In 007 First Light, New Game+ is a completion-gated campaign replay, not a new story path. After finishing the full campaign on any difficulty, you can replay from the beginning or a completed checkpoint with unlocked outfits and more freedom to switch gadgets during missions. The optional 00 difficulty adds a tougher challenge; it is not required to use New Game+.
What must you do to unlock New Game+?
Complete the entire campaign on any difficulty. IO Interactive says New Game+ unlocks after campaign completion, and the developer’s update notes clarify that this means finishing the full campaign. The feature arrived with the free Extended Operations update on October 1, 2026. IO Interactive’s announcement and the Update 1.3.0 notes describe the rules.
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New Game+ vs. a fresh playthrough
| What changes | Fresh campaign | New Game+ |
|---|---|---|
| Access | Begin a campaign before completing it. | Unlocks after completing the full campaign on any difficulty. |
| Starting point | Begin at the campaign’s start. | Start at the beginning or at a completed checkpoint. |
| Outfits | Follow the outfit access available in that playthrough. | Choose from outfits already unlocked; use the journal to select an outfit and restart from a checkpoint to apply it. |
| Gadgets | Gadgets unlock as you progress through missions. | Swap gadgets during a mission, but only choose gadgets unlocked by that point in the story. |
| Difficulty | Choose from the available campaign difficulties. | Use New Game+ customization on Easy, Normal, Hard, or the separately unlocked 00 difficulty. |
| Other progress | Not stated in the official feature descriptions. | Carryover for upgrades, collectibles, challenge completion, and save-slot state is not stated in the official feature descriptions. |
How checkpoints, outfits, and gadgets work
Choose a replay starting point
New Game+ lets you launch from the campaign beginning or a checkpoint you have completed. That gives you a way to revisit a portion of the story without treating an unfinished checkpoint as a confirmed starting option.
Change your look through the journal
New Game+ makes previously unlocked outfits available for replay. Select an outfit in the journal, then restart from a checkpoint for the selected look to take effect.
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Swap gadgets within the mission
On a fresh run, gadgets unlock as you progress through missions. In New Game+, you can change gadgets during a mission rather than waiting for the next chapter, but the selection remains tied to story progress: a gadget must already be unlocked by that point. You do not get access to every gadget at the opening mission simply because you are playing New Game+.
What 00 difficulty changes
00 is an optional, harder difficulty unlocked by completing the campaign. It is separate from the New Game+ unlock: you can use New Game+ outfit and gadget options on Easy, Normal, or Hard as well. IO Interactive says 00 changes the challenge in these ways:
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- A THRILLING ESPIONAGE ADVENTURE - Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.
- SPYING, YOUR WAY - Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.
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- Enemies react faster to bodies and disturbances.
- Some guard archetypes are replaced by tougher variants.
- Gadgets are restricted when a guard has them in their line of sight.
- Combat permits two-hit kills, with tighter parry and side-step timing.
- Fights generate less agency.
These changes make 00 a difficulty choice, not a requirement for a New Game+ replay. IO Interactive’s Extended Operations announcement lists the mode’s challenge changes.
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Does New Game+ change the story?
The official feature descriptions establish new replay starting points, access to unlocked outfits, more flexible gadget swapping, and the option to play on 00. They do not promise new story outcomes or branching narrative content. IO Interactive has described the game’s approach to objectives as supporting stealth, loud combat, or improvisation, with Spycraft, Instinct, and Q Branch gadgets supporting different tactics; that context helps explain how equipment freedom can change an approach, but it is not evidence of a different storyline. IO Interactive’s gameplay overview on PlayStation Blog discusses that approach.
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- EARN THE NUMBER - Discover a new James Bond origin story, and the events that led a young maverick to become the best MI6 agent.
- A THRILLING ESPIONAGE ADVENTURE - Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.
- SPYING, YOUR WAY - Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.
- WELCOME TO MI6 - Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!
What is not confirmed about carried-over progress?
The official New Game+ descriptions do not provide a complete account of whether upgrades, collectibles, challenge completion, or save-slot state carry over. They confirm unlocked outfit access and story-based gadget availability, but do not establish a broader rule that all progress or items transfer. Check the game’s current in-game prompts or official update notes for a specific progression category rather than assuming it works like New Game+ in another game.
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