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Agones vs GameAP

Both stand on game server orchestration software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Agones

Free plan APILinuxSelf-hosted

Choose Agones if you need a free, self-hosted way to manage dedicated multiplayer game servers on Kubernetes and can integrate its client SDK. Look elsewhere if you need a managed deployment model or cannot take responsibility for cluster configuration and security.

Visit Agones

GameAP

Free plan Open source APILinuxMac+3
Visit GameAP

The facts

AgonesGameAP
Free planYesYes
Open sourceNot publishedYes
Runs onAPI, Linux, Self-hostedAPI, Linux, Mac, Self-hosted, Web, Windows
Lowest paid planFree or on requestFree or on request
Plans published12
MakerNot publishedNot published
Websiteagones.devgameap.com
On game server orchestration software#3 of 23#1 of 23

Agones: what it does well

  • Free and open source, with a self-hosted deployment model.
  • Updates fleets without stopping servers that have active players.
  • Includes autoscaling, metrics, and log aggregation.
  • Supports SDKs for Unreal Engine, Unity, and several languages.
  • Lists GKE, AKS, Amazon EKS, and Minikube as supported environments.

What to know first

  • Game servers must integrate an Agones client SDK.
  • Linux arm64 and Windows amd64 support are alpha.
  • Security depends on correct cluster configuration.
  • The project recommends clusters no larger than 500 nodes as a rule of thumb.

GameAP: what it does well

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