Freedom251 › Game Server Orchestration Software
Minato

Facts from Minato's own pages
- Availability
- The README lists high availability through leader election and a multi-replica operator. · github.com, 9 Oct 2026
- Backups
- GameSnapshot supports scheduled declarative backups with retention policies through Kubernetes VolumeSnapshots. · github.com, 9 Oct 2026
- Console
- Minato provides real-time console access over WebSocket. · github.com, 8 Oct 2026
- Console and metrics
- Minato supports real-time console access over WebSocket and exposes agent metrics endpoints for Prometheus scraping. · github.com, 9 Oct 2026
- Fleet management
- GameServerFleet manages multiple GameServers that use the same game profile. · github.com, 9 Oct 2026
- Installation
- The README provides Helm and source installation instructions for deploying Minato to a Kubernetes cluster. · github.com, 8 Oct 2026
- Integrations
- The README names Prometheus scraping and VolumeSnapshots; ServiceMonitors, Gateways, and Ingress are managed through a separate Helm chart. · github.com, 9 Oct 2026
- License
- The repository states that Minato is licensed under Apache License 2.0. · github.com, 9 Oct 2026
- Monitoring
- Game agents expose metrics endpoints for Prometheus scraping; the ServiceMonitor chart is external to the operator's scope. · github.com, 8 Oct 2026
- Multi-tenancy
- The platform provides namespace isolation, three-tier tenant roles, and per-tenant resource quotas. · github.com, 9 Oct 2026
- Operations
- Actions such as restart, save, and kick can be dispatched through custom resources or the API. · github.com, 8 Oct 2026
- Purpose
- Minato is a Kubernetes-native platform for hosting persistent, multi-game dedicated game servers, aimed at hosting providers and operators managing large server fleets. · github.com, 9 Oct 2026
- Requirements
- Installation requires a Kubernetes 1.28 or newer cluster and kubectl; backups require the VolumeSnapshot CRD. · github.com, 9 Oct 2026
- Security
- The README lists restricted Pod Security Standards, non-root execution, no privileged containers, and NetworkPolicies. · github.com, 9 Oct 2026
- Server actions
- Users can dispatch actions such as restart, save, and kick through custom resources or the API. · github.com, 9 Oct 2026
- Server model
- Each GameServer uses one StatefulSet and one persistent volume claim to keep a stable identity. · github.com, 9 Oct 2026
- Supported games
- The README lists Minecraft Paper, Counter-Strike 2, Palworld, and generic YAML-action servers as production-ready. · github.com, 9 Oct 2026