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What GPU Do You Need for Gears of War: E-Day? 44 GPUs Tested

TechSpot’s 44-GPU test shows how resolution, preset and upscaling change the GPU needed for Gears of War: E-Day—from 1080p Ultra to demanding native 4K.
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For about 60 fps in Gears of War: E-Day, the answer depends on resolution and rendering mode: TechSpot’s test puts the RX 9060 XT or RTX 5060 Ti around that mark at native 1080p Ultra, while native 1440p Ultra calls for roughly an RX 9070 or RTX 4080. At 1440p Ultra with Balanced upscaling, the tested RTX 4060 Ti 8GB reaches the approximate 60-fps tier. These are benchmark-based guides, not official system requirements, and they describe average frame rates rather than a guarantee for every scene.

What GPU do you need for Gears of War: E-Day?

There is no single GPU that fits every player. Choose based on output resolution, graphics preset, whether you will use upscaling, and the frame rate you want. In TechSpot’s October 6, 2026 comparison of 44 GPUs, the practical targets looked like this:

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Target What TechSpot’s test indicates
1080p, Ultra, around 60 fps average RX 9060 XT or RTX 5060 Ti; their tested 8GB and 16GB versions averaged 58–59 fps.
1440p, native Ultra, around 60 fps average Approximately RX 9070 or RTX 4080 class. The RX 9070 XT averaged 69 fps and RTX 5070 Ti 68 fps; RTX 5060 Ti and RX 9060 XT versions averaged about 39–40 fps.
1440p output, Ultra with Balanced upscaling, around 60 fps average RTX 4060 Ti 8GB is the stated approximate threshold. In the cited results, RX 9060 XT versions averaged 69 fps and RTX 5060 Ti versions 73 fps.
4K, native Ultra, around 60 fps average RTX 5090 averaged 70 fps; RTX 4090 averaged 50 fps. This is an exceptionally demanding target in the test.

These are approximate tiers, not official minimum or recommended requirements. The game launched October 6, 2026, and Xbox Wire announced its final PC specifications; the figures here are review measurements, not a transcription of those official specifications. TechSpot’s benchmark used the built-in test rather than every possible gameplay scene.

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How the 44-GPU test was run

TechSpot tested the built-in benchmark on a Ryzen 7 9800X3D system with 32GB of DDR5-6000 memory, Windows 11 25H2, and the Medium and Ultra presets. Listed drivers were AMD Adrenalin 26.8.1, NVIDIA Game Ready 617.14, and Intel Arc 32.0.101.9034. Ultra was measured at native output and with Quality upscaling at 1080p, Balanced at 1440p, and Performance at 4K. TechSpot used separate monitoring software for 1% lows because the game does not report them.

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This controlled platform makes the GPU comparisons useful, but does not predict every CPU, driver, game build, or scene. Tom’s Hardware found its in-game scene ran somewhat faster than the sweeping built-in benchmark, while describing the test as a good approximation. Treat the chart as a consistent comparison point, not a promise of identical performance in play.

What native Ultra performance looks like

1080p

At native 1080p Ultra, TechSpot measured 139 fps average on the RTX 5090, 108 fps on the RTX 4090, and 102 fps on the RTX 5080. The RX 9070 XT averaged 98 fps and RTX 5070 Ti 95 fps. At the more accessible end of the cited group, the RTX 5060 Ti variants averaged 59 fps and RX 9060 XT variants 58 fps.

1440p

Native 1440p Ultra raises the bar. The RTX 5090 averaged 111 fps, RTX 4090 81 fps, and RTX 5080 75 fps. The RX 9070 XT and RTX 5070 Ti were close at 69 and 68 fps. The RTX 5060 Ti variants averaged 40 fps, while RX 9060 XT variants averaged 39 fps. If your current card sits near that latter tier, lowering the preset or enabling upscaling is more realistic than expecting 60 fps at native Ultra.

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4K

Native 4K Ultra was demanding even for top-end cards: the RTX 5090 averaged 70 fps, RTX 4090 50 fps, and RTX 5080 42 fps. RX 9070 XT and RTX 5070 Ti averaged 36 and 37 fps. Those values are averages; the test’s 1% lows were measured separately, so average fps alone cannot describe every moment of smoothness.

What upscaling changes—and what it does not

Upscaling renders internally below the selected output resolution, then reconstructs the image. It can raise frame rate, but an upscaled-output result is not the same condition as rendering every pixel natively, and the FPS figure alone does not establish equal image quality or responsiveness.

At 1440p output with Ultra and Balanced upscaling, TechSpot recorded 109 fps on the RX 9070 XT and 112 fps on the RTX 5070 Ti. RX 9060 XT variants averaged 69 fps and RTX 5060 Ti variants 73 fps. This is why a card that falls short of the native 1440p Ultra target may still be a workable choice if you accept Balanced upscaling.

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At 4K output with Ultra and Performance upscaling, the RTX 5090 averaged 125 fps, RTX 4090 99 fps, and RTX 5080 86 fps. The RX 9070 XT averaged 82 fps and RTX 5070 Ti 78 fps. The RTX 5090’s 125-fps result is specifically the Performance-upscaled run; its native 4K Ultra result was 70 fps.

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The game’s announced PC graphics support includes AMD FSR, Unreal Engine TSR, and Intel XeSS, alongside hardware ray tracing. NVIDIA says the game supports DLSS 4.5 Super Resolution, Frame Generation, and Dynamic Multi Frame Generation. Availability and behavior can depend on compatible hardware and the current game and driver versions; do not assume one upscaler’s results apply to another.

Is 8GB of VRAM enough?

In TechSpot’s tested pairings, 8GB was not an automatic barrier at 1080p or 1440p: matching 8GB and 16GB versions of several cards were close or identical at those settings. That does not mean 8GB performs the same at every resolution. At native 4K Ultra, the 16GB RTX 5060 Ti averaged 21 fps versus 13 fps for its 8GB version; the 16GB RX 9060 XT averaged 20 fps versus 16 fps for its 8GB sibling.

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For a decision, use the relevant resolution and preset rather than a blanket VRAM rule. These pairwise results show a notable capacity difference in those 4K Ultra tests, but do not establish a universal minimum VRAM requirement for the game.

Should you lower the preset before upgrading?

Often, yes—especially if you are using the top setting. TechSpot judged Ludicrous to provide little visual improvement over Ultra for a substantial performance cost. At 1440p, moving from Ludicrous to Ultra increased average frame rate by 97% on the RX 9070 XT and 74% on the RTX 5070 Ti. Moving from Ultra to High added 22% on both cards in the comparison.

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Medium is another option. TechSpot measured the RTX 5090 at 173 fps at 1080p and 143 fps at 1440p on Medium. At native 4K Medium, it averaged 93 fps, while all the midrange cards cited in the article stayed below 30 fps. TechSpot reported that Medium still looked good and that the RTX 3060 Ti and RX 6750 XT could provide around 60 fps at native 1080p under that preset. These are specific test observations, not guarantees for other systems.

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A practical way to choose your setting

  1. Start with your output resolution. Use the native results if you want native rendering; do not treat a 4K Performance-upscaled result as native 4K performance.
  2. Set a realistic frame-rate target. The recommendations above use average fps. TechSpot measured 1% lows with external monitoring, so expect that moment-to-moment smoothness can differ from the average.
  3. Try a lower preset before shopping. If Ultra or Ludicrous is the bottleneck, compare High or Medium; the tested Ludicrous-to-Ultra difference was especially large.
  4. If needed, enable an upscaler and note its mode. Compare the experience using the specific supported option and mode on your GPU. Keep Quality, Balanced, or Performance attached to any benchmark number you use.
  5. Consider an upgrade only against your target condition. For instance, the RX 9060 XT/RTX 5060 Ti tier was near 60 fps at native 1080p Ultra in this test but far below that at native 1440p Ultra.

Game requirements and graphics features

Xbox Wire’s September 17, 2026 launch announcement, with its specification image updated September 28, says the final PC specifications were published. The announcement does not transcribe those specifications in its text, so the benchmark tiers in this article should not be mistaken for official requirements. The game launched October 6, 2026 on Xbox Series X|S, Xbox on PC, and Steam, with PC Game Pass and Game Pass Ultimate availability.

The Coalition and Xbox’s July 14, 2026 technical announcement describes the PC version as built on Unreal Engine 5 and DirectX 12, with hardware ray tracing and support for FSR, Unreal Engine TSR, and XeSS. NVIDIA’s October 2026 launch article says RTX Mega Geometry requires a GeForce RTX GPU with at least 12GB of VRAM. That requirement applies to RTX Mega Geometry, not to running the game generally.

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