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GtkRadiant

Free plan Open source LinuxMacWindows

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GtkRadiant's own site

What GtkRadiant is

GtkRadiant is a free, open-source level editor and toolchain for games built on id Tech engines. Its tools cover 3D level design, terrain, and entity placement, and it includes map compilers, data authoring tools, and Q3Map2. The GtkRadiant 1.6 page lists games including Quake III Arena, QuakeLive, Urban Terror, Wolfenstein: Enemy Territory, Quake, Quake2 and Quake2: Remastered, Quetoo, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, and Jedi Academy. Support for particular games can depend on active developers testing and fixing issues; some may be available only in older versions or third-party forks. GtkRadiant reads and writes assets in a game's directory, so the project recommends installing the game first. It runs on Linux, macOS, and Windows; Linux distribution is through Flathub, while the Mac version requires XQuartz, MacPorts, and additional dependencies. Volunteers maintain it, and the GPL-licensed project is provided without warranty or support.

Who it suits

GtkRadiant is intended for commercial developers and individual modders making levels for supported id Tech games. Users should check whether their game is supported by the version they plan to use.

What it does well

  • Includes map compilers and data authoring tools.
  • Q3Map2 is included.
  • Provides terrain and entity-placement tools.
  • Runs on Linux, macOS, and Windows.
  • Source is available on GitHub.

What to know first

  • Some game support depends on active developers.
  • Mac version requires XQuartz, MacPorts, and other dependencies.
  • Provided without warranty or support.
  • Flathub marks it unverified and potentially unsafe.

Limits

The free plan is provided as-is without warranty or support. Game support can depend on active developer testing and fixes, and some games may require an older version or third-party fork.

Plans

PlanBilled and limitsPrice
GtkRadiantDesktop level editor · GPL software · community support · id Tech-focusedFree

As icculus.org lists them, read 15 Oct 2026. The maker's own page has the final word.

Getting started

  1. Install the game you want to make levels for; GtkRadiant reads and writes assets in its directory.
  2. On Linux, get GtkRadiant as a Flatpak application through Flathub.
  3. On macOS, prepare XQuartz, MacPorts, and the additional dependencies required by the Mac version.
  4. Install GtkRadiant for Linux, macOS, or Windows.
  5. Use the project’s forums, IRC, tutorial sites, or GitHub issue tracker for help.

GtkRadiant is a GPL-licensed, cross-platform editor and supporting toolchain for building levels in games based on id Tech engines. It is aimed at modders and professional developers targeting one of the supported games, rather than creators seeking a general-purpose world editor. Its integrated compilers and authoring tools are valuable at no cost, but game-version compatibility and platform setup deserve careful checking before adoption.

Overview

GtkRadiant combines a 3D level editor with map compilers and data-authoring utilities. It includes Q3Map2, so a mapper gets a compilation component as well as the editing environment instead of having to assemble a separate toolchain. Terrain creation and entity placement cover fundamental blockout and gameplay-layout work.

The workflow is deliberately tied to a game's installation: GtkRadiant reads and writes assets in the game's directory, and installing the game before the editor is recommended. That is convenient for mod projects with an established asset tree, but it makes the application a specialized choice rather than a neutral environment for unrelated engines.

Community volunteers maintain the project. Its GPL source is hosted on GitHub, where developers can fork it, modify it, and submit pull requests. Users who need help are directed to community forums, IRC, tutorial sites, and the GitHub issue tracker. The software is supplied as-is, without warranty or project-backed support, so teams needing contractual assistance should look elsewhere.

Key features

  • 3D editing: GtkRadiant provides 3D level dimensions, terrain tools, and entity placement. Those are the core operations for constructing spaces and populating them with game objects in a compatible id Tech title.
  • Integrated compilation: Map compilers and Q3Map2 are bundled with the editor. This gives experienced mappers a more complete build path and reduces separate setup work.
  • Game-directory assets: Reading and writing directly from the game's directory keeps edits close to the files the game uses. It also means the editor's usefulness depends on having the right game installation and asset structure in place.
  • Broad but conditional game list: GtkRadiant 1.6 lists QuakeLive, Quake III Arena, Urban Terror, Wolfenstein: Enemy Territory, Quake, Quake2: Remastered, Quake2, Quetoo, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, and Jedi Academy. Support depends on an active developer testing and fixing each integration; some titles may require an older release or a third-party fork.
  • Open development: GitHub access and pull requests suit developers who want to maintain an integration or contribute fixes. They do not replace a guaranteed support channel for production teams.

Pricing

GtkRadiant — free. The single GPL-licensed plan costs nothing and has no trial period because the product is already free. It includes the editor, its mapping tools, and Q3Map2, with no paid tier or seat charge described. The trade-off is the as-is license: there is no warranty or project-provided support, so the real cost may be time spent resolving game-specific or platform issues yourself.

Platforms

GtkRadiant runs on Linux, macOS, and Windows. Linux users receive a Flatpak through Flathub. That listing marks the application as unverified and potentially unsafe, a trust consideration for cautious users. On macOS, XQuartz, MacPorts, and additional dependencies are required, making setup more involved than a simple standalone installation. Windows has no comparable dependency requirement stated.

Who it's for

Choose GtkRadiant if you are an individual modder or a commercial developer making levels for one of its id Tech games and want an open toolchain with compilers included. It is especially suitable when you are comfortable managing game assets, checking which editor version supports your title, and solving problems through community channels or source changes.

It is a weaker fit for newcomers who expect guided vendor support, for teams working on engines outside the listed ecosystem, or for macOS users who want minimal installation overhead. Verify the exact game and version first: a nominally supported title may depend on an older build or an unofficial fork.

Pros and cons

Pros

  • Free and GPL-licensed: There is no purchase barrier, and developers can inspect, fork, and improve the source.
  • Editor plus toolchain: Q3Map2, map compilers, terrain tools, and entity placement cover substantial day-to-day mapping work in one package.
  • Multi-platform: Linux, macOS, and Windows builds accommodate teams using different desktop systems.
  • Relevant game coverage: The 1.6 support list spans several Quake, Wolfenstein, Urban Terror, Quetoo, Jedi Academy, and related projects.

Cons

  • Uneven compatibility: Support relies on active maintenance, and some games need older versions or third-party forks.
  • No warranty or project support: Assistance is community-based, which can be unsuitable for deadline-driven production.
  • Platform friction: macOS requires XQuartz, MacPorts, and further dependencies; the Flathub build is marked unverified and potentially unsafe.
  • Game installation dependency: Asset editing is tied to the target game's directory, limiting general-purpose use.

Alternatives

Game Level Editors is the broader category to browse when you want to compare several mapping tools rather than commit to an id Tech workflow.

GridCraft is the better direction if you want a freemium editor spanning web, desktop, and API platforms; its Web editor is free forever and includes all 19 tools and every export format.

NetRadiant is a straightforward alternative when a free, open-source 3D game level editor for Linux, macOS, and Windows is the priority.

Remere's Map Editor suits projects that need a GPLv2 freeware map editor with redistribution permitted under its license terms.

Sprite Fusion is worth considering for a freemium, web-capable workflow rather than id Tech-specific mapping.

DarkRadiant is another free open-source level editor, with game resources supplied by the user rather than installed by the editor.

Dune II – The Maker, LDtk, and Mapster32 are alternative free editors for their respective mapping workflows and game ecosystems.

Verdict

GtkRadiant is a strong choice for an experienced mapper targeting a supported id Tech game who wants a free editor with Q3Map2 and compilers included. Its main reason to choose it is the focused, source-available toolchain; its main reason to look elsewhere is the combination of conditional game support, macOS dependencies, and no warranty or project-backed support.

Verdict

GtkRadiant offers level-editing tools for a range of id Tech games, but support varies by game and version. Its GPL license does not come with warranty or support from the project.

Questions

How much does GtkRadiant cost?

The listed plan is free. It is GPL-licensed.

Which operating systems does it support?

GtkRadiant runs on Linux, macOS, and Windows. Linux distribution is through Flathub as a Flatpak; the Mac version requires XQuartz, MacPorts, and additional dependencies.

Which games does GtkRadiant support?

The GtkRadiant 1.6 page lists QuakeLive, Quake III Arena, Urban Terror, Wolfenstein: Enemy Territory, Quake, Quake2: Remastered, Quake2, Quetoo, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, and Jedi Academy. Support can depend on active developer testing and fixes.

Is GtkRadiant open source?

Yes. It is released under the GPL, and developers can access and fork its source on GitHub.

What help is available?

Project-listed options include forums, IRC, tutorial sites, and a GitHub issue tracker. The project provides GtkRadiant as-is without warranty or support.

Facts from GtkRadiant's own pages

Build system
The source builds with SCons and supports separate radiant, q3map2 and q3data targets. · github.com, 15 Oct 2026
Company facts
LinkedIn lists id Software as a privately held Richardson, Texas computer-games company founded in 1991 with 51–200 employees. · linkedin.com, 15 Oct 2026
Cross-platform support
The official site lists Windows, Mac and Linux support. · icculus.org, 15 Oct 2026
Developer workflow
Developers can submit pull requests, use the issue tracker and consult the wiki in the public GitHub repository. · icculus.org, 15 Oct 2026
Development
The source is on GitHub, where developers can fork the project, make changes, and submit pull requests. · icculus.org, 7 Oct 2026
Development builds
Development builds are described as experimental and potentially buggy. · icculus.org, 15 Oct 2026
Documentation depth
Official documentation combines dated QeRadiant manuals with newer Windows and Mac compile guides and Q3Map2 manuals. · icculus.org, 15 Oct 2026
Extensibility
The project encourages teams to fork and modify the GitHub source for advanced needs that the main release does not cover. · icculus.org, 15 Oct 2026
Flathub trust status
Flathub marks the package unverified, medium risk and support unknown; it is community-provided and not affiliated with or supported by Timothee Besset. · flathub.org, 15 Oct 2026
Game assets
GtkRadiant reads and writes game assets from the game's directory, and the project recommends installing the game before installing GtkRadiant. · icculus.org, 7 Oct 2026
Gamepacks
Gamepacks provide game SDK files, and multiple packs can be installed and selected through project settings. · icculus.org, 15 Oct 2026
Game support
The GtkRadiant 1.6 page lists support for QuakeLive, Quake III Arena, Urban Terror, Wolfenstein: Enemy Territory, Quake, Quake2: Remastered, Quake2, Quetoo, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, and Jedi Academy. · icculus.org, 7 Oct 2026
Game support limits
GtkRadiant 1.6 game support depends on an active developer to test and fix issues, and some games may only be supported by older versions or third-party forks. · icculus.org, 7 Oct 2026
Graphics toolkit
GtkRadiant is built with the GTK+ toolkit. · icculus.org, 15 Oct 2026
Intended users
The project describes its audience as commercial developers and individual modders making levels for supported id Tech games. · icculus.org, 7 Oct 2026
Level construction
The repository describes an editor that includes map compilers and data-authoring tools. · github.com, 15 Oct 2026
License
The source is protected by GNU GPL version 2 and is copyrighted by id Software and contributors. · github.com, 15 Oct 2026
Limit: 2D editing
A Splash Damage forum complaint describes edge-selection and 2D drawing glitches. · forums.splashdamage.com, 15 Oct 2026
Limit: model rendering and crashes
A GitHub issue reports ASE models missing from 3D view, q3map2 output mismatches, missing bspc.exe and camera-plugin crashes across releases. · github.com, 15 Oct 2026
Limit: texture bugs
Software Informer’s review reports texture bugs in windowed mode. · gtkradiant.informer.com, 15 Oct 2026
Limit: vertex editing
A JKHub mapper reported that the 1.6 vertex tool frequently damaged brushes and created invalid geometry. · jkhub.org, 15 Oct 2026
Limit: Windows saved-map crashes
A JKHub discussion reports GtkRadiant 1.4 crashing when opening saved maps on Windows 10 and notes a broken native save dialog on newer Windows versions. · jkhub.org, 15 Oct 2026
Linux build limitation
The README says Arch Linux is the only local Linux setup likely to work and leaves Ubuntu and Fedora users on their own. · github.com, 15 Oct 2026
Linux distribution
The official installation guide distributes Linux GtkRadiant as a Flatpak and recommends the Flatpak SDK for development. · icculus.org, 15 Oct 2026

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