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What Behaviour’s listings confirm
The clearest description comes from a Senior 3D Character Artist listing: “We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar.” A separate Senior Technical Animator listing describes an “AAA sci-fi FPS in Unreal Engine” with the same realism target. These are recruiting statements from Behaviour Interactive, not a formal game announcement or a complete specification of the finished project.
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Taken together, the listings establish that Behaviour is hiring for an AAA sci-fi FPS project and names Unreal Engine as its engine. They indicate a focus on realistic-looking assets and real-time animation, but hiring descriptions explain the work a role is expected to do; they are not a verified feature list for a released game.
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Character art: realistic people and production-ready assets
The Senior 3D Character Artist role covers realistic science-fiction characters that combine organic forms with hard-surface elements. The work is described as spanning concept through final in-engine assets, including clean topology for complex joints and moving parts, hair grooming in Unreal Engine 5, and collaboration with animation and technical-animation teams to support realistic movement. The listing also mentions working with concept artists, helping shape character-art pipelines and standards, and mentoring less senior artists.
#1 Best Overall
- IMMERSIVE SCI-FI ADVENTURE: Escape the Dark Sector, the captivating second game in the series, offers a simple yet engaging sci-fi adventure with a strong focus on atmosphere and storytelling.
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Its stated qualifications include at least six years of character-art experience in games, a portfolio of realistic characters, Unreal Engine 5 hair setup, and experience with Blender or Maya, ZBrush, Substance Painter and hard-surface modeling. MetaHuman experience is described as a strong plus; weapon modeling or texturing and FPS production are also listed as advantages. These are requirements and preferences for the role, not confirmation that every named tool or workflow is used across the project.
Technical animation: tools and engine integration
The Senior Technical Animator listing describes work on animation foundations from early production through in-game character integration. It emphasizes building and optimizing tools and engine pipelines, and solving challenges in realistic real-time animation. The qualifications name Maya and Unreal Engine, along with concepts including Motion Matching, State Machines, Blend Spaces, Behavior Trees and State Trees.
Rank #2
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Those terms describe expertise the role seeks. They do not establish that each technique—or any particular implementation—will appear in the finished game.
Visual effects: a broad role remit, not a confirmed feature list
A related Senior VFX Artist listing describes effects work for characters, weapons, vehicles and environments in a sci-fi and futuristic AAA FPS. Its stated scope includes weapon effects, gunfire, explosions and urban-combat environments, with an emphasis on readable effects in a competitive context. That is the role’s described remit; by itself, it does not confirm specific finished-game content or prove that the game is competitive multiplayer.
Rank #3
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- FIND THE TALISMAN: Set forth on a dangerous journey—race to be the first to acquire a Talisman, reach the Crown of Command, and vanquish its guardian dragon to win
- TRAVEL THROUGH A MAGICAL LAND: The generously sized board depicts the land of Talisman, 3 regions of enchanted locations. The board changes as players layer on Adventure cards with more places to encounter
What remains undisclosed
The reviewed listings do not provide the project’s name, setting, story, release date, platforms, publisher, gameplay loop or multiplayer format. They also do not establish a connection to an existing franchise. Without an official announcement or other confirmation, the project should be identified only as Behaviour Interactive’s unannounced AAA sci-fi FPS—not assigned a rumored title or assumed features.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How to read the hiring clues
The postings are most useful as a view of the production disciplines Behaviour is recruiting for, rather than as a preview of the game’s design. Character art points to realistic human characters and assets prepared for movement; technical animation points to real-time animation tools and integration; and the VFX role names weapons, vehicles and environments among the areas it may support. These categories describe planned work for the roles, not a promise that every listed element will be present in the final game.
Quick Recap
Best Value
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Rank #4
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