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Silent Hill: Townfall — All Weapons and Guns Locations

A location checklist for every Silent Hill: Townfall weapon, with first-run pickups, the missable Flare Gun, and New Game Plus unlocks.
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Silent Hill: Townfall has nine weapons in one current guide’s count: four improvised weapons or throwables, three firearms available during a first run, and two New Game Plus weapons. The Flare Gun is the main missable pickup; the Shotgun arrives automatically, while the Axe and Pistol-3000 require replaying the game.

All weapons at a glance

The nine-item count below is How To Video Game’s guide inventory, not an official Konami statistic. Its category includes distractions such as bottles and bricks alongside firearms.

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Weapon Role Availability Location or unlock
Plank Melee First playthrough; found throughout No single fixed pickup is specified.
Pipe Melee First playthrough; found throughout No single fixed pickup is specified.
Bottle Throwable/distraction First playthrough; found throughout No single fixed pickup is specified.
Brick Throwable/distraction First playthrough; found throughout No single fixed pickup is specified.
Pistol Firearm First playthrough; optional pickup Part 2, Town Square: take it from the box labeled “Richard’s Gift” after Zoe’s section.
Flare Gun Firearm First playthrough; missable Part 4, Clara Woods, CEG Lockers: scan the barcode for PIN 184, then open Locker 75.
Shotgun Firearm First playthrough; automatic story pickup Part 5, on entering CEG Tower.
Axe New Game Plus weapon Available after completing the game once Reported at Shore Wynd storage as Simon in Part 1, or in the yard shed near Mr. Stewart’s house while playing as Zoe.
Pistol-3000 New Game Plus firearm Requires completing the Sci-Fi ending once Reported at Shore Wynd storage as Simon, or the Floor 5 Boardroom as Richard.

Specific placements and unlock conditions come from walkthroughs rather than an official item database. The guide count and locations are useful route information, but should not be read as publisher-confirmed weapon specifications.

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First-playthrough weapons and guns

Plank, pipe, bottle, and brick

These improvised weapons and throwables are described as items found throughout the game, not as one-time pickups with a single required spawn. Use a plank or pipe for close-range melee; bottles and bricks can be thrown as distractions. If you do not find one in a particular room, the guides do not identify that as a missed mandatory weapon.

#1 Best Overall
SILENT HILL: townfall | DAY ONE EDITION - PlayStation 5
  • Experienced entirely in first person, explore, evade, and survive using a limited set of weapons and tools, including a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
  • SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996

Pistol: Part 2, Town Square

  1. Finish Zoe’s section in Part 2 and continue until control returns to Simon.
  2. In Town Square, find the box marked “Richard’s Gift.”
  3. Choose to take the Pistol. It is an optional pickup, not automatically added to inventory.

A walkthrough reports that the Pistol can kill a standard enemy in two shots, but that is a guide-reported observation, not an official damage specification.

Flare Gun: Part 4, Clara Woods

  1. In Clara Woods, reach the CEG Lockers.
  2. Scan the barcode at the lockers to obtain PIN 184.
  3. Use the PIN to open Locker 75 and collect the Flare Gun and its flare cartridges.

This is the important missable firearm: the post-release guide specifically identifies it as optional. Check the locker area before leaving rather than assuming the Flare Gun will be granted later.

Rank #2
Silent Hill Townfall - Day One Edition - PS5
  • Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
  • Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia
  • Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest
  • Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface
  • Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged

Shotgun: Part 5, CEG Tower

The Shotgun is added to the inventory automatically when the story enters CEG Tower. The walkthrough does not require a separate search or optional interaction to obtain it.

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New Game Plus weapons

Axe

The Axe becomes available after one completed game. Walkthroughs report two placements: Shore Wynd storage when playing as Simon in Part 1, and the shed in the yard near Mr. Stewart’s house while playing as Zoe. These are reported placements; the sources do not provide an official item database confirming every run variation.

Rank #3
Silent Hill Townfall - Day One Edition - PS5
  • Day One Edition Bonus: CRTV Style: Rusted, CRTV Style: Beach Edition
  • When Simon Ordell is called back to the island of St. Amelia to "put things in order", he meets a city lying quietly in dense fog, seemingly abandoned, yet anything but dormant
  • After venturing further to understand his connection to this place and its inhabitants, he gradually discovers fragments of the past rising to the surface
  • Simon must explore, evade and survive from a first-person perspective. It uses a limited arsenal of weapons and tools, including the CRTV: a portable TV to receive unstable signals
  • The dodging is tension, the battles are hectic and the story-based puzzles reveal a truth that does not want to remain hidden

Pistol-3000

First complete the Sci-Fi ending. The Pistol-3000 then appears in subsequent New Game Plus runs. Reported locations are Shore Wynd storage as Simon and the Floor 5 Boardroom as Richard. Completing the game alone is not the stated unlock condition for this weapon; the walkthrough specifies the Sci-Fi ending.

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How to think about using the weapons

Townfall is framed as first-person survival with a limited set of weapons and tools, including the CRTV, rather than a shooter built around a large arsenal. Konami’s official product description says Simon must “explore, evade, and survive” with limited equipment. PlayStation likewise emphasizes careful movement, selective confrontation, and attention to detail in its game overview.

Rank #4
Hasbro Gaming Avalon Hill Betrayal at The House on The Hill Second Edition Cooperative Board Game, Ages 12 and Up, 3-6 Players, 50 Chilling Scenarios
  • RE-PLAYABLE NARRATIVE BOARD GAME: Tile by tile, terror by terror, build their own haunted mansion and then try to escape it alive. The game is for 3-6 players and takes about 60 minutes to play
  • MODULAR BOARD PIECES: The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you play
  • HAUNTED HOUSE TRAITOR GAME: Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy game
  • MINIATURES BOARD GAME: This second edition of Betrayal at House on the Hill includes 6 pre-painted plastic explorer figures, 80 cards, 149 tokens, 44 room tiles, 2 haunt books, and more
  • IMMERSIVE NARRATIVE: Get ready for an unpredictable and thrilling exploration of the haunted house. Encounter witches, dragons, zombies, and other spooky and bizarre B-movie horror clichés

Tom’s Guide’s reviewer describes stealth as typically preferable and notes that firing the Pistol can dispatch enemies quickly but makes noise. Treat that as the reviewer’s play observation, not a universal damage or detection rule. In practical terms, weigh the immediate benefit of using a gun against the noise and the option to avoid or distract an enemy instead.

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