To join a BeamMP server, install the BeamMP launcher, start BeamNG.drive from that launcher, open More… → Multiplayer, and either select a server and press Connect or use Direct Connect with an IP address and port. Public servers are found in the in-game list; private, LAN, same-PC, and many unlisted servers require the correct address, an open port, and any required login or mods.
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What you need before joining
BeamMP multiplayer is an add-on workflow rather than a button inside an ordinary BeamNG.drive launch. You need a working BeamNG.drive installation, the BeamMP launcher, and a network connection that can reach the chosen server. Keep the launcher available because it starts the multiplayer-enabled game session.
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- BeamMP launcher: Download it from beammp.com and install it on the computer where BeamNG.drive is installed.
- BeamNG.drive: The game must already be installed and able to start normally.
- Network access: Public servers require an internet connection. A private or LAN server also requires routing to its local or public address.
- Server access details: For an unlisted server, obtain its IP address, port, password or account requirement, map, and mod instructions from the host.
Supported operating systems
BeamMP Docs describes BeamMP as fully compatible with Windows and Linux. macOS compatibility is still being developed, and the official getting-started guidance warns that bugs are expected there. If you are on macOS, treat launcher or connection failures as a platform-compatibility issue as well as a possible network problem.
Do not confuse player requirements with server requirements
The published figures below describe a BeamMP server, not the computer used only to join a server. They are minimum server requirements from BeamMP Docs’ FAQ (current page accessed October 15, 2026):
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| Server resource | Published minimum | How to interpret it |
|---|---|---|
| Usable memory | 50+ MiB | Memory available to the BeamMP server process; more may be needed as player counts, maps, and plugins increase. |
| CPU | Above 1 GHz, preferably multicore | A baseline for the server process, not a recommendation for smooth BeamNG.drive graphics. |
| GPU | None | The server itself does not require a graphics processor. |
| Storage | 10 MiB plus mods and plugins | Additional map and vehicle files can make the real requirement larger. |
| Upload bandwidth | 5–10 Mb/s | Published server bandwidth guidance; actual demand depends on players and content. |
Those numbers do not establish the graphics, memory, or storage requirements for BeamNG.drive on your player PC. Use the game’s own system requirements for that side of the setup.
Install the BeamMP launcher
- Open beammp.com and choose Download Now.
- Run the downloaded
BeamMP_Installer.exeon Windows, then follow the installer prompts. - Finish the installation and locate the BeamMP launcher icon. Start multiplayer sessions from that icon rather than launching BeamNG.drive directly.
If the launcher cannot find BeamNG.drive, confirm that the game is installed on the same computer and that you are using the intended game installation. Reinstalling the launcher without correcting an incorrect game path will not make an unreachable server connect.
Start BeamMP multiplayer
- Open the BeamMP launcher.
- Allow it to launch BeamNG.drive.
- In BeamNG.drive, open the mod manager and verify that
multiplayerbeammpis enabled. - Open More… → Multiplayer.
- Sign in when the server or launcher requires an account. If the server permits guests, choose the guest option instead.
If the Multiplayer entry is absent, return to the mod manager and check that multiplayerbeammp is enabled, then restart through the BeamMP launcher. Starting the game from a normal desktop or platform shortcut can leave you in a single-player session without the BeamMP interface.
Join a public server from the in-game list
Use the server browser
- From More… → Multiplayer, wait for the server list to populate.
- Review the displayed server name, player count, map, and any access indicator supplied by the host.
- Select the server you want.
- Press Connect. The BeamMP getting-started guide summarizes the action as: “Select any server you like, and press
Connect. Enjoy!”
There is also a browser-based BeamMP server list on beammp.com. It is useful for discovering a server before opening the game, but the actual session still starts through the BeamMP launcher and BeamNG.drive.
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If the server you expect is missing
Open the list’s search and filtering controls and remove restrictive criteria. In particular, disable filters that limit server type or name and set Map to Any. A server can be online yet absent from your view when the selected map filter does not match its current map.
Refresh the list after changing filters. If only one specific server is absent while others appear, ask the host whether it is running, whether it is private, and whether its listing is intentionally hidden. An unlisted private server normally requires direct connection instead of discovery through the public browser.
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Direct Connect is the correct route when a server is private, on a home network, hosted on a VPS, not visible in the public list, or supplied to you as an address and port. Open More… → Multiplayer → Direct Connect, then enter the server’s IP address and configured port in the connection fields. Do not substitute your own address for the host’s address.
| Where the server runs | Address to enter | Host-side requirement |
|---|---|---|
| Same PC as BeamNG.drive | 127.0.0.1 and the server’s configured port |
The server process must already be running on that PC. BeamMP’s documentation specifically says a server hosted on the same PC as the game must be joined by direct connecting. |
| Another computer on your home LAN | The server computer’s LAN IP address, such as its private address, plus the configured port | The server must listen on the LAN interface and the host firewall must permit the connection. |
| External host, VPS, or friend’s home server | The host’s public IP address plus the configured port | The host must expose the port through its router, firewall, and hosting network where applicable. |
Joining a private server
Ask the owner for the exact IP, port, password, and whether guest access is enabled. Entering a correct address does not bypass authentication. If the owner requires a BeamMP account, log in before connecting; if guests are allowed, select guest access when prompted.
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Do not use 127.0.0.1 from a different computer. That address always means “this computer,” so a friend entering it will try to connect to a server on the friend’s own machine rather than yours.
Port notation and configured ports
The default port commonly used in BeamMP instructions is 30814, but a host can configure a different port. Use the port the host actually configured. If the interface presents separate address and port boxes, put the IP in the address box and the number in the port box; if it accepts a combined endpoint, follow the field’s displayed format.
What happens after you press Connect
Map and vehicle loading
BeamNG.drive may take noticeably longer to enter a server when the map contains multiple vehicles. A delayed loading screen is not automatically a failed connection. Wait for the map and session to finish loading before retrying, particularly when joining a busy server.
Automatic server content
Server mods may download automatically as part of joining. The first connection to a heavily customized server can therefore take longer than later connections, and the download consumes storage and bandwidth.
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Protected mods
Some protected mods are not available for automatic download. If the server requests one, obtain it from the mod creator or another authorized source and place it in the BeamMP launcher’s resources folder as instructed by the server owner. Do not copy files from an unknown source merely to make the loading screen progress; an incorrect or unauthorized mod can prevent a session from loading or create version conflicts.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Why BeamMP says “Connection Failed”
First, identify whether the failure is discovery or reachability
- Server is not listed: Check filters, set Map to Any, refresh, and confirm whether the server is public.
- Direct Connect fails immediately: Recheck the IP address and port, then confirm that the host is running the server.
- You connect but loading stops: Check required maps and mods, allow time for downloads, and ask the owner whether the server version or protected content changed.
Error codes 10038, 10060, and 10061
BeamMP’s FAQ uses error codes 10038, 10060, and 10061 for cases where no server answered at the specified IP address and/or port. For a server you control, check the following in order:
Do these 3 things before closing this tab:
1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minute- Confirm that the BeamMP server process is running and listening on the configured port.
- Confirm that the address entered in Direct Connect belongs to the host you intend to reach.
- Forward the configured port on the router for both TCP and UDP. The documented default is
30814; use another number only when the server is configured to use it. - Allow BeamMP through the host computer’s firewall for both incoming and outgoing traffic.
- Keep the server running while testing. A forwarded port cannot answer when its server process is closed.
- Temporarily remove VPN routing from the test path. BeamMP’s FAQ advises avoiding VPNs for self-hosted connections because they can change routing or block the forwarded endpoint.
CGNAT and mobile connections
Some internet providers place customers behind carrier-grade NAT (CGNAT). In that arrangement, your router does not receive a directly reachable public IPv4 address, so ordinary port forwarding may not work even when the router rule is correct. Mobile 4G and 5G connections generally cannot be port-forwarded either. If the host is behind CGNAT or a mobile connection, use a reachable hosted server or another networking arrangement supplied by the host; repeatedly changing local firewall rules will not create an inbound route that the provider does not offer.
Linux launcher behavior
BeamMP supports Linux, but the native Linux launcher can require a restart after disconnecting. If it connects once and then will not establish another session, close and reopen the launcher before trying again.
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macOS limitations
macOS support remains under development. The official guidance says compatibility is being worked on and bugs are expected, so a failure on macOS may not have the same fix as an equivalent Windows or Linux failure. Verify the current launcher and game versions, then consult the server owner before assuming the server’s network is down.
Public list versus Direct Connect
| Connection method | Visibility | How you find it | Typical address | Guest or login | Host networking work |
|---|---|---|---|---|---|
| Public browser | Listed to players who match the active filters | In-game server list or browser-based list on beammp.com | Selected from the list | Depends on the server | Host must make the server reachable and, for internet hosting, normally configure firewall and forwarding |
| Private internet server | Hidden or restricted | Address supplied by the owner | Public IP plus configured port | Owner may require an account or password | Usually port forwarding for TCP and UDP plus firewall rules, unless the host is already on a reachable service |
| LAN server | Usually not a public listing | Address supplied by the home or office host | Server computer’s LAN IP plus port | Depends on the owner | Local firewall permission; internet port forwarding is not normally needed |
| Same-PC server | Not relevant to public discovery | Direct Connect | 127.0.0.1 plus configured port |
Depends on the server | Server process and local firewall must permit the connection; BeamMP documentation requires Direct Connect for this arrangement |
A practical decision path
- You have no address: Open the public list, clear restrictive filters, set Map to Any, choose a server, and press Connect.
- You have an IP and port from a friend or community: Use Direct Connect. Choose
127.0.0.1only when the server is on the same computer. - You are joining from another device at home: Use the host computer’s LAN IP, not
127.0.0.1and not its public IP unless the network is deliberately configured for that route. - You receive a timeout or 10038/10060/10061: Have the host verify the running process, configured port, TCP/UDP forwarding, firewall permissions, VPN status, and CGNAT limitations.
- You reach the server but cannot finish loading: Wait for map and vehicle content, then resolve missing or protected mods through the owner’s authorized distribution instructions.
Host checklist for a server you want others to join
If you are both running and joining the server, complete these checks before giving anyone the address:
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- Use the documented default
30814unless you intentionally selected another port. - Forward that port for both TCP and UDP when the server is reached from the internet.
- Permit BeamMP traffic in the operating system firewall for incoming and outgoing connections.
- Give LAN players the server computer’s LAN IP; give internet players the public IP and configured port.
- Tell players whether guests are permitted, which account or password is needed, and which maps or mods are required.
- Warn players about protected mods and provide an authorized way to obtain them.
- Check whether your provider uses CGNAT or a mobile connection that prevents inbound port forwarding.
With those details in place, the player-side process is short: launch through BeamMP, open More… → Multiplayer, use the public list or Direct Connect, and allow the map and required content to finish loading.
Quick Recap
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