Indestructible does not mean untouchable. It only prevents a permanent from being destroyed. To remove an indestructible artifact, use an effect that exiles it, returns it to its owner’s hand or library, makes its controller sacrifice it, reduces its toughness to 0 or less when it is also a creature, or removes indestructible before a destruction effect resolves. A spell that merely says “destroy” and lethal damage by themselves will not work.
The exact answer depends on the artifact’s current type line, Oracle text, controller, target restrictions, and the order in which effects happen. The methods below explain the rules without assuming a particular card, format, or deck.
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What indestructible means
Indestructible is a keyword ability with a narrow protection. An indestructible permanent cannot be destroyed by damage or by an effect that uses the word “destroy.” It can still leave the battlefield for other reasons.
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That wording creates the central rule: destroyed and put into a graveyard are not interchangeable descriptions. A permanent can go from the battlefield to the graveyard without being destroyed, and indestructible does not stop every zone change.
What indestructible stops
- A resolving effect that says “destroy target artifact” cannot destroy an indestructible artifact.
- Lethal damage does not destroy an indestructible creature. The state-based action that normally destroys a creature with lethal damage is ignored for an indestructible creature.
- Damage greater than a creature’s toughness still does not destroy it while indestructible remains active.
What indestructible does not stop
- Exile effects can move the artifact to exile.
- Return effects can move it to its owner’s hand or library.
- A sacrifice instruction can make its controller move it to the graveyard.
- If the artifact is also a creature, an effect that gives it 0 or less toughness causes a state-based action to put it into its owner’s graveyard.
- An effect can remove indestructible first, after which a later destruction effect may work.
Check the permanent before choosing an answer
Do not decide from the word “artifact” alone. Look at the permanent as it exists on the battlefield when the effect is used.
Is it an artifact creature?
Only a creature has toughness. A noncreature artifact cannot be put into a graveyard by the creature state-based action for having 0 or less toughness. If a continuous effect turns the artifact into a creature, the 0-toughness route may become available; if that effect ends, the route may disappear.
Where does indestructible come from?
Indestructible may be printed on the artifact, granted by another permanent, supplied by an equipment or aura, or created by a temporary effect. If the source stops applying, the artifact may become vulnerable to destruction. Check the exact current text and duration rather than assuming the ability is permanent.
Who controls it and who owns it?
Control matters for sacrifice instructions and for effects that specify “target permanent you control,” “target opponent controls,” or a similar restriction. Ownership matters when an effect returns a permanent to a hand or library and when a permanent is put into a graveyard. A player normally sacrifices only a permanent they control when instructed to sacrifice a permanent.
Can the effect legally target it?
An effect that would work against indestructible can still fail if its target is illegal. Check whether the artifact has hexproof, protection, ward, shroud, or another ability that changes targeting. Also check whether the removal spell is restricted to creatures, nonland permanents, artifacts, permanents with a particular mana value, or another category. Indestructible answers only the destruction question; it does not override those restrictions.
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Removal methods at a glance
| Method | Does indestructible stop it? | Important check |
|---|---|---|
| Effect that says “destroy” | Yes, unless indestructible is removed first | Whether indestructible is still present when the destruction effect resolves |
| Lethal damage | Yes, when the relevant permanent is a creature | Whether another effect removes indestructible or changes the creature’s toughness |
| Exile | No | Target legality and the exile effect’s restrictions |
| Return to hand | No | Whether the effect can affect that artifact and whose hand receives it |
| Return to library | No | Whether the effect specifies a permanent, artifact, or another legal category |
| Sacrifice | No | The artifact’s controller must be the player instructed to sacrifice it |
| Reduce toughness to 0 or less | No, if the artifact is a creature | The effect must make toughness 0 or less and the artifact must still be a creature when state-based actions are checked |
| Remove indestructible, then destroy | Potentially | Exact timing, layers, target legality, and whether the removal effect still applies |
Use exile effects
Exile is a different game action from destruction. An effect that says to exile an indestructible artifact can remove it even though the artifact cannot be destroyed. Indestructible does not create a general shield against exile.
Verify the target and restriction
An exile effect must still be able to affect the permanent. A spell that says “exile target creature” cannot target a noncreature artifact unless another effect has made it a creature. A spell that says “exile target artifact” may be appropriate, but hexproof, protection, ward, shroud, or a restriction such as “nonland” can still matter.
Understand what happens after exile
Exiling is a zone change. Any ability that triggers when the artifact leaves the battlefield, enters exile, or becomes a new object will be handled under the normal rules. The artifact’s battlefield abilities do not remain active in exile unless the card or another effect specifically says otherwise.
Return it to its owner’s hand or library
“Bounce” effects and effects that put a permanent into a library also bypass indestructible because neither action is destruction. A spell can return the artifact to its owner’s hand, put it on top or bottom of its owner’s library, or move it to another specified library position if its text allows that action.
Owner versus controller
The controller is the player who currently controls the artifact; the owner is the player who began the game with it in their deck or otherwise legally owns it. A return effect commonly uses the owner’s hand or library even when another player controls the permanent. Read the effect’s wording carefully rather than assuming the controller receives the card.
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Some return effects target a permanent, while others choose a category or apply to all permanents meeting a condition. A non-targeting effect can avoid a targeting restriction, but it must still satisfy its own text. Protection and hexproof do not make a permanent immune to every global or non-targeting effect.
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Make its controller sacrifice it
Sacrificing is not destroying. When an effect instructs a player to sacrifice a permanent, that player moves a permanent they control to its owner’s graveyard. Indestructible does not prevent the instruction.
Who performs the sacrifice?
The affected player must control the artifact at the time the instruction is carried out. You cannot normally sacrifice an artifact controlled by another player merely because an effect refers to it. If control changes before the instruction resolves, determine the legal permanent from the new control situation.
Targeted sacrifice and chosen sacrifice
An effect may target a player and have that player sacrifice a permanent, or it may let the player choose which permanent to sacrifice. Those wordings produce different decisions. A player who controls several permanents may choose an eligible one if the effect allows a choice; a targeted “sacrifice target artifact” instruction has its own targeting requirements and does not automatically ignore hexproof or protection.
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Give an artifact creature 0 or less toughness
If an artifact is also a creature and its toughness becomes 0 or less, state-based actions put it into its owner’s graveyard. This is not destruction, so indestructible does not stop it.
How the timing works
- An effect resolves and changes the creature’s toughness, for example by applying a negative toughness modifier.
- The game finishes resolving the spell or ability.
- Before any player receives priority, state-based actions are checked.
- If the artifact creature’s toughness is 0 or less at that check, it is put into its owner’s graveyard.
There is no opportunity to cast another spell between the toughness change and that state-based-action check. If another continuous effect raises toughness above 0 before the check is possible, the artifact creature may survive. Conversely, if a temporary toughness bonus ends and leaves it at 0 or less, the state-based action will apply at the next check.
Why damage is different from toughness reduction
Lethal damage normally destroys a creature, so indestructible prevents that result. A toughness-reduction effect changes the creature’s toughness itself. If the resulting toughness is 0 or less, the creature is put into the graveyard for that reason, not because it took lethal damage. Effects that merely deal damage do not become 0-toughness effects.
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Remove indestructible before using “destroy”
A destruction spell can work if indestructible is no longer present when the destruction event occurs. For example, one effect may remove an ability, or a continuous effect may stop granting indestructible; a later “destroy” effect can then apply normally.
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When multiple spells and abilities are involved, follow the stack in resolution order. The effect that removes indestructible must resolve and still apply at the moment the destruction effect resolves. If indestructible is granted again, or if the ability-removing effect ends, the destruction result may be prevented after all.
Layers and dependencies can change the result
Continuous effects are applied in the game’s layer system. An effect that removes an ability, changes the artifact’s type, or changes its controller may interact with another effect in a way that is not obvious from the order the cards were played. For a named card interaction, use the current Oracle text and the exact sequence of effects; a general shortcut such as “remove indestructible first” is not enough to resolve every layered interaction.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Targeting, protection and ward can defeat a legal method
Choosing the right kind of removal is only the first test. The removal effect must also be legally usable.
- Hexproof: A permanent with hexproof cannot be the target of spells or abilities controlled by the specified opposing player, subject to the exact wording.
- Protection: Protection can prohibit targeting by a source with the relevant quality and can prevent damage or other interactions described by the protection ability.
- Ward: A targeted spell or ability may trigger a ward cost or penalty. If the required cost is not paid, the spell or ability is countered.
- Shroud: Shroud prevents all players from targeting the permanent.
- Type and status restrictions: An effect limited to creatures, noncreatures, artifacts, permanents, or another category may not apply after the artifact changes type.
- Changing control: A control-changing effect can alter which player may sacrifice the artifact or satisfy a phrase such as “target artifact you control.”
Indestructible does not override any of these abilities. An exile effect that cannot legally target the artifact is not a solution merely because exile would ignore indestructible.
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A practical decision process
- Read the battlefield object. Confirm whether it is currently an artifact creature, whether it has indestructible, and whether another effect is granting or removing that ability.
- Classify the proposed action. Ask whether the effect destroys, deals damage, exiles, returns, sacrifices, changes toughness, or removes an ability. Do not treat those verbs as synonyms.
- Check the effect’s target line. Confirm that the artifact’s current type, controller, and other characteristics satisfy the restriction.
- Check defensive abilities. Account for hexproof, protection, ward, shroud, and any effect that prevents or replaces the proposed action.
- Resolve in the correct order. If the plan involves removing indestructible first, make sure that effect resolves and continues to apply before the destruction effect resolves.
- Apply state-based actions. After an effect resolves, check whether an artifact creature has 0 or less toughness. That check happens before players receive priority.
- Use the exact current card text for disputes. A card’s printed wording, Oracle update, format rules, and specific rulings can change how an interaction works.
Common mistakes
| Mistake | Why it fails | Correct rule |
|---|---|---|
| Assuming every graveyard entry is a destruction | Some permanents enter the graveyard through sacrifice or a state-based action | Indestructible prevents destruction, not every way of moving to the graveyard |
| Using lethal damage against an indestructible creature | Lethal damage normally destroys; indestructible stops that destruction | Use exile, return, sacrifice, 0 toughness, or another non-destruction route |
| Giving a noncreature artifact -X/-X | Noncreature artifacts do not have creature toughness | Make sure the artifact is a creature when the toughness rule is checked |
| Trying to sacrifice an opponent’s artifact | Players sacrifice permanents they control when instructed | Use an effect that changes control or instructs the artifact’s controller to sacrifice it |
| Ignoring hexproof or protection | A removal spell can be illegal before indestructible is relevant | Check targeting and prevention abilities separately |
| Assuming “exile” always works | The exile spell may be restricted or unable to target the artifact | Verify the exact target line and the artifact’s current characteristics |
| Removing indestructible and destroying in the wrong order | Indestructible may still be active when destruction resolves | Track the stack, continuous effects and their durations |
Generic interaction examples
A spell says “destroy target artifact”
If the chosen artifact is indestructible when the spell resolves, the destruction event is prevented by the keyword. The spell does not become an exile or sacrifice effect; it simply fails to destroy that permanent.
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A spell says “exile target artifact”
Indestructible does not stop the exile. The spell still needs a legal target, and any ward cost or other restriction must be handled.
An artifact creature receives a toughness of 0
After the effect resolves, state-based actions put the artifact creature into its owner’s graveyard. The game does not describe this as destruction, so indestructible is irrelevant to that move.
An effect instructs an artifact’s controller to sacrifice an artifact
The controller chooses and sacrifices an eligible artifact if the wording allows a choice. Indestructible does not protect it because sacrifice is a separate action.
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An effect removes indestructible, followed by a destroy effect
The destroy effect can succeed only if the ability-removing effect is still applying when destruction resolves and no other ability or replacement effect prevents it. Target legality must be checked for both effects independently.
Rules currency and named-card questions
Wizards’ 2026 Secrets of Strixhaven Update Bulletin points players to the official rules page and states that the official rules take precedence if a bulletin summary conflicts with them. For a tournament ruling or a dispute involving a named card, consult the current rules document, current Oracle text, and any current card rulings. The formal indestructible wording appears in rule 702.12, while the state-based-action and zone-change rules determine what happens in the special cases described above.
Without the card names, format and exact sequence, no single removal method is guaranteed to be available or legal. The reliable approach is to identify the action the effect actually performs, then test targeting, control, timing and state-based actions against the artifact’s current characteristics.
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