The Tool Desk
Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →Outbyte PC Repair FREEClear out junk files and repair common Windows errorsFree Scan →Install the Assetto Corsa Competizione dedicated-server files through Steam, then edit the JSON files in the server’s servercfg folder. Put network ports and lobby visibility in configuration.json; put the server name, passwords, car-slot limit and entry requirements in settings.json. Open the selected TCP and UDP ports in the host firewall and router, start the server, and verify the generated files in cfgcurrent before inviting anyone.
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What you need before installing
An ACC dedicated server is a software process running on a machine that can remain online while people race. No special physical product is required. You need Steam access to the dedicated-server files, permission to edit their folder, and a network connection that allows the server’s ports to be reached. If the machine is behind a router, you also need access to that router’s port-forwarding page.
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Scan for outdated or missing drivers - takes under a minuteDriver Scan →Clear out junk files and repair common Windows errorsFree Scan →Decide which of these operating modes you actually want:
- Public server: the server registers with the public multiplayer lobby so people can find it there.
- Private internet server: the server is reachable by people who know its address and password, but it does not register in the public lobby.
- LAN server: clients on the same local network can discover it when LAN discovery is enabled; internet reachability is a separate issue.
Make a backup of the original configuration files before changing them. Keep the official ACC Server Admin Handbook PDF that ships in the dedicated-server folder nearby. Search snippets identify handbook versions 1.10.2, 1.9.3 and 1.6.0, so use the copy bundled with your installed server for the field names accepted by that version.
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Install the dedicated-server files through Steam
- Open Steam and install the Assetto Corsa Competizione dedicated-server package using the Steam library interface.
- After installation, use Steam’s file-browsing option to open the package’s installation directory. The exact parent folder depends on your Steam library location.
- Confirm that the installation contains a
serverdirectory and that its configuration files are underservercfg. - Do not create a second, similarly named configuration folder elsewhere. A server started from the wrong directory can regenerate defaults and make it appear that your edits were ignored.
The configuration folder normally contains four JSON documents named assistRules.json, configuration.json, event.json and settings.json. The first two you will usually edit for a basic server; event.json controls event data, and assistRules.json contains assistance rules. Broadcasting has its own file and is not configured in configuration.json.
Know which file controls which setting
| File | Purpose | Typical changes |
|---|---|---|
configuration.json |
Network and server-identity-level configuration | TCP port, UDP port, lobby registration and LAN discovery |
settings.json |
Session settings that are changed more frequently | Server name, passwords, car group, entry requirements and maximum car slots |
event.json |
Event definition | Race-event data supplied by the server configuration |
assistRules.json |
Driving-assistance rules | Permitted assistance settings |
broadcasting.json |
Broadcasting integration | Broadcasting settings, when that feature is used |
Use a text editor that preserves JSON punctuation and encoding. Keep the existing braces, commas and quotation marks intact, and change only the values you intend to change. A missing comma or an extra comma can make the server reject a parameter or recreate defaults.
Configure ports and visibility in configuration.json
Choose the TCP and UDP ports
The handbook describes tcpPort as the port ACC clients use to establish a connection. It describes udpPort as the port connected clients use to stream car positions and as the port used for the ping test. Both ports must be unique on the host, allowed through its firewall and reachable from the internet if you want a public internet server.
Published setup material does not agree on one universal pair of numbers. One commonly cited convention is UDP 9231 and TCP 9232, while a handbook sample uses 9201 for both fields. Treat neither pair as a guaranteed default. Open the file that belongs to your installation and copy the numbers already present, or choose unused numbers and then use those same numbers consistently in the operating-system firewall and router.
If players can connect but the server never shows a ping, the UDP port is the first thing to check. A reachable TCP port alone does not provide the position stream or the ping test.
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Set public or private registration
The registerToLobby value determines whether the server registers in the public multiplayer lobby:
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registerToLobbyto1when you want a public listing. - Set
registerToLobbyto0for a private multiplayer server that stays out of public lobby registration.
This setting does not replace a password. A server can be publicly listed and still require a password, or it can be private and reachable by direct address.
Decide whether to answer LAN discovery
lanDiscovery controls whether the server answers local-network discovery requests. Enable it when people on the same LAN should see the server through LAN discovery. It does not make a server reachable from the wider internet, and disabling public registration does not automatically disable LAN discovery.
Save and validate the JSON
- Stop the server if it is running; editing a file while the process is active can be overwritten when the process exits.
- Open
servercfgconfiguration.jsonand change only the port and visibility values required for your chosen mode. - Save the file in the same location and with the same
.jsonextension. Avoid accidentally creatingconfiguration.json.txt. - Check that every opening brace, quotation mark and comma is still paired correctly before starting the server.
Set the name, passwords and entry rules in settings.json
Open servercfgsettings.json for the settings that players see or that determine who may enter. The documented fields include the following:
| Field | What it controls | Practical use |
|---|---|---|
serverName |
The name displayed for the server | Use a recognizable name that identifies your group, region or event. |
password |
Driver-entry password | Set it when participation should be restricted. |
spectatorPassword |
Password for spectator access | Use a separate value if spectators should be admitted without giving them driver access. |
adminPassword |
Administrative access password | Keep it different from the driver and spectator passwords. |
maxCarSlots |
Maximum number of car slots | Set a limit that matches the event you intend to run and the capacity supported by your configuration. |
carGroup |
Permitted car group | Restricts which class or group of cars can join. |
trackMedalsRequirement |
Track-medal requirement | Requires drivers to meet the configured track-medal threshold. |
safetyRatingRequirement |
Safety-rating requirement | Requires drivers to meet the configured safety-rating threshold. |
Passwords should be treated as credentials: do not paste an administrator password into a public chat, and change it if it has been shared accidentally. If you want an open practice server, leave the driver password according to the value accepted by your installed handbook rather than deleting the field.
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Save settings.json in the same servercfg directory. A valid-looking file in another folder has no effect because the running process reads the configuration directory associated with its own installation.
Open the ports on the host and router
- Record the exact
tcpPortandudpPortvalues from your configuration file. - Create inbound firewall allowances on the server machine for those ports and protocols. Allow the TCP port as TCP and the UDP port as UDP; do not assume one rule covers both protocols.
- If the host is behind a router, create port-forwarding rules from the router’s internet-facing interface to the host machine’s local IP address, using the same port numbers and protocols.
- Give the host a stable local address, or reserve its address in the router, so forwarding does not break when the machine reconnects.
- For a public listing, confirm that the internet connection is not behind a carrier-grade NAT or another upstream device that prevents unsolicited inbound connections. If you cannot control that upstream device, public registration may fail even when the local firewall is correct.
Do not forward arbitrary ranges “just in case.” The two configured ports are the values that need to be unique and reachable. If another service already uses either port, select unused values in the ACC configuration and update every firewall and forwarding rule to match.
Start the server and prove that the files loaded
- Launch the dedicated-server executable from the Steam installation you configured, rather than from a shortcut pointing at an old copy.
- Watch the console during startup for errors about invalid JSON or rejected parameters.
- After startup, inspect the
servercfgcurrentfolder. The handbook says the server writes text files there; these files provide the effective configuration and are useful for confirming what the process accepted. - Check the server list or direct connection from a client on the appropriate network. For a public server, allow time for registration. For a private server, look for it by direct address or through LAN discovery when enabled.
- Have one player test entry, driving, and—if relevant—spectator and administrative access before announcing the server widely.
The console message reported in community discussions as “Starting server ACC Server (please edit settings.json)” is a strong indication that the intended settings file was not picked up. Treat that message as a path or installation problem first, not as proof that an individual field is wrong.
Three reliable setup patterns
Public league server
Use registerToLobby = 1, choose unique reachable TCP and UDP ports, set a descriptive serverName, and protect the event with a driver password if the grid is invitation-only. Add the car-group, track-medal and safety-rating requirements that match your league rules. Verify the listing, ping and a test connection before race night.
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Private internet practice server
Use registerToLobby = 0, keep the same port-forwarding and firewall requirements, and distribute the external address and driver password only to participants. Because the server is not publicly registered, absence from the public lobby is expected rather than a fault.
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Same-network LAN server
Keep the clients and host on the same local network, enable lanDiscovery if you want automatic discovery, and ensure the host firewall allows the selected TCP and UDP ports on the local-network profile. Internet port forwarding is unnecessary for a LAN-only event, but the clients still need to reach the configured ports.
Configure broadcasting separately
Broadcasting is configured in broadcasting.json, not in configuration.json. Keep that file separate from the core network settings and validate it independently.
One community report describes a server that ignored the broadcasting file until it was saved as UTF-16 little-endian with a byte-order mark (BOM); the report also says the log did not show the broadcasting plugin starting. This is a single-user report, not an official schema guarantee. If broadcasting is not detected, first confirm the filename and folder, then consult the handbook shipped with your version. Only after those checks should you test the reported UTF-16 LE with BOM encoding, and keep a backup of the original file so you can revert safely.
Troubleshoot the most common failures
The server starts with default settings
- Confirm that the process is running the Steam installation whose
servercfgfolder you edited. - Search for duplicate ACC server installations and remove ambiguity from shortcuts or launch scripts.
- Check that Windows did not hide a second extension such as
.json.txt. - Read the startup console and inspect
cfgcurrentfor the effective values. - Stop the server, correct the file, and start it again; do not rely on a live edit being re-read.
The server overwrites your edits
This usually means the server is not reading the folder you changed or that a JSON error caused it to fall back to defaults. Compare the path of the running executable with the path of the edited files. The handbook notes that an unaccepted parameter indicates a mistake in the JSON file. Correct the syntax, then repeat the startup verification.
The server never appears in the public list
- Check whether
registerToLobbyis set to0; that intentionally keeps the server private. - Confirm that the server has finished registering and that the configured TCP and UDP ports are reachable from outside the LAN.
- Verify that the firewall and router rules use the correct protocol for each port.
- Inspect the console and
cfgcurrentfor a configuration-file failure.
The listing exists but shows no ping
The handbook’s UDP description makes the likely cause clear: the UDP port is not reachable. Recheck the UDP firewall rule, router forwarding, host address and any upstream NAT. Changing the TCP rule alone will not fix a missing UDP ping.
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Players cannot join despite seeing the server
- Confirm that the driver password is correct and that the player is not attempting spectator access with the wrong credential.
- Check
maxCarSlots; a full grid rejects additional drivers. - Review
carGroup,trackMedalsRequirementandsafetyRatingRequirementfor restrictions the player does not meet. - Ensure the client is using the same reachable address and that the server is not bound to a stale local IP through an outdated forwarding rule.
You need to restore factory-generated files
Stop the server, back up the existing JSON files, delete the JSON files from the server’s configuration folder, and start the server once. The handbook says the server regenerates the files with defaults. Stop it again, apply your changes carefully to the newly generated files, and perform the startup verification before opening the server to players.
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Maintenance and version checks
Keep a dated backup of working JSON files and note the port-forwarding values alongside it. After a Steam update, compare the regenerated or bundled files with your backup rather than blindly replacing new files with old ones. Field names, accepted values and defaults can change between handbook revisions; the versions identified in published snippets range from 1.6.0 to 1.10.2, and a current version was not established in the available material.
When a setting behaves differently from the instructions above, open the official handbook PDF included with your installed server and use its definitions as the authority. In particular, verify the current names and meanings of port, lobby, discovery and broadcasting fields before troubleshooting at the network layer.
Final pre-invitation checklist
- The dedicated-server files came from Steam and the running process points to that installation.
configuration.jsonandsettings.jsonare in the activeservercfgfolder.- TCP and UDP ports are unique, recorded, and opened with the correct protocols.
- Router forwarding, if needed, points to the host’s current local IP address.
registerToLobbymatches the intended public or private mode.lanDiscoverymatches whether local-network discovery is wanted.- The server name, passwords, car group, entry requirements and car-slot limit are correct.
- The startup console shows no JSON or rejected-parameter errors.
- The generated files in
cfgcurrentcontain the values you intended. - A test driver has connected successfully and the ping is visible when the server is intended to be public.
Once those checks pass, the ACC server is ready for regular sessions. Keep the handbook and your known-good configuration backup with the installation so future updates or troubleshooting do not require rebuilding the setup from memory.
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