Pixemboss is a browser-based editor for turning 2D pixel art into low-poly 3D models for games. Its 2D workspace provides shapes, layers, frames, per-pixel depth, stamps, and palettes; a voxel editor adds sculpting, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights. Models can be rigged and animated, with clips exported in GLB. Export formats include GLB, FBX, OBJ, DAE, STL, VOX, and glTF, plus sprite sheets, PNG, GIF, and WebM. The site offers one-click import kits for Godot and Unity, and a Godot guide describes a plugin with a live-link workflow. Per-pixel depth ranges from 1 to 8, while unpainted pixels add no geometry. Export behavior has limits: cone lights and fog only appear in the viewport, and emissive or metallic properties carry into GLB only with Palette texture colour mode active and Unlit off. Rigged exports use one plain material, so those colors appear flat. The free editor runs in a browser, with no installation or account needed to start.
Who it is for
Pixemboss is for game creators making pixel or voxel art assets and exporting them to game engines. It may suit users who want to build and animate models in a browser without installing software or creating an account to begin.
What is good
- Free browser editor requires no installation to start.
- No account is required to begin.
- Exports include 3D models and 2D image formats.
- Models can be rigged and animated.
What to know first
- Cone lights and fog are viewport-only.
- GLB emissive and metallic export has material settings requirements.
- Rigged exports use one plain material.
Verdict
Pixemboss brings pixel-art editing, voxel modeling, animation, and multiple export formats into a browser editor. Review the material and lighting export limits if those effects matter to your project.
pixemboss plans and pricing
All plansCompared on voxel editors
- Free plan
- Yes
- Animation tools
- Yes
- Game engine export
- Yes
- Texture painting
- Yes
- Scene editing
- Yes
- Supported platforms
- Web


