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Qubicle Voxel Editor

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What Qubicle Voxel Editor is

Qubicle Voxel Editor is a tool for creating block-style 3D models on Windows and macOS. Voxel editing is available in a 3D view or on a 2D canvas, with 21 tools for drawing, selecting, and transforming. A scene can contain up to 16 million objects, and an object can reach 1024×512×1024 voxels.

The editor imports and exports QB, QEF, QBT, QMO, QBCL, VOX, and Minecraft Schematic formats. The basic application exports meshes as OBJ, FBX, and Collada; the Mesh Module adds optimized low-poly mesh export and other mesh options. Models can be shared on Sketchfab and 3D-printed through i.materialise. The free Qubicle Demo allows unlimited use of Basic Edition features, but saves in .qbcl and disables custom model export. Basic Edition costs $14.99, paid once, Indie Edition costs $24.99, paid once, and modules cost 0.99 USD, 2.99 USD, and $9.99, paid once. Commercial use above 80K USD annual revenue requires the Professional License at $99.99, paid once. Qubicle is incompatible with macOS 10.15 Catalina or later.

Who it suits

Qubicle suits people making voxel-style 3D models who need 2D or 3D editing and the listed import and export formats. The free demo offers a way to use Basic Edition features, though its save and export limits may affect workflows.

What it does well

  • Edit voxels in a 3D view or on a 2D canvas.
  • Includes 21 drawing, selection, and transformation tools.
  • Imports and exports several voxel formats.
  • Scene capacity reaches 16 million objects.

What to know first

  • Demo saves in .qbcl and disables custom model export.
  • Incompatible with macOS 10.15 Catalina or later.
  • Optimized mesh export requires the Mesh Module.
  • Commercial use above 80K USD annual revenue requires a 99.99 USD license.

Limits

The free Demo saves in .qbcl and disables custom model export. Basic Edition exports unoptimized meshes; optimized low-poly mesh export and additional mesh options come with the $9.99, paid once Mesh Module.

Plans

PlanBilled and limitsPrice
Qubicle DemoUnlimited use of Basic Edition features · saves in .qbcl · custom model export disabledFree
Qubicle Utility ModuleHeight map import · terrain generation · object hierarchies$0.99, paid once
Qubicle Basic EditionBasic voxel modeling and export features · some advanced features available as DLC$14.99, paid once
Qubicle Indie EditionFull-featured edition with all module features$24.99, paid once
Qubicle Voxelizer ModuleMesh-to-voxel conversion add-on$2.99, paid once
Qubicle Mesh ModuleOptimized low-poly mesh export and additional mesh options$9.99, paid once
Qubicle Professional LicenseCommercial use when annual revenue is above 80K USD$99.99, paid once

As minddesk.com lists them, read 8 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the Minddesk website.
  2. Choose Windows or a compatible macOS system.
  3. Start with the free Qubicle Demo or select a one-time edition.
  4. Add the Utility, Voxelizer, or Mesh Module if its listed capabilities are needed.
  5. Use the Demo's .qbcl saves, or choose a paid edition for custom model export.

Qubicle Voxel Editor is a desktop application for constructing block-based 3D models, with editing available in both a 3D workspace and a 2D canvas. It is best for voxel artists, game-asset creators, and developers who need extensive format support or large scenes. The main trade-off is that useful export capabilities cost extra, while newer macOS versions are unsupported.

Overview

Qubicle combines voxel modeling with scene editing, texture painting, and game-engine export. Its 21 drawing, selection, and transformation tools provide a broad working set for shaping assets from multiple viewpoints. That flexibility benefits artists who alternate between precise planar work and direct 3D manipulation, rather than relying on a single editing mode.

Capacity is unusually generous for substantial voxel projects. A scene can contain up to 16 million objects, while one object can measure up to 1024×512×1024 voxels. The maximum grid dimension is 1024 voxels, so the stated limits favor large, structured scenes but do not remove the need to plan very wide or tall assets around that ceiling.

Qubicle imports and exports QB, QEF, QBT, QMO, QBCL, VOX, and Minecraft Schematic files. That range makes it practical in pipelines that exchange assets between voxel applications or Minecraft-oriented tools. The basic application exports unoptimized OBJ, FBX, and Collada meshes; optimized low-poly output and extra mesh options require the Mesh Module. Models can also be shared on Sketchfab and sent for 3D printing through i.materialise.

Key features

Modeling and scene work

Working in 3D or on a 2D canvas suits different stages of production: broad spatial edits can happen in 3D, while a flat view can help with controlled drawing and selection. Scene editing and texture painting extend Qubicle beyond a simple single-object voxel sketcher, and game-engine export supports users moving finished assets into interactive projects.

Formats and mesh output

The seven voxel formats, including VOX and Minecraft Schematic, are a strong interoperability advantage. Basic OBJ, FBX, and Collada export is useful when downstream tools can handle raw geometry, but unoptimized meshes can create extra cleanup or performance work. The Mesh Module is therefore a production requirement for users who specifically need optimized low-poly results, not merely an optional convenience.

Pricing

The Qubicle Demo costs free and permits unlimited use of Basic Edition features. It saves in .qbcl format, but custom model export is disabled, making it suitable for learning and evaluation rather than a complete asset-delivery workflow.

Qubicle Basic Edition costs $14.99, paid once and includes basic voxel modeling and export; some advanced features are DLC. It fits occasional creators who can work without every module. The Qubicle Indie Edition costs $24.99, paid once and includes the full-featured edition with all module features, making it the clearer choice when optimized meshes, height-map tools, or voxelization are part of the workflow.

Modules can be bought individually: Utility Module for $0.99, paid once adds height-map import, terrain generation, and object hierarchies; Voxelizer Module for $2.99, paid once adds mesh-to-voxel conversion; and Mesh Module for $9.99, paid once adds optimized low-poly mesh export and additional mesh options. The Professional License costs $99.99, paid once and is required for commercial use when annual revenue exceeds 80K USD. There is no free trial, so the Demo is the practical route to assess the basic editor before buying.

Platforms

Qubicle runs on Windows and macOS, with minimum Windows requirements of 4 GB RAM, OpenGL 3.0, and 100 MB storage. macOS requires OS X Lion 10.7.5, an Intel processor, 4 GB RAM, and 100 MB storage. The important caveat is explicit: Qubicle is incompatible with macOS 10.15 Catalina or later, which rules it out for users on those releases regardless of hardware.

Who it's for

Choose Qubicle if you need a desktop voxel editor that handles large scenes, multiple established voxel formats, and both voxel and mesh-oriented export. It is particularly suitable for Windows-based game-asset workflows, Minecraft-related production, and creators who can justify the Indie Edition or a targeted module purchase.

It is a weaker fit for users on current macOS versions, anyone needing optimized meshes without extra cost, or beginners who expect the free tier to export finished custom models. The Demo is for learning and experimentation, not unrestricted delivery.

Pros and cons

  • Pro: 3D and 2D-canvas editing plus 21 tools support varied modeling approaches.
  • Pro: Up to 16 million scene objects and 1024×512×1024-voxel objects provide substantial project headroom.
  • Pro: Broad QB, QEF, QBT, QMO, QBCL, VOX, and Minecraft Schematic compatibility eases format exchange.
  • Con: Basic mesh exports are unoptimized, so production-ready low-poly output adds the Mesh Module or requires Indie Edition.
  • Con: The free Demo disables custom model export and saves only in .qbcl, limiting it to evaluation.
  • Con: Catalina and later macOS releases are unsupported.

Alternatives

Goxel is the better pick if you want a free desktop voxel editor with an unlimited-described scene size and support across Android, iOS, Linux, macOS, and Windows.

Vengi VoxEdit suits users seeking a free, open-source editor available on Linux, macOS, web, and Windows, with the project still under development.

Blockhammer is a free early-access option for Linux, macOS, and Windows.

Facet is preferable for browser-based work: its free demo saves JSON projects, while the 10.00 USD one-time version adds one-click OBJ export.

Mega Voxels targets Android and iOS users with a free app and optional weekly premium content.

Solid Editor is a free early version for Windows and Linux.

Sproxel is a free, open-source alternative for Linux, macOS, and Windows.

The Sandbox Game Maker is free for personal, educational, and commercial projects on macOS and Windows, with publishing to virtual LAND requiring LAND ownership.

For a broader comparison, see the voxel editors directory.

Verdict

Qubicle is a strong choice for voxel creators who value high scene limits, extensive format compatibility, and a path from block modeling to game-engine or mesh export. Its main reasons to look elsewhere are the added cost for optimized output and modules, the Demo's export restriction, and incompatibility with macOS Catalina or newer.

Verdict

Qubicle offers multiple modeling views, broad voxel format support, and a free demo with defined limits. Check macOS compatibility and the edition or module costs that match your export needs.

Questions

Is Qubicle free?

The Qubicle Demo is free and allows unlimited use of Basic Edition features. It saves in .qbcl and disables custom model export.

How much do the paid editions cost?

Basic Edition is $14.99, paid once, and Indie Edition is $24.99, paid once. The Professional License is $99.99, paid once.

What platforms does it support?

Qubicle is listed for Windows and macOS. It is incompatible with macOS 10.15 Catalina or later.

What file formats can it use?

It imports and exports QB, QEF, QBT, QMO, QBCL, VOX, and Minecraft Schematic voxel formats.

Who makes Qubicle?

The contact page identifies Minddesk Software GmbH, with an address in Kiel, Germany.

When is a Professional License required?

The product page says commercial use requires a Professional License when annual revenue is above 80K USD.

Facts from Qubicle Voxel Editor's own pages

Commercial license
The product page says users with annual revenue above 80K USD need a Professional License for commercial use. · store.steampowered.com, 8 Oct 2026
File formats
It imports and exports QB, QEF, QBT, QMO, QBCL, VOX, and Minecraft Schematic voxel formats. · store.steampowered.com, 8 Oct 2026
Integrations
The product page says models can be shared on Sketchfab and 3D-printed through i.materialise. · store.steampowered.com, 8 Oct 2026
Maker
The contact page identifies Minddesk Software GmbH and lists its address as Hardenbergstr. 15, 24105 Kiel, Germany. · getqubicle.com, 8 Oct 2026
Mesh export
The basic application exports unoptimized meshes as OBJ, FBX, and Collada; mesh optimization is available with the Mesh Module. · store.steampowered.com, 8 Oct 2026
Modeling
It supports editing voxels in 3D or on a 2D canvas and includes 21 drawing, selection, and transformation tools. · store.steampowered.com, 8 Oct 2026
Operating systems
The listed system requirements are for Windows and macOS, and the page warns that Qubicle is incompatible with macOS 10.15 Catalina or later. · store.steampowered.com, 8 Oct 2026
Purpose
Qubicle is a voxel editor for creating 3D models with a blocky style. · store.steampowered.com, 8 Oct 2026
Scene capacity
A scene can contain up to 16 million objects, and an object can be up to 1024×512×1024 voxels. · store.steampowered.com, 8 Oct 2026
Support
Minddesk lists [email protected] and [email protected] as contact addresses. · getqubicle.com, 8 Oct 2026
System requirements
The minimum requirements list 4 GB RAM, OpenGL 3.0, and 100 MB storage for Windows; macOS requires OS X Lion 10.7.5, an Intel processor, 4 GB RAM, and 100 MB storage. · store.steampowered.com, 8 Oct 2026

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