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NetRadiant alternatives

NetRadiant is a free, open-source editor for building 3D game levels with brushes. Its clearest fit is mapping for Xonotic and Unvanquished, which have first-class compatibility; it also supports about 30 other games, though support varies. Builds include daemonmap for Unvanquished navmesh generation and Smokin’ Guns q3map2 patches. Released Xonotic files work without an extra mapping support package, and the editor runs on Linux, macOS, and Windows.

  1. 1

    GridCraft

    Free plan APILinuxMac+2

    Collaborative tile maps across multiple game engines — GridCraft edits 2D tile maps in a browser or desktop app, with live collaboration and exporters rather than NetRadiant’s brush-based 3D mapping.

    7.5 Free plan Visit site
  2. 2

    Remere's Map Editor

    Free plan LinuxMacWindows

    OpenTibia map editing — Remere’s Map Editor targets OpenTibia, with zone import and export, minimap export, and support for client 11-or-higher assets.

    7.0 Free plan Visit site
  3. 3

    Sprite Fusion

    Free plan LinuxMacWeb+1

    2D tile maps with engine and tabletop exports — Sprite Fusion is a browser-based 2D tilemap editor with autotiling, collision layers, and exports for game engines and virtual tabletops.

    7.1 Free plan Visit site
  4. 4

    DarkRadiant

    Free plan LinuxMacWindows

    Doom 3 and The Dark Mod levels — DarkRadiant focuses on Doom 3 and The Dark Mod, adding specialized The Dark Mod editors and tools for materials, models, and UVs.

    7.5 Open source Visit site
  5. 5

    Dune II - The Maker Map Editor

    Free plan Open source LinuxMacWindows

    Skirmish maps for Dune II – The Maker — Dune II – The Maker includes an in-game editor for playable skirmish maps, with terrain, spice, start-position, and symmetry tools.

    9.0 Open source Visit site
  6. 6

    GtkRadiant

    Free plan Open source LinuxMacWindows

    Mapping for id Tech-powered games — GtkRadiant is a related open-source id Tech editor and toolchain with map compilers and Q3Map2, but its game support depends on active developer maintenance.

    8.9 Free plan Visit site
  7. 7

    LDtk

    Free plan Open source APILinuxMac+1

    2D levels with custom entities and auto-layering — LDtk is a 2D level editor with automatic tile skinning, custom entities, and PNG or JSON exports instead of brush-based 3D mapping.

    9.0 Free plan Visit site
  8. 8

    Avidemux

    Free plan Open source LinuxMacWeb+1
    9.3 Free plan Visit site
  9. 9

    2D Tiler

    Free plan Web
    7.3 Free plan Visit site
  10. 10

    J.A.C.K.

    Free plan LinuxMacWindows
    7.3 Free plan Visit site
  11. 11

    Doom Builder 64 Enhanced

    Free plan Windows
    7.2 Free plan Visit site
  12. 12

    Hammer++

    Free plan LinuxWindows
    7.2 Free plan Visit site
  13. 13

    Mapster32

    Free plan LinuxMacWindows
    7.2 Free plan Visit site
  14. 14

    Mega Man Maker

    Free plan LinuxMacWindows
    7.2 Free plan Visit site
  15. 15

    Ogmo Editor

    Free plan LinuxMacWindows
    7.1 Free plan Visit site
  16. 16

    Phaser

    by Phaser
    Free plan AndroidiPhoneWeb
    7.1 Free plan Visit site
  17. 17

    Lönn

    Free plan LinuxMacWindows
    6.9 Free plan Visit site
  18. 18

    QuArK

    Free plan LinuxWindows
    6.9 Free plan Visit site
  19. 19

    Tiled

    Free plan LinuxMacWindows
    6.9 Free plan Visit site
  20. 20

    Doom Builder X

    Free plan Windows
    6.8 Free plan Visit site
  21. 21

    TrenchBroom

    Free plan LinuxMacWindows
    6.8 Free plan Visit site
  22. 22

    PixLab Tilemap Editor

    Free plan Web
    6.7 Free plan Visit site
  23. 23

    SonLVL

    Free plan LinuxMacWindows
    6.7 Free plan Visit site
  24. 24

    Tilemap Editor

    Free plan AndroidiPhoneWeb
    6.6 Open source Visit site

A different tool may suit better if you need 2D tilemaps, an editor tied to another game, or a different asset workflow. Linux use requires a working GTK2 and OpenGL environment, while the project described macOS support as new and potentially rough, including possible multi-screen problems. Before switching, weigh the target game and map type, supported export formats, collaboration or specialized editing tools, and any platform requirements. The alternatives range from tilemap editors with engine exports to other brush-based editors focused on particular games.

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