Normcore is a Unity networking service for building multiplayer applications, with tools for networked physics, persistent spaces, voice chat and XR. EasySync synchronizes properties without code and can be converted into a C# RealtimeComponent. Voice over IP and audio streaming can be added to a prefab using a Unity component. Normcore also supports multiplayer and voice chat in Unity WebGL builds through WebRTC without code changes. It is positioned for desktop, console, mobile, VR, AR and WebGL projects, including games, remote collaboration, live events and enterprise applications. Its managed game servers run across multiple cloud providers and select regions according to client latency. Private deployments can use dedicated cloud servers or on-premises hardware, with custom server-side C# or C++ plugins. The free Public plan includes 100 room hours and 120GB bandwidth per month. Pro costs 49.00 USD per month and includes 10,000 room hours and 3TB bandwidth. Unlimited is 49.00 USD per month plus usage beyond those allowances.
Who it is for
Normcore suits Unity developers building multiplayer games or other networked experiences across desktop, mobile, VR, AR and web. Private deployment options also suit organisations needing dedicated or on-premises hosting.
What is good
- EasySync synchronizes properties without code.
- Includes networked physics, persistent spaces and voice chat.
- Supports Unity WebGL multiplayer through WebRTC.
- Free Public plan includes 100 room hours monthly.
- Private deployments support custom C# or C++ plugins.
What to know first
- Public plan includes 120GB bandwidth per month.
- Pro includes 10,000 room hours and 3TB bandwidth monthly.
- Unlimited adds usage charges beyond its included allowances.
Verdict
Normcore combines Unity multiplayer features with managed and private deployment options. Check the room-hour and bandwidth allowances against your needs, since paid plans charge more when usage exceeds included limits.
Normcore plans and pricing
All plansCompared on game backend services
- Free plan
- Yes
- Paid from
- $49/mo
- Multiplayer networking
- Yes
- Player accounts
- Yes
- Matchmaking
- Yes
- Cloud data
- Yes
- Deployment model
- hybrid





