In Solo Leveling: ARISE, weapon types describe equipment and its effects; hunter roles and specialties describe how a character fights or supports a team. They can overlap, but they are not interchangeable: an axe-wielding hunter, for example, can also have an ally-healing skill. The available official examples do not establish a complete, current list of every weapon family or a universal taxonomy of hunter roles.
Weapon types and hunter roles describe different things
A weapon’s type tells you about the equipment: who it is intended for, how it affects combat, and what its unique ability does. A hunter’s type or specialty describes the character’s combat identity or kit. Netmarble’s official character descriptions use labels such as “Mage-type hunter” for Choi Jong-In and “Healer” for Lee Joohee. Its descriptions also identify character-specific elements and abilities, rather than establishing that every hunter fits one mutually exclusive role.
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That distinction matters when choosing a loadout. A weapon’s real-world shape or name does not, by itself, tell you everything the character can do. Netmarble’s May 7, 2026 update describes Antoine Martinez using axe-based attacks while also having a skill effect that restores HP to allies. The axe signals part of his combat approach; the healing effect adds support utility. Netmarble’s Antoine Martinez update gives this as a character-specific example, not a rule for all axe users.
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How weapon effects and intended users work
Google Play’s weapon guide says weapons can be equipped to other hunters, but their unique abilities work best with the hunter they were made for. In other words, whether a weapon can be equipped and whether it is well matched to a character are separate questions. A weapon’s intended user and its effect are more useful selection criteria than its name alone. Google Play’s guide to weapons in Solo Leveling: ARISE describes this compatibility and synergy distinction.
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Weapon families can also interact with specific combat systems. A Netmarble developer note says bow or gun weapons increase Sung Jinwoo’s Core Attack and Weapon Skill Damage when equipped by him. That is a stated mechanic for those families in that context; it should not be generalized to every weapon or hunter. Netmarble’s developer note is the source for this example.
Examples: equipment, effects, and hunter specialties
| Example | What is established | What it illustrates |
|---|---|---|
| Choi Jong-In | Netmarble identifies him as a Mage-type hunter. The cited character description does not establish a weapon family or a specific weapon effect for this comparison. Netmarble character page | A hunter label describes the character, not a complete weapon catalogue. |
| Lee Joohee | Netmarble identifies her as a Healer. The cited character description does not establish a weapon family or a specific weapon effect for this comparison. Netmarble character page | A support specialty is a character description; it is not itself a weapon type. |
| Antoine Martinez | Netmarble’s May 7, 2026 update describes axe-based attacks and an effect that restores HP to allies. Netmarble update | A character’s weapon style and team utility can coexist in one kit. |
| Bows or guns equipped by Sung Jinwoo | Netmarble’s developer note says these weapons increase his Core Attack and Weapon Skill Damage. Netmarble developer note | A weapon family can be understood through its stated game effect, not assumptions based only on its real-world form. |
Can hunters use each other’s weapons?
According to Google Play’s guide, weapons can be equipped to other hunters, while their unique abilities work best for their intended hunter. That makes compatibility different from optimal synergy. Check the weapon’s in-game description and compare its effect with the intended character’s kit before treating a cross-equipped weapon as an equally strong match.
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Is there a complete list of weapon types and hunter roles?
The cited official pages and notes provide individual character descriptions and specific weapon mechanics, not one current reference covering every weapon family and every hunter role. They are enough to explain how equipment effects differ from character specialties, but not to support an exhaustive catalogue, a universal role chart, or a best-weapon-per-role ranking.
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