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All six ammo types and their roles
The following roles are broad guidance reported by Nerd’s Chalk, not a ranking of damage or efficiency. The right choice depends on your weapon, loadout, and the encounter.
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| Ammo type | Reported use | Crafting note |
|---|---|---|
| Handgun Ammo | Controlled sidearm fire against routine threats | Alchemical Abundance is reported to raise the craft yield from 10 to 12 rounds. |
| Revolver Ammo | A second sidearm reserve | The cited talent yield guide does not provide a verified crafting yield for it. |
| Rifle Ammo | Controlled fire against harder ranged threats | Alchemical Abundance is reported to raise the craft yield from 4 to 5 rounds. |
| Shotgun Ammo | Dangerous close-range pressure | Alchemical Abundance is reported to raise the craft yield from 6 to 7 shells. |
| Submachine Gun Ammo | Sustained pressure, preferably in short bursts | Alchemical Abundance is reported to raise the craft yield from 11 to 13 rounds. |
| Frag Grenades | Heavy support in difficult fights | Alchemical Abundance is reported not to add a grenade; the yield remains 1. |
The ammunition descriptions reported by Nerd’s Chalk identify .45 ACP for Handgun Ammo, .44-40 WCF for Revolver Ammo, .30-06 for Rifle Ammo, 12-gauge shells for Shotgun Ammo, and .45 ACP for Submachine Gun Ammo. These are in-game descriptions, not real-world purchasing advice.
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What Alchemical Abundance reportedly changes
AllThingsHow, updated August 21, 2026, reports that Alchemical Abundance adds a flat amount per craft rather than a percentage. Its figures are secondary-source reporting and may vary by game build, so check the current in-game recipe display before relying on them.
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| Ammo | Reported yield without talent | Reported yield with talent | Reported increase |
|---|---|---|---|
| Handgun Ammo | 10 | 12 | +2 |
| Submachine Gun Ammo | 11 | 13 | +2 |
| Shotgun Ammo | 6 | 7 | +1 |
| Rifle Ammo | 4 | 5 | +1 |
| Frag Grenades | 1 | 1 | +0 |
The guide identifies Alchemical Abundance as an Intermediate-tier talent that competes for a limited talent slot. Its reported extra rounds may be useful if your loadout consistently depends on a listed ammunition type, but the grenade yield does not increase.
How to decide what to craft
Ammo is scarce, and crafting competes with healing and other resource needs. Xbox Wire’s August 18, 2026 launch feature describes scarcity as part of the survival-horror design and points to dodging, punching, stomping, weapon upgrades, and talents as parts of Calvin’s combat toolkit. Do not spend materials on one ammunition type by default.
- Use sidearm ammunition for routine threats when it fits your loadout.
- Keep rifle rounds for encounters that call for more demanding ranged fire.
- Favor shotgun shells when enemies create close-range pressure.
- Fire the SMG in short bursts rather than spending its ammunition indiscriminately.
- Reserve grenades for situations where heavy support is worthwhile.
- Keep materials flexible until your loadout or current encounter reveals a clear ammunition gap.
These are conservation suggestions, not claims that one weapon deals more damage or is more resource-efficient. Exact material costs for all recipes are not established in the cited guides.
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Use the current in-game recipe display for the costs and yields available in your build. The cited guides do not establish a complete, independently supported table of ingredient costs, so their reported talent yields should not be mistaken for a full recipe list.
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Do recipes from the 2019 game apply?
Do not assume that recipes from the 2019 The Sinking City carry over to the sequel. Check the sequel’s own recipe display rather than importing older-game costs or crafting information.
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