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Agones

Free plan APILinuxSelf-hosted

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Agones's own site

What Agones is

Agones is a free, open-source platform for deploying, hosting, scaling, and orchestrating dedicated game servers for large-scale multiplayer games on Kubernetes. Teams can operate and update server fleets without shutting down servers that have active players. Its integrated game server SDK supports lifecycle management, including health checks, state management, and configuration. Game servers must integrate an Agones client SDK for state management and health checking. Agones also includes autoscaling, metrics, and log aggregation for game server sessions.

Documented SDKs cover Unreal Engine, Unity, C++, C#, Node.js, Go, Rust, Python, and REST. The installation guide lists Google Kubernetes Engine, Azure Kubernetes Service, Amazon EKS, and Minikube as supported Kubernetes environments. Agones 1.61 supports Kubernetes versions 1.34, 1.35, and 1.36. Linux amd64 is stable; Linux arm64 and Windows amd64 are alpha. Deployment security depends on cluster configuration, including RBAC, network policies, allocator TLS, and node isolation. The SDK sidecar is compatible by default with Kubernetes' restricted Pod Security Standard, while game servers and other pod containers need their own compliant security contexts. The FAQ recommends clusters no larger than 500 nodes as a rule of thumb and advises load testing for a game's workload.

Who it suits

Agones suits teams hosting multiplayer game servers that want to manage infrastructure on Kubernetes, in cloud or on-premises environments. It is a fit for teams prepared to integrate the client SDK and configure and operate their clusters.

What it does well

  • Free and open source, with a self-hosted deployment model.
  • Updates fleets without stopping servers that have active players.
  • Includes autoscaling, metrics, and log aggregation.
  • Supports SDKs for Unreal Engine, Unity, and several languages.
  • Lists GKE, AKS, Amazon EKS, and Minikube as supported environments.

What to know first

  • Game servers must integrate an Agones client SDK.
  • Linux arm64 and Windows amd64 support are alpha.
  • Security depends on correct cluster configuration.
  • The project recommends clusters no larger than 500 nodes as a rule of thumb.

Limits

The free Agones plan runs on Kubernetes and is for Linux game servers. With Agones 1.61, supported Kubernetes versions are 1.34, 1.35, and 1.36; Linux arm64 and Windows amd64 are alpha, and alpha features may be buggy or dropped without notice.

Plans

PlanBilled and limitsPrice
AgonesFree and open source · runs on Kubernetes · Linux game serversFree

As agones.dev lists them, read 4 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the Agones website and follow its installation guide.
  2. Choose a supported Kubernetes environment: GKE, AKS, Amazon EKS, or Minikube.
  3. Use Kubernetes 1.34, 1.35, or 1.36 with Agones 1.61.
  4. Install Agones in your Kubernetes environment.
  5. Integrate an Agones client SDK into each game server for state management and health checking.
  6. Configure cluster security, including RBAC, network policies, allocator TLS, and node isolation.

Verdict

Choose Agones if you need a free, self-hosted way to manage dedicated multiplayer game servers on Kubernetes and can integrate its client SDK. Look elsewhere if you need a managed deployment model or cannot take responsibility for cluster configuration and security.

Questions

How much does Agones cost?

The listed Agones plan is free. The project is free and open source.

Which platforms does it support?

The listed platforms are API, Linux, and self-hosted. Its installation guide names Google Kubernetes Engine, Azure Kubernetes Service, Amazon EKS, and Minikube as supported Kubernetes environments.

Which game development SDKs are documented?

Documented SDKs cover Unreal Engine, Unity, C++, C#, Node.js, Go, Rust, Python, and REST.

Does a game server need to integrate an Agones SDK?

Yes. Game servers must integrate an Agones client SDK for state management and health checking.

What Kubernetes versions does Agones 1.61 support?

Agones 1.61 supports Kubernetes versions 1.34, 1.35, and 1.36.

Facts from Agones's own pages

Autoscaling and observability
Agones includes autoscaling capabilities, metrics, and log aggregation for game server sessions. · agones.dev, 4 Oct 2026
Cloud integrations
The installation guide lists Google Kubernetes Engine, Azure Kubernetes Service, Amazon EKS, and Minikube as supported Kubernetes environments. · agones.dev, 4 Oct 2026
Community support
Users can get community help through Slack, a user mailing list, and community meetings. · agones.dev, 4 Oct 2026
Container support
Linux amd64 is stable, while Linux arm64 and Windows amd64 are listed as alpha support. · agones.dev, 4 Oct 2026
Feature maturity
Agones features may be alpha, beta, or stable; alpha features may be buggy, can be dropped without notice, and are recommended only for short-lived test clusters. · agones.dev, 4 Oct 2026
Fleet management
It can run and update fleets of game servers without shutting down servers that have active players. · agones.dev, 4 Oct 2026
Integration requirement
Game servers must integrate an Agones client SDK to manage game server state and health checking. · agones.dev, 4 Oct 2026
Intended users
Agones is for teams hosting multiplayer game servers who want to manage their game server infrastructure on Kubernetes in cloud or on-premises environments. · agones.dev, 4 Oct 2026
Kubernetes requirement
Agones 1.61 supports Kubernetes versions 1.34, 1.35, and 1.36; self-managed clusters require the MutatingAdmissionWebhook and ValidatingAdmissionWebhook admission controllers. · agones.dev, 4 Oct 2026
Lifecycle SDK
The integrated game server SDK supports lifecycle management, including health checks, state management, and configuration. · agones.dev, 4 Oct 2026
Operational limit
The FAQ recommends clusters no larger than 500 nodes as a rule of thumb and advises load testing for a game's workload. · agones.dev, 4 Oct 2026
Pod security
The SDK sidecar is compatible by default with Kubernetes' restricted Pod Security Standard, but the game server and other pod containers need their own compliant security contexts. · agones.dev, 4 Oct 2026
Purpose
Agones is an open source platform for deploying, hosting, scaling, and orchestrating dedicated game servers for large scale multiplayer games on Kubernetes. · agones.dev, 4 Oct 2026
Security
The project says deployment security depends on correct cluster configuration, including RBAC, network policies, allocator TLS, and node isolation. · github.com, 4 Oct 2026
Supported SDKs
The documented SDKs cover Unreal Engine, Unity, C++, C#, Node.js, Go, Rust, Python, and REST. · agones.dev, 4 Oct 2026

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