Freedom251 › Game recording software
Rewind

What Rewind is
Rewind is a free, open-source gameplay replay app for macOS and Windows. It continuously keeps a rolling buffer of the latest 15–60 seconds of play, which you can save with a hotkey or when a game reports an event. A setting can pause buffering when you are at the desktop. Capture controls let you choose a display or application, select audio and microphone sources, adjust storage cleanup, and rebind hotkeys. Recording supports multiple modes, and GPU encoding is available: macOS uses Apple VideoToolbox, while Windows options include NVENC, AMF, Quick Sync, and x264. The clip library arranges recordings by game and match, with playback in the app and event-type badges. Steam achievement unlocks can save labeled clips by reading local stats-cache files, without an API key or network connection. The README also describes League of Legends match tracking and event-based clips through its local Live Client Data API, while feature status varies across sections. The project says integrations use sanctioned data sources or screen capture and avoid memory reading, injection, and hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture has not been validated on real Windows hardware.
Who it suits
Rewind suits players on macOS or Windows who want to save recent gameplay with a hotkey or game event. Its capture controls and game-organized clip library may also suit players who want to manage recordings in the app.
What it does well
- Keeps the latest 15–60 seconds of gameplay in a replay buffer.
- Can save clips by hotkey or reported game event.
- Steam achievement clips use local files without a key or network connection.
- Supports GPU encoding, with listed options for macOS and Windows.
- Groups clips by game and match, with in-app playback.
What to know first
- The project labels the release alpha.
- Windows capture has not been validated on real Windows hardware.
- The first macOS launch requires right-clicking Open.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free and open source | GPLv3 | Free |
As github.com lists them, read 11 Oct 2026. The maker's own page has the final word.
Getting started
- Download the macOS DMG, Windows installer, or Windows portable ZIP from the project's releases.
- Install or open the version for your platform.
- On the first macOS launch, right-click the app and choose Open.
- Choose a display or application, then select audio and microphone sources.
- Set storage cleanup and rebind hotkeys as needed.
Verdict
Choose Rewind if you want free, open-source gameplay replay with hotkey saves, event triggers, and a clip library. Players relying on Windows capture should weigh the project's note that it has not yet been validated on real Windows hardware.
Questions
How much does Rewind cost?
The listed Free and open source plan costs nothing and is GPLv3 licensed.
Which platforms does Rewind support?
Rewind lists macOS and Windows. Windows capture has not been validated on real Windows hardware.
How does the replay buffer work?
It automatically buffers the latest 15–60 seconds of gameplay. You can save a clip with a hotkey or when a game reports an event, and buffering can be paused at the desktop.
Does Rewind integrate with Steam?
Steam achievement unlocks can save labeled clips by reading the Steam client's local stats-cache files. This does not require a key or network connection.
Is Rewind open source?
Yes. The project is licensed under GPLv3 and describes itself as free and open source.
Where can I download Rewind?
The README lists a macOS DMG, a Windows installer, and a Windows portable ZIP.
Facts from Rewind's own pages
- Anti-cheat approach
- The project says integrations use sanctioned data sources or screen capture, and do not use memory reading, injection, or hooking. · github.com, 11 Oct 2026
- Capture controls
- Users can choose a display or application, set audio and microphone sources, configure storage cleanup, and rebind hotkeys. · github.com, 11 Oct 2026
- Clip library
- The library groups clips by game and match, with in-app playback and event-type badges. · github.com, 11 Oct 2026
- Data access
- Steam achievement detection reads local Steam files and requires no network or API key. · github.com, 11 Oct 2026
- Downloads
- The README lists a macOS DMG, Windows installer, and Windows portable ZIP as release downloads; the first macOS launch is unsigned and requires right-clicking Open. · github.com, 11 Oct 2026
- Encoding
- Rewind uses Apple VideoToolbox on macOS and lists NVENC, AMF, Quick Sync, and x264 as Windows encoding options. · github.com, 11 Oct 2026
- GPU encoding
- Yes · github.com, 20 Sept 2026
- Instant replay
- Yes · github.com, 20 Sept 2026
- League of Legends
- The README describes League match tracking and event-based clipping through its local Live Client Data API, while noting feature status varies across sections. · github.com, 11 Oct 2026
- License
- Rewind is licensed under GPLv3 and describes itself as free and open source. · github.com, 11 Oct 2026
- Purpose
- Rewind buffers gameplay and saves recent clips on a hotkey or when a game reports an event. · github.com, 11 Oct 2026
- Recording modes
- multi-mode · github.com, 20 Sept 2026
- Release status
- The project labels itself alpha and says Windows capture has not yet been validated on real Windows hardware. · github.com, 11 Oct 2026
- Replay buffer
- The app buffers the last 15–60 seconds of gameplay automatically, with a setting to pause buffering at the desktop. · github.com, 11 Oct 2026
- Steam integration
- Steam achievement unlocks can automatically save a labeled clip by reading the Steam client’s local stats-cache files; no key or network connection is needed. · github.com, 11 Oct 2026
- Supported platforms
- macOS and Windows · github.com, 20 Sept 2026
Where Rewind stands on Freedom251
- Game recording software#11 of 31