Freedom251 › Game Server Orchestration Software
AccelByte Multiplayer Servers

Plans
| Plan | Billed and limits | Price |
|---|---|---|
| AMS Public Cloud free trial | 90-day free trial · 1,200 hours of ttx1.s instance usage · 2 vCPU · 2 GB RAM · 50 GiB network egress · 50 GiB server images | Free |
| Cloud VMs — ttx1.s (AWS, x86) | Hourly, on demand; price shown for N. America East and N. America West · 2 vCPU · 2 GiB RAM · 16 GiB storage · Compute plus network egress | $0.05 a month |
As accelbyte.io lists them, read 30 Sept 2026. The maker's own page has the final word.
Facts from AccelByte Multiplayer Servers's own pages
- Autoscaling
- AMS scales server capacity with player demand by region and can keep warmed servers ready for matches. · docs.accelbyte.io, 30 Sept 2026
- Bare metal limit
- The pricing page says bare-metal outbound egress pricing is coming soon. · accelbyte.io, 30 Sept 2026
- Cloud VM billing
- Cloud VM pricing charges compute plus network egress with no long-term commitment. · accelbyte.io, 30 Sept 2026
- Engine integration
- Unity and Unreal dedicated servers can use the AccelByte Game SDK; games using another engine need to implement the AMS watchdog protocol over a local websocket. · docs.accelbyte.io, 30 Sept 2026
- Founded
- 2016 · accelbyte.io, 28 Sept 2026
- Headquarters
- Bellevue, Washington, United States · accelbyte.io, 28 Sept 2026
- Hosting providers
- The pricing page lists Amazon Web Services, Microsoft Azure, and Google Cloud for cloud VMs, and servers.com for bare metal. · accelbyte.io, 30 Sept 2026
- Integration options
- AMS can run with AGS Multiplayer or standalone alongside existing player, matchmaking, or session systems. · accelbyte.io, 30 Sept 2026
- Isolation
- The AMS documentation says the virtual machine assigned to a fleet is dedicated to that customer to avoid resource contention from other AMS customers. · docs.accelbyte.io, 30 Sept 2026
- Monitoring
- Built-in dashboards show server health, usage, and cost in real time. · accelbyte.io, 30 Sept 2026
- Security
- AccelByte says player and game data is encrypted at rest and in transit, with TLS 1.2 or above for data moving between systems. · accelbyte.io, 30 Sept 2026
- Server allocation
- A session management service can claim a dedicated server through the AMS endpoint, or a dedicated server can claim itself. · docs.accelbyte.io, 30 Sept 2026
- Server platform limit
- The integration guide says AMS supports dedicated servers built for Linux architecture. · docs.accelbyte.io, 30 Sept 2026
- Trial limits
- The AMS trial includes 1,200 hours of ttx1.s usage, 50 GiB of network egress, and 50 GiB for server images; exceeding a limit or using a larger instance results in usage billing. · accelbyte.io, 30 Sept 2026
- What it does
- AMS provisions, deploys, scales, and monitors dedicated game server fleets across cloud and bare metal. · accelbyte.io, 30 Sept 2026
Where AccelByte Multiplayer Servers stands on Freedom251
- Game Server Orchestration Software#11 of 23
