To move an Abiotic Factor hosted-server world into singleplayer on Windows, stop the server, download its world folder, copy it into your local save directory under your SteamID64, and open it from Load World. The procedure comes from hosting-provider guidance rather than an official Deep Field Games walkthrough, so make a backup and verify the folder name your host uses before replacing anything.
What you need before copying the save
This transfer is a file move, not an in-game export. You need access to the host’s file manager or FTP account, permission to stop the server, and the Windows PC where you run the Steam version of Abiotic Factor. Close the game before changing local files.
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- Have enough local storage for the downloaded archive and an untouched backup of the extracted world.
- Know the world name. The default folder is usually
Cascade, but a host may use the name supplied in its startup configuration. - Keep the original server copy. Do not delete or overwrite it until the local copy loads and you have checked your buildings, inventory and progression.
If the provider’s Worlds directory does not exist, start the server once, let it finish generating its files, stop it again, and then repeat the file-manager step. This creates the expected directory structure without leaving the server running while you copy data.
Where the server and local saves are stored
The important distinction is between the server’s shared save location and the per-user local location. On the server, worlds are inside the Server/Worlds directory. On Windows, local worlds are inside the folder associated with your SteamID64.
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| Location | Path or navigation | What you should see |
|---|---|---|
| Hosted server (BisectHosting panel) | home/container/AbioticFactor/Saved/SaveGames/Server/Worlds |
World folders, commonly Cascade |
| Hosted server (SparkedHost panel) | AbioticFactor/Saved/SaveGames/Server/Worlds |
World folders, commonly Cascade |
| Local Windows save | %LocalAppData%/AbioticFactor/Saved/SaveGames, then your SteamID64 folder, then Worlds |
Each folder inside Worlds represents one local world |
The two hosted paths differ only in how the panel displays the container root. If your provider uses a different file-manager layout, open the AbioticFactor folder and follow Saved, SaveGames, Server, and Worlds in that order rather than guessing a new location.
Transfer the world step by step
1. Stop the server and open its files
Use the host’s control panel to stop the instance completely. Wait until the status says it is offline; do not begin a download while a save or restart is in progress. Open the panel’s Files tab (or connect with an FTP client such as FileZilla) and navigate to the server’s AbioticFactor/Saved/SaveGames/Server/Worlds directory.
If you had to start the server to generate missing folders, stop it again before proceeding. The copy should be taken from a quiescent server so the world files agree with one another.
2. Identify the correct world folder
Look for the folder that contains the world you want. A default world is named Cascade. A server configured with a custom world name may instead show that custom folder. Download the complete folder, not an individual file inside it. The folder can contain region data, settings and player-related files that are required together.
Do not rename the source folder merely to make the download easier to recognize. First preserve the provider’s original name; the target-name decision belongs after you have a safe local backup.
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3. Download the complete folder
Use the panel’s download action if it can package the folder as a ZIP archive. If the panel does not offer a reliable folder download, connect with FTP and download the entire world directory, including all nested files and subfolders. Let the transfer finish before extracting anything. A partial download can look like a valid save while silently omitting the data that makes the world load correctly.
Keep the archive until the local copy has been tested. It is your simplest rollback if you extract into the wrong directory or choose the wrong folder name.
4. Make an untouched backup
Before editing the downloaded copy, duplicate it to a separate location such as an external drive or a folder named with the transfer date. If you received a ZIP, retain the original ZIP and work from a second extracted copy. This protects the server save if a naming change, extraction mistake or later local save damages the working copy.
5. Open your local Worlds directory
- Press Windows + R to open the Run dialog.
- Enter
%LocalAppData%/AbioticFactor/Saved/SaveGamesand press Enter. Windows will expand the environment variable to your user profile’s LocalAppData directory. - Open the folder named with your SteamID64.
- Open its
Worldssubfolder. Existing world folders in this location are local saves; leave them in place unless you intentionally plan to replace one.
If the SteamID64 folder contains several directories, do not copy the world into the top-level SaveGames folder. The game looks for local worlds beneath the account-specific folder and its Worlds directory.
6. Extract the world without adding an extra folder layer
Extract the downloaded archive directly into your local Worlds folder. After extraction, the structure should look like ... SaveGames<SteamID64>Worlds<world-name>, with the world’s files immediately inside <world-name>. A common mistake is ending up with WorldsCascadeCascade... because the archive already contained a top-level folder. If you see that double nesting, move the inner folder up one level before launching the game.
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Do not extract only selected files. Preserve the directory tree and file names exactly as downloaded. Windows Explorer’s Extract All is sufficient for a ZIP; an FTP download may already be an ordinary folder that can be copied into Worlds.
7. Resolve the world-name choice
Provider instructions differ on what the destination folder should be called. Choose the option that matches your host’s configuration:
| Approach | What to do | When it makes sense |
|---|---|---|
Use Cascade |
Rename the extracted folder to Cascade and place it in the local Worlds folder. |
You want it to take the place of the default local world and your setup expects the default name. |
| Keep a custom name | Leave the folder with its existing name and use the same name shown in the host’s startup setting, often the WorldSaveName parameter. |
The server was created with a custom world name or you need to keep multiple worlds side by side. |
There is no universal naming rule in the available provider instructions. Check the host’s startup settings before changing the folder. If the game does not list the save, compare the folder name with the server’s configured world name and correct only that name; do not delete the world data.
8. Launch the game and load the save
Start Abiotic Factor after the extraction is complete. From the main menu, open Load World and look for the transferred world. Select it rather than creating a new world with the same name. Let the first load finish, then move around the base and inspect a few known areas before making further changes.
If the world appears, loading it creates or updates local metadata under your SteamID64. From that point, the local copy is independent of the hosted server; playing it does not update the server’s files.
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How to verify that the transfer worked
Use a short, repeatable check instead of assuming that a world-name entry proves the copy is complete:
- Confirm the world is visible in Load World, not just in a new-world creation screen.
- Enter the world and check a landmark whose location you know, such as your main base or a storage room.
- Check that containers, crafted stations and progression objects are present.
- Walk through an area that was recently changed on the server. This helps reveal whether you copied an older backup or an incomplete download.
- Exit normally, reopen Load World, and make sure the local save remains listed.
Keep the original archive until these checks pass. Only then should you consider deleting duplicate test folders or changing the server copy.
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What happens to player characters and inventories
World files and player identity are not necessarily handled the same way. One community forum report says the host’s player data is server-side: the transferring player’s own character may carry over, while other players’ characters may not. That report is not an official technical guarantee, so treat multiplayer character continuity as uncertain.
A summary of host documentation places player records in a PlayerData directory inside each world, with files named by SteamID. Because that layout is not confirmed by an official Deep Field Games document, do not edit or rename those files as a troubleshooting step. If another player’s inventory, location or character is missing, preserve the original server folder and ask the host whether its player-data format supports the move.
Plan the first local session accordingly: have each participant verify what transferred before anyone abandons the hosted copy. A successful world load does not prove that every player’s data was migrated.
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Troubleshooting common failures
The world does not appear in Load World
- Recheck that the folder is under
%LocalAppData%/AbioticFactor/Saved/SaveGames/<SteamID64>/Worlds, not directly underSaveGames. - Open the extracted folder and make sure its files are not one directory deeper than expected.
- Compare the folder name with the server’s configured name, including capitalization and spelling. If the host uses
WorldSaveName, match that value or use the defaultCascadeapproach described above. - Close and relaunch the game after correcting the path; do not repeatedly create empty worlds with the same name.
The folder is missing on the server
Start the server once, wait for it to finish initialization, stop it, and reopen the Files view. The initial run should create Saved/SaveGames/Server/Worlds. If it still does not, ask the provider where its current panel exposes the container’s save directory rather than uploading files to a guessed path.
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The game loads a new or empty world
This usually indicates that the game found a folder with the expected name but not the complete world data. Restore the untouched backup, verify that the archive contained the entire world folder, and correct any double-folder nesting. Do not overwrite the backup while testing fixes.
The transfer stops or files are missing
Delete only the incomplete working copy, extract again from the retained archive, and allow the download or extraction to finish. If you used FTP, repeat the download with the client’s transfer log open so failed files are visible. Keep the server stopped during a replacement download.
Another player’s character is absent
Do not assume that copying the world again will restore it. The available community report specifically warns that other players’ data may not transfer, and the exact player-data behavior is not officially documented. Preserve both copies and contact the host before experimenting with files inside PlayerData.
Platform and support limits
The documented paths and keystrokes above are verified for Windows. No equivalent procedure was established here for Linux, macOS or consoles, whose save locations and file-access rules differ. On another platform, do not substitute a guessed path or assume that a Windows folder can simply be dropped into the platform’s save directory.
Do these 3 things before closing this tab:
1Fix the driver behind crashes, sound loss and screen glitches2Clear out junk files and repair common Windows errors3Scan for outdated or missing drivers - takes under a minuteBecause no official Deep Field Games guide or patch note confirms this server-to-singleplayer workflow, treat host documentation as the practical reference and recheck it after game or hosting-panel changes. The safest operating rule is unchanged: stop the server, retain an untouched download, copy the complete world folder into the account-specific local Worlds directory, and test the local load before making any irreversible deletion.
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