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Photon Fusion

What Photon Fusion is
Photon Fusion is a state-transfer netcode SDK for multiplayer games made with Unity, Unreal, or Godot. Its tick-based simulation supports client-side prediction and snapshot interpolation, and its lag compensation addresses the delay between a client firing and server hit registration. Developers can choose replication for full consistency or eventual consistency, which uses less bandwidth per object, and select dedicated server, client host, or shared authority topologies. Engine availability has qualifications: Photon lists all three engines, but current documentation calls Unreal early access and says Godot early access requires contacting Photon. Dedicated-server deployment is described as a headless Unity build and needs third-party server orchestration at additional cost. Free plans include a 100 CCU option and a development-only 20 CCU option. A 100 CCU plan costs $95, paid once (billed One-time for 12 months); the Premium Cloud rate is $0.50 a month (billed Per CCU, invoiced based on monthly usage) with a $1,000 monthly minimum.
Who it suits
Fusion suits game developers building multiplayer experiences who need tick-based simulation, prediction, or a choice of network topology. Developers considering Unreal or Godot should note the early-access qualifications.
What it does well
- Supports client-side prediction and snapshot interpolation
- Offers three network topologies
- Eventual consistency uses less bandwidth per object
- Free options include 100 CCU and development-only 20 CCU
What to know first
- Unreal is marked early access in current documentation
- Godot early access requires contacting Photon
- Dedicated servers need third-party orchestration at extra cost
- Premium Cloud has a $1,000 monthly minimum
Limits
The Free 100 CCU plan allows one app per customer, games only, approximately 40k MAU, and 0.3 TB traffic per month, with no CCU burst. Development Only 20 CCU is limited to development, 20 concurrent users, and 60.0 GB traffic per month, with no CCU burst.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Development Only 20 CCU | Free · Development only · 20 concurrent users · 60.0 GB traffic per month · no CCU burst | Free |
| Free 100 CCU | Free · One app per customer · Games only · Approx. 40k MAU · 0.3 TB traffic per month · no CCU burst | Free |
| Premium Cloud | Per CCU, invoiced based on monthly usage; minimum fee $1,000 per month · 2,000 CCU and 6.0 TB traffic included at minimum fee · Games only · Usage-based CCU auto-scaling · DDoS protected by default · Up to 50,000 CCU | $0.50 a month |
| 500 CCU | Per month · Games only · Approx. 200k MAU · 1.5 TB traffic per month · CCU burst included | $125 a month |
| 1000 CCU | Per month · Games only · Approx. 400k MAU · 3.0 TB traffic per month · CCU burst included | $250 a month |
| 2000 CCU | Per month · Games only · Approx. 800k MAU · 6.0 TB traffic per month · CCU burst included | $500 a month |
| 100 CCU | One-time for 12 months · Games only · Approx. 40k MAU · 0.3 TB traffic per month · no CCU burst | $95, paid once |
| Enterprise Cloud | Contact us · Dedicated managed cloud environment · Multiple unlimited-CCU titles · SLA · Priority operations support · Dedicated servers · Server authoritative plugins · Multi-layered DDoS protection | On request |
As photonengine.com lists them, read 30 Sept 2026. The maker's own page has the final word.
Getting started
- Open the Photon Fusion website.
- Choose Unity, Unreal, or Godot, accounting for the availability conditions for Unreal and Godot.
- Select the free or paid plan suited to your development or game use.
- For dedicated-server deployment, arrange third-party server orchestration.
Photon Fusion is a state-transfer networking SDK for multiplayer games made with Unity, Unreal, and Godot. It is best suited to teams that need prediction, lag compensation, and a choice of authority models rather than a single fixed topology. Its capabilities are broad, but deployment and scaling costs require careful planning.
Overview
Fusion uses a hybrid network model and includes matchmaking for multiplayer projects. Tick-based simulation combines client-side prediction with snapshot interpolation, allowing clients to continue simulating between updates and present smoother state changes. Lag compensation accounts for the delay between a weapon firing and the server registering a possible hit, which is particularly relevant to action games.
The SDK supports full-consistency replication when synchronized state is the priority, and eventual-consistency replication when reducing bandwidth per object matters more. Dedicated server, client host, and shared authority topologies give teams architectural choice. The dedicated-server option is a headless Unity build and requires third-party server orchestration at additional cost, so it is not a complete managed deployment by itself.
Photon says it is ISO 27001:2022 certified and aligned with GDPR and CCPA. Photon Cloud processes IP addresses and user IDs rather than personally identifiable information, and its infrastructure includes DDoS protection, restricted access, and continuous monitoring.
Key features
- Tick-based simulation: Prediction and interpolation help maintain responsive movement and smoother presentation while updates travel over the network.
- Lag compensation: Server hit evaluation accounts for firing-to-registration delay, supporting timing-sensitive combat.
- Replication control: Full consistency favors synchronized state; eventual consistency reduces bandwidth per object.
- Three topologies: Dedicated server, client host, and shared authority accommodate different authority and hosting strategies.
- Engine coverage: Unity, Unreal, and Godot are supported. Unity is a Unity Verified Solution; current documentation marks Unreal as early access, while Godot early access requires contacting Photon.
- Transport and matchmaking: UDP, TCP, WebSockets, and Secure WebSockets are supported, alongside matchmaking.
Pricing
Fusion is freemium. The Free 100 CCU plan costs $0.00 USD and permits one app per customer, games only, approximately 40,000 MAU, and 0.3 TB of monthly traffic, with no CCU burst. It suits a small public title within those ceilings, but the single-app restriction and fixed capacity limit expansion.
Development Only 20 CCU is also $0.00 USD, with 20 concurrent users, 60.0 GB of monthly traffic, development-only use, and no burst. It is appropriate for testing and internal development, not a live game.
The 100 CCU plan costs $95.00 USD once for 12 months. It retains the approximately 40,000 MAU and 0.3 TB traffic allowances and has no burst. This is the lowest paid route for a small games-only release, but its one-time term is not a monthly subscription.
For larger games, 500 CCU costs $125 a month and includes approximately 200,000 MAU, 1.5 TB traffic, and CCU burst. 1000 CCU is $250 a month with approximately 400,000 MAU and 3.0 TB traffic; 2000 CCU is $500 a month with approximately 800,000 MAU and 6.0 TB. Both include burst and are aimed at growing live games.
Premium Cloud is usage-priced at $0.50 per CCU per month, but carries a $1,000 monthly minimum. That minimum includes 2,000 CCU and 6.0 TB traffic, with auto-scaling up to 50,000 CCU, games-only use, and default DDoS protection. Enterprise Cloud has custom pricing and adds a dedicated managed environment, multiple unlimited-CCU titles, SLA, priority operations support, dedicated servers, server-authoritative plugins, and multilayer DDoS protection. All plans include documentation, samples, tutorials, video streams, and account, billing, and service-status assistance; Gaming Circle adds direct product chat, exclusive samples, and a Discord community.
Platforms
Supported platforms include Windows 10/11, macOS, iOS, visionOS, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Android, and WebGL. The broader platform listing also includes Linux and self-hosted deployments. Dedicated-server hosting still requires separately arranged orchestration.
Who it's for
Fusion fits studios building real-time multiplayer games that need selectable authority, prediction, hit compensation, and replication trade-offs across several engines. Unity teams get the most mature integration positioning. Unreal and Godot teams should account for their early-access status. Small developers can prototype free, while commercial teams should match CCU, traffic, burst, and MAU limits to expected demand. It is a weaker fit when a team wants a fully managed dedicated-server operation without third-party infrastructure work.
Pros and cons
Pros
- Prediction, interpolation, and lag compensation address responsiveness and combat timing together.
- Full- and eventual-consistency replication let teams trade state fidelity against bandwidth.
- Three topologies and broad platform coverage support varied architectures.
- Free plans provide both a small live allowance and a separate development allowance.
- Security controls and stated GDPR, CCPA, and ISO 27001:2022 alignment benefit privacy-conscious teams.
Cons
- Dedicated servers require third-party orchestration and extra cost.
- The free live plan is limited to one app, 40,000 MAU approximately, 0.3 TB traffic, and no burst.
- Premium Cloud's $1,000 monthly minimum makes it unsuitable for modest launches.
- Unreal is early access, and Godot early access requires contacting Photon.
Alternatives
FishNet is a Unity networking solution with no CCU caps or CCU paywalls on its free plan; choose it when avoiding usage-based Photon limits matters. Mirror Networking is free and open source under MIT with no paywalls or CCU costs, making it preferable for teams wanting unrestricted self-managed networking. Netick offers free server-authoritative state synchronization for Unity, while interest management and lag compensation are Pro features.
Normcore suits projects seeking a free Public plan with unlimited applications, concurrent users, rooms, and no session limits. Photon Quantum is another Photon option with a free development tier capped at 20 connected users and 60.0 GB traffic monthly. Photon Realtime is a broader Photon networking alternative with a free 20-CCU development plan.
SmartFoxServer offers a free Community Edition with 100 concurrent users and full features. Colyseus provides free, unrestricted self-hosted open source networking, with a paid cloud option for teams that prefer hosted operations. Browse the Game Networking Middleware category for more choices.
Verdict
Choose Photon Fusion for a multiplayer game that benefits from prediction, lag compensation, flexible replication, and multiple authority topologies across Unity or other supported engines. Its main reason to look elsewhere is operational and commercial complexity: dedicated-server orchestration is extra, higher-scale cloud starts with a substantial minimum, and some engine integrations remain early access.
Verdict
Fusion offers multiple replication and topology choices for multiplayer game networking. Review engine availability and deployment requirements, as well as the plan limits and minimums, before choosing an approach.
Questions
Is Photon Fusion free?
Yes. Free options include Free 100 CCU and Development Only 20 CCU, each with different usage limits.
What does Photon Fusion cost?
The listed 100 CCU plan is 95.00 USD one time for 12 months. Paid monthly plans include $125 a month for 500 CCU; Premium Cloud is $0.50 per CCU per month with a 1,000 USD monthly minimum.
Which engines does Fusion support?
Photon lists Unity, Unreal, and Godot. Current documentation marks Unreal as early access and says Godot early access is available by contacting Photon.
Which platforms are listed?
The platform list includes Android, iOS, Linux, macOS, self-hosted, web, and Windows. Supported game platforms also include Windows 10/11, macOS, iOS, visionOS, PlayStation 4 and 5, Xbox One and Series X/S, Nintendo Switch, Nintendo Switch 2, Android, and WebGL.
Does Fusion support matchmaking and rollback netcode?
Matchmaking is listed as supported. Rollback netcode is listed as unsupported.
What do the free plans allow?
Free 100 CCU allows one app per customer, games only, approximately 40k MAU, and 0.3 TB monthly traffic, without CCU burst. Development Only 20 CCU is for development, with 20 concurrent users and 60.0 GB monthly traffic, without CCU burst.
Facts from Photon Fusion's own pages
- Cloud data handling
- Photon says Photon Cloud processes only IP addresses and user IDs and stores no personally identifiable information on its servers. · photonengine.com, 30 Sept 2026
- Cloud protection
- Photon says its infrastructure is protected against DDoS attacks and that server access is restricted and continuously monitored. · photonengine.com, 30 Sept 2026
- Deployment limit
- The dedicated-server topology is described as a headless Unity build and requires third-party server orchestration at additional cost. · doc.photonengine.com, 30 Sept 2026
- Engines and availability
- Fusion is available for Unity, Unreal, and Godot; the product page lists all three, while current documentation marks Unreal as early access and Godot as available by contacting Photon for early access. · doc.photonengine.com, 30 Sept 2026
- Headquarters
- Hamburg, Germany · photonengine.com, 28 Sept 2026
- Lag compensation
- Fusion compensates for the delay between a client firing a weapon and the server registering a potential hit. · photonengine.com, 30 Sept 2026
- Network topologies
- Fusion offers dedicated server, client host, and shared authority topologies. · photonengine.com, 30 Sept 2026
- Premium support
- Gaming Circle premium development support includes direct chat support for Photon products, exclusive samples, and access to a Circle Discord community. · photonengine.com, 30 Sept 2026
- Product
- Photon Fusion is a state-transfer netcode SDK for multiplayer games made for Unity, Unreal, and Godot. · photonengine.com, 30 Sept 2026
- Replication
- Fusion offers full-consistency and eventual-consistency replication algorithms, with eventual consistency using less bandwidth per object. · photonengine.com, 30 Sept 2026
- Security certification
- Photon Engine says it is certified to ISO 27001:2022 and aligned with data protection regulations including GDPR and CCPA. · photonengine.com, 30 Sept 2026
- Simulation
- Tick-based simulation supports client-side prediction and snapshot interpolation. · photonengine.com, 30 Sept 2026
- Support
- All plans include online documentation, free samples, tutorials, video streams, and assistance with account, billing, and service-status issues. · photonengine.com, 30 Sept 2026
- Unity integration
- Photon describes Fusion as a Unity Verified Solution and its SDK download page describes Fusion 2 as a high-performance state synchronization library for Unity. · photonengine.com, 30 Sept 2026
Where Photon Fusion stands on Freedom251
- Game Networking Middleware#13 of 29
