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SLADE3

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What SLADE3 is

SLADE3 is a free desktop editor for Doom-engine games and source ports, available for Linux, macOS, and Windows. It can create, open, save, import, export, convert, and organize game archives, with multiple archives open in tabs for copying and pasting resources. Supported formats include Doom WAD and ZIP/PK3, Quake PAK and WAD2, Build GRP and ART, Shadowcaster DAT and LIB, and Amulets & Armor RES. Its map editor supports Doom, Hexen, and UDMF maps, including 3D editing and automatic sector generation. The text editor offers syntax highlighting, calltips, autocomplete, auto-indent, and find-and-replace. SLADE3 can view and convert graphics, edit Doom composite textures, export images to PNG, and play formats including MUS, MIDI, XMI, HMI, and HMP. The latest listed stable version is 3.2.12, with beta 3.3.0 Beta 2 also available. The maker cautions that beta builds may contain bugs, crashes, or unfinished features. SLADE3 is GPL-2.0 licensed.

Who it suits

SLADE3 suits people editing archives and resources for Doom-engine games and source ports. Its format support and map, text, graphics, and audio tools may also fit users working with the other listed game formats.

What it does well

  • Free desktop editor for Linux, macOS, and Windows
  • Handles multiple archives in tabs
  • Map editor supports Doom, Hexen, and UDMF
  • Text editing includes autocomplete and syntax highlighting
  • Can view and convert graphics and play audio

What to know first

  • Beta builds may contain bugs or crashes
  • Beta may include unfinished features
  • Stable and beta versions are listed separately

Plans

PlanBilled and limitsPrice
SLADE3Desktop editor; beta builds may have bugs, crashes, and unfinished featuresFree

As slade.mancubus.net lists them, read 2 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit https://slade.mancubus.net/.
  2. Choose the stable release 3.2.12 or beta 3.3.0 Beta 2 for Windows, Linux, or macOS.
  3. Open or create an archive and manage its resources.
  4. Use the map, text, graphics, texture, or audio tools for the relevant assets.

SLADE3 is a free desktop editor for Doom-engine games and source ports, aimed at modders working with game resources. Its central appeal is having archive, map, text, graphics, and audio tools in one application; its specialized scope and the risks of beta builds make it a less natural fit for general game-asset work.

Overview

SLADE3 covers both archive management and editing several kinds of content. It can create, open, save, import, export, order, convert, and revert archive resources, with multiple archives open in tabs for copying and pasting between them. Batch extraction and repacking make it useful for moving assets in bulk, while the archive workflow also supports careful changes to individual entries.

Its formats span Doom WAD and ZIP/PK3, Quake PAK and WAD2, Build GRP and ART, Shadowcaster DAT/LIB, and many others, including GOB/LFD, RFF, HOG, and POD. That breadth helps when a project touches several older game formats, but does not make SLADE3 a universal editor: its stated focus is Doom-engine games and source ports.

Key features

Maps and text

The map editor works with Doom, Hexen, and UDMF maps, and includes 3D editing, automatic sector generation, and advanced source-port features. This makes SLADE3 a stronger choice for level creators than an extractor that only exposes files. The text editor adds syntax highlighting, calltips, autocomplete, auto-indent, and find-and-replace, useful for editing project text alongside maps and resources.

Graphics, textures, and audio

Graphics can be viewed, palette-remapped, converted, and exported to PNG; Doom composite textures and ZDoom texture definitions can also be edited. The supported image and texture formats include common types such as PNG, JPEG, and BMP as well as game-specific formats. Audio playback covers MUS, MIDI, XMI, HMI, HMP, and others. These tools make the application practical for inspecting and adjusting varied assets without switching immediately to separate viewers, though its purpose remains game-resource editing rather than general media production.

External tools and release choice

ACS compilation uses an external ACC program, and PNG optimization relies on PNGOUT, PNGCrush, or DeflOpt. Users should account for those dependencies when planning a workflow. Version 3.2.12 is the stable release for Windows, Linux, and macOS. Version 3.3.0 Beta 2 is also offered on all three platforms, but may contain bugs, crashes, or unfinished features, so the stable release is the more cautious choice for dependable work.

Pricing

SLADE3 is free: its desktop editor plan costs nothing. There are no paid tiers to compare or cheaper plans that trade away features. The developer accepts optional donations and code contributions, consistent with its hobby-project development model; neither is required to use the editor. The source repository identifies the software as GPL-2.0 licensed.

Platforms

SLADE3 runs on Linux, macOS, and Windows. The stable release and beta are both offered for those platforms, giving desktop users a choice between the more established version and newer beta software.

Who it's for

SLADE3 suits Doom-engine modders and source-port creators who need to manage archives and work on maps, graphics, textures, text, or audio in the same desktop editor. It is particularly compelling when a project involves several asset types or batch archive work. Someone seeking a general-purpose tool for unrelated game formats, or unwilling to accept beta instability, should look elsewhere or stay with the stable release.

Pros and cons

  • Pros: Archive creation, conversion, entry management, batch extraction, and repacking support substantial resource workflows rather than simple browsing.
  • Pros: Map, text, graphics, texture, and audio tools bring several common modding tasks into one application.
  • Pros: Free use across Windows, Linux, and macOS lowers the barrier for individual modders and cross-platform teams.
  • Cons: The focus on Doom-engine games and source ports limits its fit for other game-modding ecosystems.
  • Cons: Beta builds may crash or contain unfinished features, which makes them a poor choice when stability matters most.
  • Cons: ACS compilation and PNG optimization depend on external programs, adding setup beyond the editor itself.

Alternatives

For a wider directory of extraction tools, browse Game Asset Extractors. Choose Source 2 Viewer instead if Source 2 assets are the target; it is free, open source, and available for Linux, macOS, Windows, and the web. AssetRipper offers a free tier and a $10 a month Premium plan, and is an option to compare when a project calls for its separate stable and nightly builds. OpenKH is a free, Apache-2.0 alternative for users prepared to install the .NET 8.0 Runtime.

QuickBMS is another free, open-source, multiplatform option to consider for a different archive-tool workflow. Rusted PackFile Manager may suit users looking for a free tool with API and self-hosted platform options. w3m is a free Linux alternative. Crowbar is a free Windows alternative with optional donations, while UABEA is a free option for Linux and Windows.

Verdict

SLADE3 is the right pick for Doom-engine modders who want archive handling and editing tools for maps, text, graphics, textures, and audio without paying for a desktop editor. Its strongest reason to choose is that unusually broad, game-focused workflow in one application. Look elsewhere if your work is outside its ecosystem, and favor version 3.2.12 over the beta when crashes or unfinished features would disrupt the job.

Verdict

SLADE3 brings archive, map, text, graphics, and audio tools together for game-resource editing. Users who prefer a stable release can choose the listed 3.2.12 version rather than the beta.

Questions

How much does SLADE3 cost?

SLADE3 is free. The listed plan costs nothing.

Which operating systems does it support?

The stable release and the latest listed beta are available for Windows, Linux, and macOS.

What game formats can SLADE3 open?

Formats include Doom WAD and ZIP/PK3, Quake PAK and WAD2, Build GRP and ART, Shadowcaster DAT and LIB, and many others.

Is SLADE3 open source?

Its source repository identifies it as GPL-2.0 licensed.

Is there a beta release?

Version 3.3.0 Beta 2 is listed. The maker cautions that beta software may contain bugs, crashes, or unfinished features.

How can users get support?

Users can discuss SLADE through Discord or a ZDoom forum thread, contact the developer by email, or report issues on GitHub.

Facts from SLADE3's own pages

Archive editing
It supports creating, opening, saving, importing, exporting, ordering, converting, and reverting archive resources. · slade.mancubus.net, 30 Sept 2026
Archives
It can create, open, and save archives, import and export files, and manage entries across multiple archives in tabs. · slade.mancubus.net, 2 Oct 2026
Audio
The feature list says SLADE3 can play MUS, MIDI, XMI, HMI, HMP, and many other audio file formats. · slade.mancubus.net, 2 Oct 2026
Beta status
The latest listed beta is version 3.3.0 Beta 2, and the download page cautions that beta software may have bugs, crashes, or unfinished features. · slade.mancubus.net, 2 Oct 2026
Development
The maker describes SLADE as a hobby project worked on in their free time and says donations are optional. · slade.mancubus.net, 2 Oct 2026
Development model
The developer says SLADE is worked on in free time as a hobby project and accepts optional donations and code contributions. · slade.mancubus.net, 30 Sept 2026
External tools
SLADE3 supports ACS compilation with the external ACC program and PNG optimization with external PNGOUT, PNGCrush, and DeflOpt programs. · slade.mancubus.net, 2 Oct 2026
Graphics
Graphics can be viewed, palette-remapped, converted between formats, and exported to PNG. · slade.mancubus.net, 30 Sept 2026
Graphics and textures
It can view and convert graphics and edit Doom composite textures, including ZDoom texture definitions. · slade.mancubus.net, 2 Oct 2026
Intended users
The maker describes SLADE3 as an all-in-one editor for Doom-engine based games and source ports. · slade.mancubus.net, 2 Oct 2026
Latest beta
Version 3.3.0 Beta 2 is available for Windows, Linux, and macOS; the maker warns that beta software may contain bugs, crashes, and unfinished features. · slade.mancubus.net, 30 Sept 2026
License
The source repository identifies SLADE as GPL-2.0 licensed. · github.com, 30 Sept 2026
Map editing
Its map editor supports Doom, Hexen, and UDMF maps, automatic sector generation, and 3D editing. · slade.mancubus.net, 2 Oct 2026
Map editor
The map editor supports Doom, Hexen, and UDMF maps, 3D editing, automatic sector generation, and advanced source-port features. · slade.mancubus.net, 30 Sept 2026
Purpose
SLADE3 is an editor for Doom-engine games and source ports that can view, modify, write, and convert game-specific and generic formats. · slade.mancubus.net, 2 Oct 2026
Security
The official pages opened describe product features and support but do not state security certifications or compliance information. · slade.mancubus.net, 2 Oct 2026
Stable release
The latest stable release listed is 3.2.12 for Windows, Linux, and macOS. · slade.mancubus.net, 30 Sept 2026
Support
Users can report bugs or request features through the GitHub issue tracker and discuss SLADE on Discord or the ZDoom forum thread. · slade.mancubus.net, 2 Oct 2026
Supported formats
Supported formats include Doom WAD and ZIP/PK3, Quake PAK/WAD2, Build GRP/ART, and other game formats. · slade.mancubus.net, 2 Oct 2026
Tabbed workflow
Users can open multiple archives in tabs and copy or paste between them. · slade.mancubus.net, 30 Sept 2026
Text editing
The text editor provides syntax highlighting, function calltips, autocomplete, autoindent, and find and replace. · slade.mancubus.net, 2 Oct 2026
Text editor
The text editor provides syntax highlighting, function calltips, autocomplete, auto-indent, and find/replace. · slade.mancubus.net, 30 Sept 2026

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