There is no single best graphics preset for every game or PC. For smoother, clearer gameplay, start with the game’s default settings, measure a repeatable scene, then change one setting at a time. Lower settings only when performance misses your target, and treat image quality, frame rate, and input latency as separate goals.
What to record before changing settings
A setting’s cost depends on the game, hardware, display, and the visual result you prefer. Write down these details so your comparisons have context:
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- Game and the scene you will use to compare performance.
- GPU and CPU.
- Display resolution and refresh rate.
- Your target frame rate.
- Whether performance appears limited by the GPU or CPU, if you know. The steps below do not diagnose a particular system.
How to tune graphics settings step by step
- Start with the game’s default profile. AMD says its default driver settings offer most users a mix of visual quality and performance. This is a sensible baseline, not a guarantee that the defaults suit every game or system. See AMD’s Configure AMD Radeon Settings for Ultimate Gaming Experience.
- Measure the same representative gameplay. Record performance in a repeatable scene rather than relying on a menu or a single peak FPS reading. AMD’s Game Advisor can report average frame rate and 95th-percentile frame time; the latter helps show how performance varies beyond the average. See How to Use Game Advisor Within Radeon Overlay.
- If performance misses your target, lower one demanding setting at a time. AMD’s Game Advisor names anti-aliasing, ambient occlusion, render scale, and resolution as settings to consider reducing. Recheck the same scene after each change. Stop when performance is adequate or the image is no longer acceptable.
- If the image is jagged or soft, revisit edge smoothing and filtering. Anti-aliasing can reduce jagged edges, but may lower FPS; AMD also notes that it can make an image look smoother and softer. Higher anisotropic-filtering levels may improve image quality at a performance cost. The effect and setting names vary between games. See AMD’s graphics settings guidance.
- Try in-game upscaling if it is supported. Enable AMD FidelityFX Super Resolution (FSR) from the game’s graphics or video menu, then compare the quality presets available in that game. Support and image quality depend on the game and configuration; no preset is best for every resolution or GPU. See AMD FSR Technologies.
- If the problem is responsiveness, test latency features separately. Use only options supported by both your game and hardware, and assess how play feels after enabling them. These features target latency or responsiveness rather than simply making the image clearer.
Which settings should you change first?
There is no universal ranking: names, implementation, and performance costs can differ between games. Use this as a set of candidates to test, not a promise of a particular FPS gain.
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|---|---|---|
| Anti-aliasing | Reduces jagged edges; may lower FPS. | Compare edge smoothness and softness as well as performance. |
| Ambient occlusion | AMD’s Game Advisor lists it as a setting to consider reducing when performance is weak. | Check the scene’s appearance after each change; no general performance gain is established. |
| Render scale or resolution | AMD’s Game Advisor lists both as options to reduce when performance is weak. | A lower rendering resolution can affect clarity. Compare in the same scene and at your usual display settings. |
| Anisotropic filtering | Higher levels may improve image quality at a performance cost, according to AMD. | Judge the result in your game; the effect varies by implementation and scene. |
| In-game upscaling, such as FSR | Offers supported quality presets through the game’s graphics or video menu. | Support and image quality depend on the title and configuration; compare the available presets rather than assuming one is best. |
AMD explains the tradeoffs of anti-aliasing and anisotropic filtering in its Radeon settings support article; its Game Advisor guide identifies settings to consider reducing when performance is weak.
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How to make a game look clearer—or fix a blurry image
First identify what looks wrong. Jagged edges, softness, and loss of detail are different problems, and changing resolution or anti-aliasing may trade one for another. Compare changes in the same scene, since a menu or static screenshot may not show how an option looks during play.
- Jagged edges: Try adjusting anti-aliasing. It is designed to reduce jagged edges, but can soften the image and may lower FPS.
- Soft or blurry image: Check whether render scale or resolution has been lowered, and compare the game’s supported upscaling quality presets. The right choice depends on the title and configuration; the available evidence does not establish one preset as universally clearest.
- Unclear distant or angled surfaces: Compare anisotropic-filtering levels if the game exposes them. AMD says higher levels may improve image quality, with a possible performance cost.
Frame rate and input latency are different goals
A higher frame rate is not the same thing as lower input-to-display delay. Some driver and game features target responsiveness, and their availability depends on the game and hardware.
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| Feature | What it targets | Important qualification |
|---|---|---|
| AMD Radeon Boost | Changes resolution in response to user input in supported games. | Availability depends on configuration and game support. AMD describes it as a conditional feature, not a universal switch. |
| AMD Radeon Anti-Lag | Targets input-to-visual-response lag. | AMD says it works best when GPU-limited; availability depends on configuration and game support. |
| NVIDIA Reflex | Coordinates CPU and GPU work to reduce system latency. | Use only where the game and hardware support it. |
AMD describes the Radeon options in its Anti-Lag, Boost and Chill support article, last updated February 28, 2025. NVIDIA explains Reflex in its driver installation guide. These descriptions do not establish a universal improvement for every system.
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Where available, use a per-game profile instead of changing global graphics settings. AMD documents application profiles that can override global settings, which helps avoid carrying a change into other games. Its Adrenalin instructions describe global and per-game graphics settings, but cite interface steps for Adrenalin Edition 23.9.1; menu labels and locations may differ in newer versions. See Customize Graphics Settings with AMD Software: Adrenalin Edition, last updated March 3, 2025.
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How to tell whether a change helped
Use the same scene, gameplay conditions, and measurement method before and after each change. Compare average frame rate and, if available, 95th-percentile frame time rather than treating one peak FPS reading as the result. A change is useful only if it improves the performance or responsiveness you care about without making image quality unacceptable. No general FPS gain can be promised across different games and configurations.
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