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Rivalis

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Rivalis's own site

Plans

PlanBilled and limitsPrice
MIT open-source licenseFree forever, including commercial use · No per-seat fee · No per-CCU feeFree

As rivalis.dev lists them, read 7 Oct 2026. The maker's own page has the final word.

Facts from Rivalis's own pages

Authentication
Pluggable authentication can validate JWTs, session tokens, or other tickets and attach typed actor data. · rivalis.dev, 7 Oct 2026
Core model
It models applications as rooms containing actors, with topic-based broadcast and unicast messaging. · rivalis.dev, 7 Oct 2026
Fleet
The fleet package places rooms on the least-loaded server in a cluster using an in-memory view that requires no database. · rivalis.dev, 7 Oct 2026
Integrations
The site names Phaser, PixiJS, Three.js, and Babylon.js as game frameworks Rivalis can support, and describes integration with any Node.js http.Server. · rivalis.dev, 7 Oct 2026
License
Rivalis is released under the MIT License and the site says it is free for commercial use. · rivalis.dev, 7 Oct 2026
Limits
The site says fleet orchestration places rooms on servers already running; machine scaling and matchmaking are left to the user's platform and application. · rivalis.dev, 7 Oct 2026
Purpose
Rivalis is an open-source Node.js framework for building real-time multiplayer games and apps. · rivalis.dev, 7 Oct 2026
Reconnect and reliability
The framework includes exponential-backoff reconnect, heartbeats, and backpressure. · rivalis.dev, 7 Oct 2026
Security defaults
The site states that origin allow-lists protect against CSWSH by default, with a 64 KiB frame cap, 30-per-second token-bucket rate limit, and 30-second heartbeat. · rivalis.dev, 7 Oct 2026
Support
The author invites feedback through GitHub issues and says the project is early but stable and seeking API-ergonomics feedback. · rivalis.dev, 7 Oct 2026
TURN relay
For peer connections that cannot be established directly, the site describes using coturn as a relay and says the signal server mints short-lived TURN credentials. · rivalis.dev, 7 Oct 2026
Use cases
The site presents game servers, live apps such as whiteboards and chat, and real-time operations such as auctions and IoT panels as use cases. · rivalis.dev, 7 Oct 2026
WebRTC
Its WebRTC peer-to-peer transport supports mesh, host-star, and host-authoritative topologies; the site recommends authoritative servers for competitive games. · rivalis.dev, 7 Oct 2026
Wire protocol
Rivalis uses a typed binary topic-and-payload protocol shared by clients and servers. · rivalis.dev, 7 Oct 2026

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