setting is a way to return control to the game; it is not, on its own, a universal command to disable DLSS. To turn a feature off, set the game’s own control accordingly after removing an override that was changing it.
What to do if the option is missing
- Check the feature name. A game might expose Super Resolution but not Neural Rendering, or Frame Generation but not Ray Reconstruction. The available options depend on the game’s support and update level.
- Check the game version. Menus can differ as a game is updated. A precise answer about a particular control requires the title and version, not just the fact that the game uses DLSS.
- Check the NVIDIA app only if you used an override or suspect one is configured. Review Graphics > Program Settings for the game and return the relevant override to the native setting if you want the game’s own control to apply.
- Do not infer a hidden toggle from a missing one. NVIDIA notes that DLSS options may be absent in games that do not support the relevant APIs. The absence of a visible control does not establish that an equivalent universal setting is concealed elsewhere.
- Apply the change and verify it in the same menu. If the game does not reflect the setting, check that you selected the intended feature and that the app is not overriding it. Reloading may be needed for a particular game, but there is no one restart rule for all titles.
When the feature is not offered as a user-facing option, the documented settings guidance does not provide a general workaround to force it off. Avoid treating an unrelated option—such as a different DLSS component—as a substitute. For game-specific instructions, use documentation for that title and version.
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Which setting should you change?
Use the goal-to-control mapping below as a starting point, then confirm the exact label in the game. These are feature distinctions, not a promise that every title has each control.
| Your goal | Setting to look for | Important distinction |
|---|---|---|
| Stop DLSS upscaling | DLSS Super Resolution or the game’s related DLSS upscaling option | Do not assume that this also disables Frame Generation, Ray Reconstruction, DLAA, or Neural Rendering. |
| Stop additional generated frames | DLSS Frame Generation | This is a separate function from reconstructing a higher-resolution frame from a lower-resolution render. |
| Stop DLSS denoising replacement in supported ray-traced rendering | DLSS Ray Reconstruction | Look for its own control; it is not interchangeable with Super Resolution. |
| Stop DLAA | DLAA | DLAA uses DLSS technology for anti-aliasing at native resolution, rather than being another name for upscaling. |
| Stop DLSS 5 | DLSS Neural Rendering | NVIDIA says DLSS 5 is optional; availability and menu placement remain game-specific. |
Limits of a universal answer
“Turn off DLSS” can mean turning off one component or every DLSS-related feature a particular game offers. NVIDIA’s documentation supports game-specific settings and describes variation by game engine and update level; it does not document a universal menu path or a single control guaranteed to disable every feature in all games. DLSS Neural Rendering has a named setting in the DLSS 5 context, but the FAQ’s statement that DLSS 5 is optional does not make the setting’s location identical across titles.
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There is also a difference between a game’s own setting and a per-game NVIDIA app override. If you have not enabled an override, the game’s menu is the normal place to start. If you have configured one, check it when the in-game choice does not behave as expected, and restore the native setting if you want the game to control that feature. That distinction is more useful than looking for a PC-wide “disable neural rendering” switch that the cited guidance does not establish.
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