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This guide covers both methods, first-launch configuration, class selection, multiplayer version matching, updates, and the file checks that explain why Valheim sometimes starts without loading a mod.
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Choose a Valheim Legends installation method
Use a mod manager unless you specifically need to manage files yourself. A manager creates a separate Valheim profile, handles the BepInEx dependency and the mod’s files, and gives you a dedicated command for launching the modded game. Manual installation is useful when you need direct control of the BepInEx directory, configuration files, or a dedicated-server layout, but every folder and dependency must be correct.
| Factor | r2modman or Thunderstore Mod Manager | Manual installation |
|---|---|---|
| Setup effort | Lower: select Valheim, create a profile, install ValheimLegends and dependencies. | Higher: install BepInExPack Valheim, download the release archive, and place the files precisely. |
| Dependency handling | The manager can install BepInExPack Valheim and other listed dependencies with the mod. | You must install BepInExPack Valheim first and keep the required files together. |
| Profile isolation | Each profile keeps its mod list and configuration separate from other profiles. | Files are placed directly in the selected Valheim installation. |
| Updates | Finding a newer listing version and updating the profile is simpler. | You download and replace files yourself, checking for changed dependencies. |
| Troubleshooting visibility | The profile shows which mods and dependencies are enabled. | The BepInEx directory gives direct visibility into every installed file and config. |
| Dedicated-server suitability | Convenient when the server and clients can share a managed profile. | Useful when you administer the server’s files directly, provided every participant uses a matching mod version. |
The comparison describes workflow differences, not measured speed or reliability. Whichever route you choose, all players and the dedicated server need the same Valheim Legends version for seamless networking.
Install Valheim Legends with a mod manager
r2modman and Thunderstore Mod Manager use the same basic workflow. The exact button text can vary slightly between releases, but the required choices are the same.
1. Install and open a manager
- Install either r2modman or Thunderstore Mod Manager.
- Open the manager and choose Valheim from the game list.
Do not use a generic profile for several games. A Valheim-specific profile makes it clear which BepInEx installation, mod list, and configuration belong to this game.
2. Create or select a Valheim profile
- Choose Create profile if you are starting fresh, or select an existing Valheim profile.
- Give the profile a recognizable name if you maintain separate sets for a solo world, a co-op group, or a server.
- Open the profile’s mod list before installing anything so you can confirm that the profile, rather than the unmodded game, is active.
3. Install ValheimLegends and dependencies
- Use the profile’s search field to find ValheimLegends.
- Select the mod and choose Install or Download, accepting the option to install its dependencies.
- Check that BepInExPack Valheim appears in the profile. The current listing specifies BepInExPack Valheim version 5.4.2333 or newer.
Allow the manager to complete the dependency installation rather than copying only the Valheim Legends plug-in. Valheim Legends depends on BepInEx to load its plug-in and create its configuration.
4. Launch the modded game from the profile
- Use the manager’s Start modded, Launch modded, or equivalent launch action.
- Wait for Valheim to open through that profile before joining a world.
A direct launch from Steam can start the vanilla game without the profile’s BepInEx load chain. If Valheim opens but no Valheim Legends interface or abilities appear, close it and launch again from the manager profile.
5. Confirm the first launch
On the first successful launch, BepInEx creates BepInEx/config/ValheimLegends.cfg. Exit the game after reaching the menu or world, then verify that the file exists in the profile’s Valheim installation. Its presence confirms that the plug-in reached its configuration stage; it does not by itself prove that every gameplay feature is enabled.
Install Valheim Legends manually
Manual installation is a file operation. Start with a clean Valheim installation when possible, and avoid mixing a manager profile’s files with a separate hand-copied installation unless you understand which directory each method is using.
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1. Install BepInExPack Valheim first
- Obtain and install BepInExPack Valheim for the Valheim game directory.
- Use version 5.4.2333 or newer, as specified by the current Valheim Legends listing.
- Finish the BepInEx installation before adding Valheim Legends. The plug-in cannot load from an ordinary Valheim installation without BepInEx.
After BepInEx is installed, the game directory should contain a BepInEx folder. If that folder is absent, stop here and correct the BepInEx installation rather than copying the mod into another location.
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2. Download the Valheim Legends release archive
Download the current ValheimLegends release archive from its Thunderstore listing. Check the listing again whenever you install or update: mod listings and Valheim versions can change, and the required version for a shared server must be coordinated with every player.
3. Copy the complete plug-in folder
- Extract the archive without opening or flattening its contents.
- Locate the folder named
ValheimLegends. - Copy that entire folder to
<ValheimGameDirectory>/BepInEx/plugins/. - Confirm that the resulting structure is directly under the plug-ins directory, not one level deeper:
<ValheimGameDirectory>/BepInEx/plugins/ValheimLegends/ValheimLegends.dll
<ValheimGameDirectory>/BepInEx/plugins/ValheimLegends/VLAssets/
The folder must contain both ValheimLegends.dll and the VLAssets folder. A common extraction error creates a duplicate nesting such as plugins/ValheimLegends/ValheimLegends/; BepInEx will not find the plug-in at the documented path in that arrangement.
4. Launch Valheim once
Start Valheim after BepInEx and the plug-in are in place. The first successful launch generates BepInEx/config/ValheimLegends.cfg. If no config file appears, treat that as a loading or path problem and use the troubleshooting checks below before changing settings.
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5. Keep the installation maintainable
Keep the original ValheimLegends folder intact when replacing an older release. Do not delete VLAssets while retaining only the DLL; the documented installation requires both. Before updating a shared game, record the version currently used by the server and clients so that everyone can move to the same release.
Configure controls and balance settings
Valheim Legends writes its settings to BepInEx/config/ValheimLegends.cfg after the first launch. Close Valheim before editing the file, make a backup copy, and change only the entries you understand. Reopen the game after saving so the plug-in can read the new values.
Ability hotkeys
The current listing documents three ability bindings: Ability 1, Ability 2, and Ability 3. Assign keys that do not conflict with movement, interaction, inventory, or other installed mods. If a key appears to do nothing, verify that the selected class actually provides an ability for that slot and that the mod loaded in the current session.
HUD and gameplay values
The configuration exposes options for HUD alignment and offsets, cooldown, stamina, damage, and skill-gain multipliers. These are configuration values, not guarantees that every class uses each value identically. Change one group at a time and test in a disposable world so an unexpected balance change does not affect a long-running save.
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In-game configuration interface
Where available, BepInEx Configuration Manager provides an F1 interface for changing plug-in settings in game. The file remains the underlying configuration, so inspect ValheimLegends.cfg if an in-game change does not persist. The interface may not be present in every profile; its absence does not mean Valheim Legends is installed incorrectly.
Select a Valheim Legends class
The older Valheim Legends listing describes class selection as an in-game action at the Eikthyr Altar: offer the item associated with the class you want. Because class names, items, and instructions can change between releases, use the item and class descriptions shown by the version installed in your profile rather than assuming an older list still applies.
- Load a world with Valheim Legends active.
- Go to the Eikthyr Altar.
- Use the class-specific item for the class you want to select.
- Test the assigned Ability 1, Ability 2, and Ability 3 controls after the selection.
If the altar interaction or abilities are missing, first verify that the game was launched through the modded profile and that the plug-in generated its configuration. Reinstalling a class item will not fix a session in which BepInEx never loaded.
Set up co-op and dedicated servers
The current listing documents support for co-op and dedicated servers, along with automatic configuration synchronization. Version parity is still required: all players and the dedicated server must run the same Valheim Legends version for seamless networking. The listing gives 0.7.10 as the required matching version in its version-parity statement; treat that as a release-specific requirement and re-check the current listing before updating.
Client checklist
- Install Valheim Legends in the profile used to join the world.
- Use the same mod version as the host or dedicated server.
- Launch through the same modded profile on every client.
- Keep dependencies, including BepInExPack Valheim, installed in each client profile.
Dedicated-server checklist
- Install the server-side Valheim Legends files in the server’s BepInEx plug-ins directory using the documented folder structure.
- Match the server’s Valheim Legends version to every client before anyone connects.
- When changing versions, update the server and all clients as one coordinated change.
- Have each participant launch the profile that contains the matching mod, not an unmodded Valheim shortcut.
Automatic configuration synchronization can reduce manual setting work, but it does not remove the version requirement. If players see different abilities, missing UI elements, or inconsistent behavior, compare the exact Valheim Legends version on every client and on the server before changing individual configuration values.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Why Valheim starts without the mod
The game was launched directly from Steam
Symptom: Valheim opens normally, but there is no Valheim Legends UI, class interaction, or ability response.
Fix: Close the game and start it with the manager’s modded-launch action. A direct Steam launch may bypass the profile’s BepInEx chain. For a manual installation, confirm that BepInExPack Valheim was installed in the same game directory that you launched.
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BepInExPack Valheim is missing or too old
Symptom: The plug-in files are present, but no configuration file is generated and the mod does not appear.
Fix: Install BepInExPack Valheim before Valheim Legends and use version 5.4.2333 or newer, as required by the current listing. In a manager profile, reinstall or enable the BepInExPack dependency, then launch from that profile.
The manual folder is nested incorrectly
Symptom: BepInEx exists, but Valheim Legends never loads after a manual copy.
Fix: Open <ValheimGameDirectory>/BepInEx/plugins/ and check the immediate child folder. It must be ValheimLegends, with ValheimLegends.dll and VLAssets inside it. Move the folder up one level if extraction created a duplicate nested directory.
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Symptom: Some or all mod content is missing even though a ValheimLegends folder exists.
Fix: Re-extract the complete release archive and copy the whole folder again. Both the DLL and VLAssets are part of the documented installation; copying only the DLL is incomplete.
The configuration file is missing or changes do not apply
Symptom: You edit settings, but the game behaves as before, or BepInEx/config/ValheimLegends.cfg does not exist.
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Fix: Launch once successfully through the manager profile or the manually installed BepInEx setup, then look in the exact BepInEx/config/ directory for the file. If it is still absent, return to the BepInEx and plug-in path checks. If it exists, close the game before editing, save the file, and relaunch.
Multiplayer behavior is inconsistent
Symptom: One player has abilities or UI elements that another player lacks, or the server connection behaves unpredictably.
Fix: Compare the Valheim Legends version on every client and the dedicated server. Install the same release everywhere, then have all participants launch through their matching modded profiles. Re-check the current listing before adopting a newer release.
Updating without breaking a shared profile
Mod updates are safest when treated as a coordinated profile change rather than a one-player download.
- Check the current Valheim Legends listing and note the release version and any dependency requirements.
- Record the version currently running on the dedicated server and each client.
- Back up important worlds and copy the existing
BepInEx/config/ValheimLegends.cfgif you have customized controls or balance values. - Update the manager profile, or replace the manual
ValheimLegendsfolder with the complete new release. - Make the same version change on the dedicated server and every client.
- Launch the updated profile once and confirm that the configuration file and abilities load before starting a shared session.
If an update introduces a problem, restore the previous complete plug-in folder and matching profile version rather than combining an older DLL with newer assets.
Installation verification checklist
- Manager route: Valheim is selected, a Valheim profile is active, ValheimLegends is installed, dependencies are installed, and the game is launched with the profile’s modded command.
- Manual route: BepInExPack Valheim 5.4.2333 or newer is installed in the target game directory.
- File placement:
ValheimLegendsis directly insideBepInEx/plugins/. - Required contents: The folder contains
ValheimLegends.dllandVLAssets. - First launch:
BepInEx/config/ValheimLegends.cfgappears after a successful launch. - Controls: Ability 1, Ability 2, and Ability 3 are assigned and tested after choosing a class.
- Multiplayer: Every client and the dedicated server use the same Valheim Legends version.
Which method should you use?
Choose r2modman or Thunderstore Mod Manager if you want the shortest setup, dependency installation, isolated profiles, and a clear modded-launch action. Choose manual installation if you administer files directly, need to inspect or edit the BepInEx directory yourself, or are preparing a dedicated-server installation outside a manager workflow. In both cases, the decisive checks are the same: BepInEx must load, the complete ValheimLegends folder must be in the documented plug-ins path, the configuration file must be generated on first launch, and multiplayer versions must match.
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