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pixemboss

Free plan Web

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What pixemboss is

Pixemboss is a browser-based editor for turning 2D pixel art into low-poly 3D models for games. Its 2D workspace provides shapes, layers, frames, per-pixel depth, stamps, and palettes; a voxel editor adds sculpting, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights. Models can be rigged and animated, with clips exported in GLB. Export formats include GLB, FBX, OBJ, DAE, STL, VOX, and glTF, plus sprite sheets, PNG, GIF, and WebM. The site offers one-click import kits for Godot and Unity, and a Godot guide describes a plugin with a live-link workflow. Per-pixel depth ranges from 1 to 8, while unpainted pixels add no geometry. Export behavior has limits: cone lights and fog only appear in the viewport, and emissive or metallic properties carry into GLB only with Palette texture colour mode active and Unlit off. Rigged exports use one plain material, so those colors appear flat. The free editor runs in a browser, with no installation or account needed to start.

Who it suits

Pixemboss is for game creators making pixel or voxel art assets and exporting them to game engines. It may suit users who want to build and animate models in a browser without installing software or creating an account to begin.

What it does well

  • Free browser editor requires no installation to start.
  • No account is required to begin.
  • Exports include 3D models and 2D image formats.
  • Models can be rigged and animated.

What to know first

  • Cone lights and fog are viewport-only.
  • GLB emissive and metallic export has material settings requirements.
  • Rigged exports use one plain material.

Limits

Pixemboss is free, with a free in-browser editor. Cone lights and fog are viewport-only; emissive and metallic properties reach GLB only with Palette texture colour mode active and Unlit off, while rigged exports use a plain material.

Plans

PlanBilled and limitsPrice
FreeFree in-browser editor; no install or account needed to startFree

As pixemboss.com lists them, read 4 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open https://pixemboss.com/ in a web browser.
  2. Start using the editor without installing software or creating an account.
  3. Create 2D pixel art and set per-pixel depth, or work in the voxel editor.
  4. Rig and animate models in the editor if needed.
  5. Export models, clips, or sprite and image files in a supported format.
  6. Use a Godot or Unity import kit for game engine workflows.

Verdict

Pixemboss brings pixel-art editing, voxel modeling, animation, and multiple export formats into a browser editor. Review the material and lighting export limits if those effects matter to your project.

Questions

How much does Pixemboss cost?

The free plan costs nothing.

What platforms does Pixemboss support?

It runs on the web in a browser.

Do I need an account or installation to start?

No. The editor runs in a browser and does not require an account to begin.

Which formats can Pixemboss export?

It exports GLB, FBX, OBJ, DAE, STL, VOX, and glTF, as well as sprite sheets, PNG, GIF, and WebM.

Does Pixemboss work with Godot or Unity?

The site offers one-click import kits for both. Its Godot guide describes a plugin with a live-link workflow.

Can it export lights and materials?

Point and spot lights export through the KHR_lights_punctual glTF extension; cone lights and fog are viewport-only. GLB emissive and metallic properties require Palette texture colour mode and Unlit off.

Facts from pixemboss's own pages

2D editor
The 2D editor includes shapes, layers, frames, per-pixel depth, stamps, and palettes. · pixemboss.com, 4 Oct 2026
Account and installation
The editor runs in a browser, requires no installation, and does not require an account to start. · pixemboss.com, 4 Oct 2026
Animation
Voxel models can be rigged and animated in the editor, with clips exported in GLB. · pixemboss.com, 4 Oct 2026
Depth range
Per-pixel depth runs from 1 to 8; unpainted pixels contribute no geometry. · pixemboss.com, 4 Oct 2026
Exports
It exports 3D formats including GLB, FBX, OBJ, DAE, STL, VOX, and glTF, as well as sprite sheets, PNG, GIF, and WebM. · pixemboss.com, 4 Oct 2026
Game engine support
The site offers one-click import kits for Godot and Unity, and its Godot guide describes a plugin with a live-link workflow. · pixemboss.com, 4 Oct 2026
Material export caveat
Emissive and metallic properties carry into GLB only when Palette texture colour mode is active and Unlit material is off. · pixemboss.com, 4 Oct 2026
Materials and lights
Scene point and spot lights export through the KHR_lights_punctual glTF extension, while cone-light and fog effects are viewport-only. · pixemboss.com, 4 Oct 2026
Rigged export caveat
Rigged exports use a single plain material, so emissive and metallic colours appear flat. · pixemboss.com, 4 Oct 2026
Voxel editor
The voxel editor includes sculpting tools, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights. · pixemboss.com, 4 Oct 2026
What it does
Pixemboss is a browser-based editor for turning 2D pixel art into game-ready low-poly 3D models. · pixemboss.com, 4 Oct 2026
Who it serves
The site describes the editor as a tool for creating pixel and voxel art assets for games and exporting them for game engines. · pixemboss.com, 4 Oct 2026

Where pixemboss stands on Freedom251

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