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Why first-person games can make you feel sick
Motion sickness can include dizziness, nausea, headache, sweating, pallor, and vomiting; symptoms and their intensity vary from person to person. In a first-person game, the image may imply that you are moving even though your body is still. Microsoft’s Xbox Accessibility Guideline 117 identifies this mismatch as a potential source of motion sickness and recommends configurable camera and motion settings. Its advice is design guidance, not proof that any particular setting will prevent symptoms.
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There is no established population prevalence figure for motion sickness specifically in first-person survival horror games. A 2024 qualitative study documents individual player experiences and coping strategies, rather than estimating how often all players are affected.
Adjust settings in a practical order
Before changing anything, look through the game’s camera, accessibility, graphics, and control menus. The names and availability of options vary by title and platform. Change one setting at a time and try a short session only if you feel well enough; this makes it easier to notice what seems to help, but it is a practical approach rather than a proven treatment protocol.
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1. Reduce camera motion and visual effects
Start with repeated motion that happens independently of your input. If the options are available, reduce or disable camera bob, weapon sway, screen shake, motion blur, and other screen effects. Also check for automatic camera movement or changes in camera angle. Microsoft’s guideline highlights these as settings developers should make configurable because they can affect player comfort.
2. Find a comfortable field of view
Try changing field of view (FOV) in small increments. There is no universally best value: comfort depends on factors including how far you sit from the screen. A wider view may feel less constricted to some players, but very wide FOV can distort the image into a “fishbowl” effect; a lower angle may suit others. Choose the setting that feels comfortable while still letting you see and control the game.
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3. Slow down quick turns
If rapid turns make you uncomfortable, reduce look or camera sensitivity. Some games offer separate horizontal and vertical sensitivity controls, which lets you adjust one direction without changing the other. Lower sensitivity may make aiming or turning feel slower, so balance comfort with the control you need.
4. Try another camera perspective
If the game offers third-person view, try it and see whether it feels better. Some participants in a 2024 qualitative study reported finding third-person perspective helpful, but that finding describes individual experiences; it does not guarantee that the view will help you.
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Stop when symptoms begin
If you start feeling sick, stop playing and give yourself time to recover. Players in the 2024 qualitative study commonly described quitting to recover, and Apple’s Vision Pro guidance likewise advises stopping when unwell. Apple’s advice is specific to its headset, not a game-sickness trial, but stopping rather than continuing through symptoms is a prudent response. Seek clinical advice if symptoms are severe or persistent.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What the evidence does—and does not—show
Microsoft’s Xbox Accessibility Guideline 117 supports offering adjustable camera movement, FOV, blur, weapon sway, and related settings. It does not identify a universally effective value or establish clinical treatment. The 2024 qualitative study shows that settings helped some participants while others still could not play certain games comfortably; it does not measure the prevalence of sickness across all players.
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A 2021 study reported reduced sickness when a visual guide was used in experimental virtual-reality first-person shooter scenarios. That result concerns a head-mounted VR setup and specific study conditions; it does not establish that a crosshair or visual guide reduces sickness in ordinary monitor- or TV-based survival horror games.
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Sources
- Microsoft, Xbox Accessibility Guideline 117 (accessed 2026-10-03).
- Chen et al., “I may only be able to sit through 30 minutes”: Gaming Sickness and Its Impact on Players’ Experiences With Games (2024).
- NHS, “Motion sickness” (last reviewed 2023-06-19).
- Apple Support, Vision Pro motion-sickness guidance (published 2026-07-14; device-specific).
- Seok et al., “Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis” (2021-07-15).
- CDC Yellow Book 2026 (travel and simulator context).
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