AssetRipper is an analysis tool for game developers working with Unity files. It can locate accidentally included dependency assets, broken references, and code that may not have been inlined or trimmed, as well as convert assets to native Unity format. Its Unity Project Export produces a project that can be opened in Unity Editor. For viewing content outside Unity, Primary Content Export creates GLB models from meshes, scenes, and prefabs, including for Blender workflows. Supported Unity versions range from 3.5.0 to 6000.4.X, with support quality varying by version. Free stable and nightly builds are available for Linux, macOS, and Windows. Premium access costs $10.00 USD per month while an eligible membership is active, adding tools such as shader decompilation, static mesh separation, asset path overrides, and deduplication. Vulkan and OpenGL shaders can be decompiled on any platform, but DirectX shader decompilation is Windows-only. Traditional Il2Cpp analysis succeeds on about 10% to 20% of methods on x86 games, with lower success on other platforms.
Who it is for
AssetRipper suits game developers who need to inspect Unity files, export projects, or view extracted content outside Unity. Developers considering premium analysis tools should account for the stated Il2Cpp success rates and platform limits.
What is good
- Free stable and nightly builds for three desktop platforms.
- Unity Project Export creates projects for Unity Editor.
- Primary Content Export produces GLB models.
- Supports Unity versions from 3.5.0 to 6000.4.X.
- Premium adds shader tools and asset deduplication.
What to know first
- Unity support quality varies by version.
- DirectX shader decompilation is limited to Windows.
- Il2Cpp analysis succeeds on only about 10% to 20% of x86 methods.
- Asset deduplication covers only specified asset types.
Verdict
AssetRipper offers free Unity analysis and export across Linux, macOS, and Windows, with additional tools behind active premium membership. Version-dependent support and the listed analysis limits matter when deciding whether it fits a particular project.
AssetRipper plans and pricing
All plansCompared on game asset extractors
- Free plan
- Yes
- Asset types
- audio, fonts, images, models, text, video, shaders, sprites, terrain, scenes, prefabs
- Game file formats
- CAB-*, .assets, .sharedAssets, .unity3d, .bundle
- Model formats
- GLB, Unity YAML
- Texture formats
- BMP, EXR, HDR, JPEG, PNG, TGA
- Batch extraction
- Yes

