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LootLocker

What LootLocker is
LootLocker is a player platform for game developers and publishers managing player relationships, content, and live systems. Persistent identities can link platform accounts, email addresses, Discord, and Twitch. Playtesting tools include signup pages, surveys, NDA acceptance, key distribution, waitlists, and participation rewards. For progression and content, LootLocker offers achievements, leaderboards, items, user-generated content, and cloud saves. Commerce features include in-game stores, catalogs, real-money purchases through first-party storefronts, web shops, DLC management, and entitlements. Developers can use SDKs for Unity, Unreal Engine, and Godot, or connect through a REST API from GameMaker, Construct, GDevelop, and other HTTP-capable engines. The free Personal plan is for projects under $100,000 in combined revenue and funding, with a 10,000 MAU limit and non-console platform support. Pro costs $500 a month and includes 10,000 MAU; additional MAU costs $0.015. Publisher pricing is custom, and catalog-level loyalty and cross-game features require that plan. LootLocker offers self-hosting through an Enterprise License. It says data is encrypted in transit and at rest, including backups, and hosted in the EEA, with primary infrastructure in Helsinki. It is not currently certified to ISO 27001 or SOC 2.
Who it suits
LootLocker suits game developers and publishers who need player accounts, playtesting, progression, content, or commerce tools. Its plan limits and platform support may matter to teams comparing free use with console or catalog-level needs.
What it does well
- SDKs for Unity, Unreal Engine, and Godot
- Includes playtesting and participation tools
- Supports cloud saves and user-generated content
- Free Personal plan available
- Data encrypted in transit and at rest
What to know first
- Personal excludes console platforms
- Publisher plan required for catalog-level loyalty features
- Self-hosting requires an Enterprise License
- Not currently certified to ISO 27001 or SOC 2
Limits
Personal is free for projects under $100,000 in combined revenue and funding, with a 10,000 MAU limit and non-console platform support. Pro includes 10,000 MAU and charges $0.015 per additional MAU; Publisher pricing is custom, and catalog-level features require that plan.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Personal | Free · Under $100,000 combined revenue + funding · 10,000 MAU limit · non-console platforms · Discord community support | Free |
| Pro | $500 /month · 10,000 MAU included · $0.015 per additional MAU · console platforms · Dedicated Success Manager | $500 a month |
| Publisher | Custom · Volume pricing · catalog-level features · custom terms and SLAs · dedicated account team | On request |
As lootlocker.com lists them, read 9 Oct 2026. The maker's own page has the final word.
Getting started
- Visit the LootLocker website.
- Choose Personal, Pro, or Publisher based on your project and platform needs.
- Use an SDK for Unity, Unreal Engine, or Godot, or connect through the REST API.
- Start with the free Personal plan or use the 30-day trial.
Verdict
LootLocker spans player identities, playtesting, progression, and commerce, with SDK and REST API options for game teams. Personal is free within its stated limits, while Pro costs $500 a month and Publisher pricing is custom.
Questions
Is LootLocker free?
Personal costs nothing and is available for projects under $100,000 in combined revenue and funding. It has a 10,000 MAU limit and supports non-console platforms.
Does LootLocker offer a trial?
Yes. The paid pricing note includes a 30-day trial.
How much does Pro cost?
Pro costs $500 a month. It includes 10,000 MAU, with each additional MAU priced at $0.015.
Which game engines can integrate with LootLocker?
SDKs are available for Unity, Unreal Engine, and Godot. REST API integration is available for GameMaker, Construct, GDevelop, and other HTTP-capable engines.
Does LootLocker support self-hosting?
Source code access and self-hosted solutions are offered through an Enterprise License.
Where is player data hosted, and what certifications does LootLocker have?
LootLocker says player and customer data is hosted in the EEA, with primary infrastructure in Helsinki, Finland. It states that it is not currently certified to ISO 27001 or SOC 2.
Facts from LootLocker's own pages
- Certifications
- LootLocker states it is not currently certified to ISO 27001 or SOC 2. · lootlocker.com, 9 Oct 2026
- Commerce
- Commerce features include in-game stores, catalogs, real-money purchases through first-party storefronts, web shops, DLC management, and entitlements. · lootlocker.com, 9 Oct 2026
- Company
- LootLocker says it was founded in Stockholm by entrepreneurs with experience building and publishing games and game technology. · lootlocker.com, 9 Oct 2026
- Headquarters
- Stockholm, Sweden · lootlocker.com, 28 Sept 2026
- Integrations
- The maker lists SDKs for Unity, Unreal Engine, and Godot, plus REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. · lootlocker.com, 9 Oct 2026
- Player accounts
- It provides persistent player identities that can link platform accounts, email addresses, Discord, and Twitch. · lootlocker.com, 9 Oct 2026
- Playtesting
- Playtesting tools include branded signup pages, surveys, NDA acceptance, key distribution, waitlists, and participation rewards. · lootlocker.com, 9 Oct 2026
- Product
- LootLocker is a player platform for game developers and publishers to manage player relationships, content, and live systems across games. · lootlocker.com, 9 Oct 2026
- Progression
- Progression and content features include achievements, leaderboards, items, user-generated content, and cloud saves. · lootlocker.com, 9 Oct 2026
- Publisher plan limit
- Loyalty and cross-game features are catalog-level capabilities that require the Publisher plan. · lootlocker.com, 9 Oct 2026
- Security
- LootLocker says data is encrypted in transit and at rest, including backups, and that player and customer data is hosted in the EEA with primary infrastructure in Helsinki, Finland. · lootlocker.com, 9 Oct 2026
- Self-hosting
- Source code access and self-hosted solutions are offered through an Enterprise License. · lootlocker.com, 9 Oct 2026
- Support
- Personal includes Discord community support, Pro includes a Dedicated Success Manager, and Publisher includes a dedicated account team. · lootlocker.com, 9 Oct 2026
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