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Scan for outdated or missing drivers - takes under a minuteDriver Scan →Repair Windows errors before they cause bigger problemsFix Now →QSSR is Sony’s AI upscaling technology for the standard PlayStation 5; PSSR is the PlayStation 5 Pro version. Sony describes QSSR as a streamlined, hand-tuned evolution designed for the standard console’s performance limits—not the same implementation under a new name. Early reports show that QSSR’s image and performance effects vary by game, so there is not yet a universal winner in quality or speed.
What do QSSR and PSSR mean?
QSSR stands for Quick Spectral Super Resolution. Sony announced it on October 1, 2026, as a new performance tier of AI upscaling for the standard PS5. Sony’s announcement calls it a “quick new evolution of PSSR,” indicating shared lineage rather than identical technology.
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PSSR means PlayStation Spectral Super Resolution. Sony describes it as an AI library that analyzes game images pixel by pixel while upscaling, and associates it with PS5 Pro. Sony says PSSR’s computational demands had previously made bringing that experience to the standard PS5 impossible; QSSR is designed for that console’s performance constraints. Sony’s PS5 Pro update describes the Pro technology.
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QSSR: tuned for standard PS5
Sony says QSSR uses a streamlined neural-network architecture and a hand-tuned implementation intended to maximize performance on the standard PS5. Sony has not published QSSR’s specific architecture, numerical precision, or compute requirements, so those details cannot be used to quantify how it compares internally with PSSR.
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PSSR: the PS5 Pro implementation
PSSR remains Sony’s higher-end Pro implementation. Sony says its newer version takes a “very different approach” to the neural network and overall algorithm; the work stems from Project Amethyst, Sony’s collaboration with AMD, and was further refined for PS5 Pro. Sony also links that collaboration to AMD FSR 4, but does not say QSSR or PSSR is simply FSR 4 under another name. Sony’s March 2026 PSSR update explains the newer version.
What difference can you see in games?
Sony says QSSR improves image detail and image stability. Its first announced games were Marvel’s Wolverine and Ghost of Yōtei, each offering QSSR as an additional graphics option on PS5. Developer comments describe benefits in their own games, but those claims are not controlled comparisons across titles.
TechRadar’s October 2, 2026 report on Digital Foundry’s hands-on testing described a substantial QSSR gain in Marvel’s Wolverine, including better temporal stability, detail and sub-pixel integrity, with fewer moving-foliage artifacts. The same report said the improvement was less dramatic in Ghost of Yōtei. These observations show that results can vary by game; they do not establish what every QSSR implementation will look like. TechRadar’s report covers the early comparisons.
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Does QSSR affect frame rate?
In Digital Foundry’s reported comparison of Marvel’s Wolverine in uncapped Performance Mode, founder Richard Leadbetter said the frame rate was about 8–10 frames per second lower with QSSR and estimated its frame-time cost at 1.5–1.8 milliseconds. Those figures describe one game and mode in an early comparison—not a standard QSSR penalty. The result in another game, graphics mode, or implementation may differ.
Sony’s March 2026 guidance for upgraded PSSR also says results vary by game and notes users can disable the image-quality enhancement if unexpected visual effects occur. Upscaling is a game-specific option, not a guarantee of a particular image or frame rate.
Which games support each technology?
QSSR on standard PS5
Sony named Marvel’s Wolverine and Ghost of Yōtei as QSSR’s first games, both with the technology available as an additional graphics option. Sony said QSSR would be offered broadly to PlayStation developers, but did not give a total of supported or committed games. Check each game’s graphics options and update notes for availability.
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PSSR on PS5 Pro
Sony named Resident Evil Requiem as the first game to use upgraded PSSR. Its March 2026 update listed partner games including Silent Hill 2, Silent Hill f, Dragon Age: The Veilguard, Control, Alan Wake 2, Senua’s Saga: Hellblade II, Final Fantasy VII Rebirth, Nioh 3, Rise of the Ronin, Monster Hunter Wilds and Dragon’s Dogma 2. Support is title- and patch-specific; inclusion in Sony’s partner list does not mean every version or setting uses upgraded PSSR.
Sony said on February 27, 2026, that PSSR had been used to boost effective resolution in over 50 PS5 Pro titles. The QSSR announcement did not provide a comparable adoption count.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.QSSR vs. PSSR at a glance
| Comparison | QSSR | PSSR |
|---|---|---|
| Console target | Standard PS5 | PS5 Pro |
| Design emphasis | Streamlined neural network and hand-tuned implementation for standard PS5 performance constraints, according to Sony. | Pro-oriented AI upscaling; Sony says the newer version uses a different neural network and algorithm. |
| Evidence on image quality | Sony claims detail and stability gains; early observations varied between the first two games. | Sony describes its goals and updated implementation; results vary by game, and the cited evidence does not provide a matched comparison with QSSR. |
| Adoption figure | Sony did not state a total in its announcement. | Over 50 PS5 Pro titles as of Sony’s February 27, 2026 announcement. |
| Measured performance comparison with the other technology | No matched QSSR-versus-PSSR benchmark is established by the cited sources. | No matched QSSR-versus-PSSR benchmark is established by the cited sources. |
Which one is better?
The available evidence cannot establish a universal winner. QSSR brings Sony’s AI-upscaling approach to the standard PS5 in a version designed around that console’s constraints; PSSR is the PS5 Pro implementation, which Sony has continued to update. A fair head-to-head would need the same game, scene, output resolution, settings and frame-rate conditions on both platforms. The cited reports do not provide that comparison. For a player, the useful test is whether a specific game’s QSSR or PSSR option produces a better balance of clarity, stability and responsiveness in the mode they want to play.
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