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Epic’s original MetaHuman Creator was a cloud-streamed browser app for building realistic digital humans. Since Unreal Engine 5.6, released in June 2025, Epic has made the latest Creator available inside Unreal Editor and stopped accepting new users into the web application. If you are starting now, use MetaHuman Creator in Unreal Engine rather than looking for a new browser sign-up.
What was MetaHuman Creator?
Epic Games announced MetaHuman Creator on February 10, 2021 as a browser-based tool for creating high-fidelity digital humans. The cloud application streamed its interface to a supported browser using Unreal Engine Pixel Streaming, so users did not run the Creator itself as a local desktop program. It required an Epic Games account, a supported browser and operating system, and an internet connection. Epic described its goal as reducing character creation from weeks or months to less than an hour; that was Epic’s stated comparison, not a published independent benchmark or user-study result. Epic’s announcement introduced the tool.
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Inside the app, creators could adjust facial features and other characteristics such as hairstyle, skin, eyes, teeth, makeup, height, and body proportions. The aim was to make a customizable digital human without building every element of a face and character from scratch.
Can you still use the browser version?
Epic’s current status information says that, starting with Unreal Engine 5.6 in June 2025, the latest MetaHuman Creator is available directly in Unreal Engine and new users are no longer accepted into the web application. That means a new user should not expect to enroll in or start using the original browser tool. Epic’s MetaHuman Creator documentation describes the current in-editor route.
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The change is about where the Creator is accessed: the current workflow is within Unreal Editor, not a newly available web app. The status notice does not establish that every previously enrolled user’s web access has been disabled, so existing users should check Epic’s current account and service information rather than assuming their access status.
Browser Creator and current Unreal Editor workflow compared
| Question | Original browser Creator | Current Creator |
|---|---|---|
| Where it runs | Cloud-streamed to a supported web browser through Pixel Streaming. | Inside Unreal Editor; Epic’s current documentation covers the in-editor workflow. |
| What you need to start | Epic Games account, supported browser and operating system, and internet access. | Unreal Engine installation and an Unreal project setup; see Epic’s current setup documentation for requirements and workflow. |
| Customization | Face and character attributes including hairstyle, skin, eyes, teeth, makeup, height, and body proportions. | Face, body, hairstyles, clothing, and materials. |
| Character output | MetaHuman characters; specific output and rigging details are not stated in the cited browser-app information. | Game-ready characters fully rigged for animation, according to Epic’s documentation. |
| Local hardware | The Creator streamed from the cloud, though users still needed a compatible device and reliable internet to use the browser app. | Runs in Unreal Editor on the user’s system; the cited status information does not specify a hardware minimum. |
| Can a new user join? | No. Epic says new users are no longer accepted into the web application. | Use the Unreal Engine workflow, subject to its installation and project requirements. |
How to make a realistic face with MetaHuman now
- Install Unreal Engine and open Unreal Editor. The current Creator is an in-editor tool, so the first step is no longer opening a browser service.
- Set up an Unreal project and access MetaHuman Creator. Follow Epic’s current documentation for the applicable engine version and project workflow.
- Shape the face, then refine the character. Use the face controls to establish the likeness and facial proportions you want, then work through the available body, hairstyle, clothing, and material options.
- Review the character in its intended project. Epic describes the resulting characters as game-ready and fully rigged for animation. Check the character in the lighting and context of your own project before treating the design as final.
For a convincing face, make deliberate adjustments to facial structure and proportions rather than relying only on surface details such as makeup or skin appearance. The browser Creator’s listed controls included face features as well as eyes, teeth, and skin; Epic’s current tool description also covers face and materials. The precise interface and available controls can vary with the installed Unreal Engine version, so use its current documentation for exact on-screen steps.
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Why did Epic move MetaHuman into Unreal Engine?
The practical difference is that character creation now sits within the same editor and project environment used to build and animate real-time content. The in-editor Creator supports face and body editing, hair, clothing, and materials, and produces characters rigged for animation. The old web workflow emphasized access through cloud streaming; the current workflow makes Unreal Engine installation and project setup part of getting started.
Epic’s 2021 announcement framed the browser app around faster digital-human creation, claiming a process that could go from weeks or months to under an hour. That statement is best read as Epic’s description of the intended time saving, not a guarantee for every character or a measured result that applies to current workflows.
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What to expect before switching
- You need Unreal Editor. The current Creator is not a standalone browser editor for new users.
- Plan for a project-based workflow. You will work in an Unreal Engine installation and project rather than relying on the original streamed app.
- Use Epic’s version-specific instructions. The current tool’s exact requirements and interface should be checked against the documentation for your installed engine version.
- Do not assume browser access is still open. Epic says it no longer accepts new users into the web application.
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