Freedom251 › Game Server Orchestration Software
Edgegap

What Edgegap is
Edgegap provides matchmaking, game server hosting and orchestration on public edge computing infrastructure. Its regionless hosting can cache and deploy game servers on demand across more than 615 locations without an SDK. The orchestrator deploys to an available server on demand; Edgegap says this can reduce player latency by up to 58%. Hybrid orchestration can use a Private Fleet alongside Edge Cloud hosting. Automated matchmaking and a server browser run on fully managed clusters. Plugins for Unity, Unreal Engine and Godot support containerizing and deploying game servers, and listed integrations include PlayFab, Epic Online Services Lobbies, Mirror and Photon Fusion 2. Edge Cloud containers are limited to 24 consecutive hours; Private Fleets are suggested for longer-running containers. Distributed Relays support peer-to-peer networking but provide neither compute nor authoritative game servers. Trials are available, including a game server hosting trial with no credit card, one app, two versions and a 60-minute uptime cap per deployment. Edge Cloud costs nothing, billed by vCPU-minute, with $0.10/GB monthly egress.
Who it suits
Edgegap suits game studios and developers building multiplayer games, including mobile, VR, extended-reality and WebGL/HTML projects. It offers hosting, orchestration and matchmaking options for these teams.
What it does well
- Regionless hosting spans more than 615 locations.
- No SDK is required for regionless deployments.
- Hybrid orchestration can use a Private Fleet.
- Integrates with Unity, Unreal Engine and Godot.
- Game server hosting trial requires no credit card.
What to know first
- Edge Cloud containers run for at most 24 consecutive hours.
- Distributed Relays include no compute.
- Game server trial deployments have a 60-minute uptime cap.
Limits
The Game Server Hosting free trial allows 1 app, 2 versions, 1.5 vCPU, one concurrent deployment, and a 60-minute uptime cap per deployment. Edge Cloud containers can run for up to 24 consecutive hours. Distributed Relays do not include compute.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Edge Cloud | $0.00115/vCPU/minute; $0 when idle; egress $0.10/GB/month · 0.25–4 vCPU per deployment · 615+ locations · no commitment | Free |
| Game Server Hosting — Free Trial | No credit card; free trial · 1 app · 2 versions · 1.5 vCPU · usage caps · 1 concurrent deployment · 60-minute uptime cap per deployment | Free |
| Matchmaking & Server Browser — Free Trial | Free trial on shared environment; time-limited to 3 hours · Access to all features · limited resources | Free |
| Free Trial | No credit card · 1 app · 2 versions · up to 1.5 vCPU and 3 GB · 1 concurrent deployment · 60-minute deployment uptime cap · community support | Free |
| Distributed Relays — Free Trial | Free trial · Up to 50 CCU · 160 GB egress included · no compute | Free |
| Matchmaking Hobbyist | $0.0312/hour; estimated $22/month at continuous use · 1 vCPU · 2 GB RAM · dedicated environment | $0.03 a month |
| Private Fleet | $0.0256/vCPU/hour; $280 per host/month on 12-month rate or $350 monthly · 58 locations · 16 vCPU per host (15 usable) · egress included · automatic Edge Cloud overflow | $0.03 a month |
| Private Fleet (Bare Metal) | Per vCPU per hour, billed monthly and always on; $280 per host/month (12-month rate) or $350 monthly · 58 locations · egress included (6 TB per host/month) · 16 vCPU per host (15 usable) · persistent 24/7 capacity | $0.03 a month |
The first 8 of 19 plans, as edgegap.com lists them, read 14 Oct 2026. The maker's own page has the final word. Every plan
Getting started
- Visit https://edgegap.com/.
- Choose a service such as Edge Cloud, matchmaking and server browser, game server hosting, or distributed relays.
- For a game server, use a listed Unity, Unreal Engine, or Godot plugin to containerize and deploy it.
- Select a free trial or paid plan that fits the service and its resource limits.
- Add a credit card if you need capabilities unlocked through card addition, including DDoS protection.
Edgegap is multiplayer-game infrastructure for studios that need matchmaking alongside managed server deployment. It suits teams serving players across regions who want on-demand placement or a hybrid private fleet; its edge reach is attractive, but the 24-hour cloud runtime cap rules out some workloads.
Overview
Edgegap combines game-server hosting and orchestration with automated matchmaking and a server browser. Its regionless service caches and deploys servers on demand across 615 locations, without an SDK. The orchestrator chooses an available server; Edgegap says this can reduce player latency by up to 58%, a potential benefit rather than a guaranteed result.
Hybrid orchestration can deploy to a Private Fleet alongside Edge Cloud. That gives studios a way to mix on-demand public capacity with persistent, always-on private infrastructure. Founded in October 2018, Edgegap is based in Saint-Jean-sur-Richelieu, Quebec, Canada.
Key features
Matchmaking and the server browser run on fully managed clusters, with dedicated environment tiers for teams that need more capacity. Game-server deployment integrations include plugins for Unity, Unreal Engine and Godot. Other listed integrations cover Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies; networking options include Mirror, Unity Netcode for GameObjects, Fish Networking, Photon Fusion 2, PurrNet and Netfox. That breadth can help teams connect familiar tools, though the service is specifically oriented around multiplayer-game infrastructure rather than general-purpose application hosting.
The homepage advertises instant DDoS protection, and adding a credit card unlocks DDoS protection among other capabilities. Support includes community resources, a documentation-trained AI chatbot and a team supporting live games 24/7. Enterprise services add a dedicated 24/7 team with guaranteed response times and an uptime SLA, a more explicit commitment for studios that need operational assurances.
Edge Cloud containers have a 24-consecutive-hour runtime limit. The pricing page points users who need longer-running containers to Private Fleets. Distributed Relays are for peer-to-peer networking: they include neither compute nor authoritative game-server capability, so they are not a substitute for hosting those servers.
Pricing
Edgegap has usage-based and fixed monthly options, but the advertised $0.00 starting figure does not mean every service is free. Edge Cloud charges per vCPU per minute, with no commitment and no charge for zero active servers; deployments range from 0.25 to 4 vCPU, and egress costs $0.10/GB monthly. Its 615-plus locations and idle-cost model suit variable demand, while the per-minute compute and egress charges make usage important to budget. The 24-hour runtime cap still applies.
Three trials let teams explore different services, each with a meaningful limit. Matchmaking & Server Browser — Free Trial costs nothing on a shared environment for three hours, with all features but limited resources. Game Server Hosting — Free Trial costs nothing with no credit card, but is capped at one app, two versions, 1.5 vCPU, one concurrent deployment and 60 minutes of uptime per deployment, with usage caps. Distributed Relays — Free Trial costs nothing and includes up to 50 CCU and 160 GB egress, but no compute. These are short evaluation paths, not a permanent free plan.
Matchmaking & Server Browser — Hobbyist is $0.03 a month, billed at $0.0312/hour and estimated at $22/month at 24h/30d usage; it includes a dedicated environment with 1 vCPU and 2 GB RAM. It fits smaller deployments that need dedicated resources, but the hourly estimate assumes continuous use. Studio is $0.15 a month, billed at $0.146/hour and estimated at $105/month at 24h/30d usage, with 6 vCPU and 12 GB RAM. Enterprise is $0.55 a month, billed at $0.548/hour and estimated at $395/month at 24h/30d usage, with 18 vCPU and 48 GB RAM for high traffic. The larger tiers make capacity differences clear, but the same continuous-use assumption matters when comparing monthly estimates.
Distributed Relays — 100 CCU costs $8 a month and includes 325 GB egress; the 500 CCU tier costs $115 a month with 1,625 GB egress. Choose between them by expected concurrency and included traffic, remembering neither tier supplies compute. Private Fleet (Bare Metal) is $0.03 a month, billed per vCPU per hour monthly and always on: $280 per host/month at the 12-month rate or $350 monthly. Each host provides 16 vCPU (15 usable), persistent 24/7 capacity across 58 locations and 6 TB monthly egress included. The commitment buys steady capacity, but the always-on model is less suited to workloads that can scale down to zero.
Platforms
Edgegap supports Android, iOS, Linux, macOS, Windows and web, as well as API integrations. Container support, persistent storage and custom domains are available. The broad platform coverage suits cross-platform games, while the runtime distinction between Edge Cloud and Private Fleets remains important for server workloads.
Who it's for
Edgegap is aimed at studios and developers building multiplayer games, including mobile, VR, extended-reality and WebGL/HTML titles. It is a strong fit when matchmaking, geographically distributed deployment and integrations with game engines or networking stacks are priorities. Teams needing containers to run beyond 24 consecutive hours should plan around Private Fleets; teams seeking authoritative hosting should not mistake relays for game servers.
Pros and cons
- Wide edge reach: on-demand deployment spans 615 locations without an SDK, useful for games serving players across regions.
- Flexible hosting mix: hybrid orchestration combines Edge Cloud with persistent Private Fleet capacity.
- Game-focused integrations: engine, service and networking integrations cover a range of common multiplayer tools.
- Runtime constraint: Edge Cloud containers stop at 24 consecutive hours, pushing longer-running workloads to Private Fleets.
- Relays are narrowly scoped: they support peer-to-peer networking but provide no compute or authoritative server hosting.
- Trial caps are short or small: the matchmaking trial lasts three hours, while hosting and relay trials impose deployment, uptime or usage limits.
Alternatives
brainCloud is a freemium alternative with a free plan and free trial; consider it if free-plan access is a priority. GS2-Matchmaking has a free plan and targets individuals or corporations below its stated sales threshold, so it is worth comparing if that eligibility fits. Metaplay offers free local development with its full SDK and local server, making it a better fit when local development without hard limits is the priority. Photon Realtime has a free development tier limited to 20 concurrent users and 60.0 GB traffic per month, suited to small development use rather than a need for Edgegap's stated edge deployment. AccelByte Gaming Services offers Public Cloud Foundations free while building, with usage fees as players arrive, a possible alternative for teams seeking that model. Colyseus offers a free open-source option for self-hosting on a team's own servers with community support and no restrictions; choose it when self-managed hosting is preferable. Epic Online Services is free to use with no royalty or hosting fees, making it an option when those terms matter. SmartFoxServer is another alternative to compare for multiplayer projects.
For broader comparisons, see Game Matchmaking Software and Game Backend Services.
Verdict
Choose Edgegap if your studio needs managed matchmaking and on-demand game-server placement across many locations, with a private-fleet route for persistent capacity. Its strongest case is the combination of broad edge reach and flexible hosting; look elsewhere or plan for Private Fleets if your containers must run longer than 24 hours, and do not buy relays expecting authoritative server compute.
Verdict
Edgegap offers deployment, hosting and matchmaking options for multiplayer games, with trials and usage-based Edge Cloud billing. Check container runtime and relay limitations against the needs of your game.
Questions
Does Edgegap have a free plan?
No. It offers free trials, including a Matchmaking & Server Browser trial limited to three hours and a Game Server Hosting trial with usage caps.
How is Edge Cloud billed?
Edge Cloud is billed by the vCPU-minute based on usage. Monthly egress is $0.10/GB.
How long can an Edge Cloud container run?
The runtime limit is 24 consecutive hours. Private Fleets are the option for longer-running containers.
Which game engines have listed integrations?
The integrations page lists plugins for Unity, Unreal Engine, and Godot.
What platforms does Edgegap support?
Its platforms are Android, API, iOS, Linux, macOS, web, and Windows.
What do Distributed Relays provide?
They support peer-to-peer networking and include no compute; they do not act as authoritative game servers.
Facts from Edgegap's own pages
- API
- The public REST API manages applications, versions, deployments, fleets, matchmaking, metrics, relays and sessions, with downloadable OpenAPI specifications. · docs.edgegap.com, 14 Oct 2026
- API security warning
- Edgegap warns that account API tokens have unlimited access and must not be embedded in game clients. · docs.edgegap.com, 14 Oct 2026
- Company facts
- LinkedIn lists Edgegap as privately held, founded in 2018, headquartered in St-Jean-Sur-Richelieu, Quebec, with 11–50 employees. · linkedin.com, 14 Oct 2026
- Company founding
- Edgegap's company page identifies its founding milestone as October 2018. · edgegap.com, 3 Oct 2026
- Company legal name
- Crunchbase identifies the legal entity as Edgegap Technologies Inc. · crunchbase.com, 14 Oct 2026
- DDoS protection
- Edgegap documents detection of TCP SYN, UDP and HTTP floods, traffic steering, upstream scrubbing and edge firewall or null-route controls. · docs.edgegap.com, 14 Oct 2026
- Deployment model
- Edgegap uses just-in-time deployment and can combine on-demand Edge Cloud capacity with reserved Private Fleets. · docs.edgegap.com, 14 Oct 2026
- Deployment placement
- Its orchestrator deploys to an available server on demand and the site says this can reduce player latency by up to 58%. · edgegap.com, 3 Oct 2026
- Documentation depth
- Documentation includes quickstarts, engine guides, orchestration concepts, API references, matchmaking tutorials, security guidance, release notes and migration guides. · docs.edgegap.com, 14 Oct 2026
- Engine integrations
- The integrations page lists Unity, Unreal Engine and Godot plugins for containerizing and deploying game servers. · edgegap.com, 3 Oct 2026
- Enterprise support
- Enterprise services include a dedicated 24/7 team with guaranteed response times and an uptime SLA. · edgegap.com, 3 Oct 2026
- Founded
- 2018 · edgegap.com, 23 Sept 2026
- Funding
- Edgegap announced a $7 million Series A in October 2021 led by Konvoy Ventures, with participation from GFR Fund, Liberty Global and Akamai. · edgegap.com, 14 Oct 2026
- Global footprint
- The platform says it orchestrates servers across more than 615 physical locations operated by over 17 data-center providers. · docs.edgegap.com, 14 Oct 2026
- Headquarters
- Saint-Jean-sur-Richelieu, Quebec, Canada · edgegap.com, 23 Sept 2026
- Hybrid hosting
- Hybrid orchestration can automatically deploy to a Private Fleet, alongside Edge Cloud hosting. · edgegap.com, 3 Oct 2026
- Integrations
- Official integrations cover Unity, Unreal Engine, Godot, Unity Gaming Services, Docker Hub, GitLab, Google Cloud for Games, Amazon ECR, AWS S3 and Akamai Connected Cloud storage. · edgegap.com, 14 Oct 2026
- Intended users
- The site presents the service for game studios and developers building multiplayer games, including mobile, VR, extended reality and WebGL/HTML games. · edgegap.com, 3 Oct 2026
- Limit: account security features
- An archived release note listed two-factor authentication and SSO for the dashboard as coming soon. · docs.edgegap.com, 14 Oct 2026
- Limit: G2 reliability
- G2 reviewers report occasional crashes, slow loading and intermittent slowness. · g2.com, 14 Oct 2026
- Limit: Private Fleet automation
- Private Fleet API provisioning is marked as under development in the documentation. · docs.edgegap.com, 14 Oct 2026
- Limit: relay scope
- Distributed Relays carry networking traffic but do not provide compute or authoritative game servers. · edgegap.com, 14 Oct 2026
- Limit: runtime
- Edge Cloud containers are limited to 24 consecutive hours, so persistent always-on workloads require Private Fleets. · edgegap.com, 14 Oct 2026
- Managed clusters
- Managed Clusters provide dedicated compute for backend services and expose a Kubernetes administration API. · docs.edgegap.com, 14 Oct 2026
Where Edgegap stands on Freedom251
- Game Server Orchestration Software#13 of 23
- Game Backend Services#20 of 27
- Game Matchmaking Software#23 of 28
