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Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Clear out junk files and repair common Windows errorsFree Scan →Helldivers 2 boosters are permanent Warbond unlocks that players equip before a mission; they are not one-use items. To unlock one, spend Medals on the relevant Warbond page in the Acquisition Center. The standard Helldivers Mobilize Warbond is free, while premium Warbonds use Super Credits, which Arrowhead says can be purchased or found through gameplay. A September 2026 independent guide lists 18 boosters, but effects can change with balance patches.
How boosters work in Helldivers 2
Boosters are permanent unlocks, not consumables. Each Helldiver selects one before a mission. A full squad can therefore bring four different boosters, and their effects apply to the squad, including teammates who have not unlocked the selected booster themselves. The roster and mechanics below reflect a September 2026 guide, so check the in-game description for the current effect after balance updates. September 2026 booster guide
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How to get boosters
- Open the Acquisition Center and choose the Warbond that contains the booster you want.
- Unlock Warbond pages with Medals. Warbonds are arranged in pages; spending Medals unlocks content and grants access to later pages. Medals come from gameplay and objectives. Arrowhead’s Warbond support article explains this progression but does not list current booster-specific costs or page positions.
- Spend Medals on the booster. Its exact page and price can vary by Warbond; inspect the current in-game listing rather than relying on an old guide.
Helldivers Mobilize, the standard Warbond, is available to players from enlistment. Premium Warbonds are accessed with Super Credits. Arrowhead says Super Credits can be bought directly or discovered through gameplay, and that “Existing Warbonds will always remain available for purchase.” That does not mean every booster requires a cash purchase: the standard Warbond is free, and Super Credits are also obtainable in-game. Arrowhead Player Support: Warbonds
Special releases can have additional access rules. For example, Arrowhead’s Killzone support article said the crossover Legendary Warbond would return permanently on December 18, 2026. It specified that prior purchasers of any paid Killzone item would receive it at no extra cost, while players who had received only the earlier gifted items would need 1,500 Super Credits; it also listed 247 Medals for the included free items. These terms apply to that crossover, not Warbonds generally. Check the Acquisition Center and your account for current eligibility.
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All 18 boosters and their Warbonds
The following roster and effect descriptions come from an independent guide updated in September 2026. It reports 18 boosters and notes that effects may shift with balance patches. Exact descriptions should be checked against the in-game roster. September 2026 booster guide
| Booster | Reported effect | Warbond |
|---|---|---|
| Vitality Enhancement | Reduces damage taken; the guide also describes slower bleeding and burn effects. | Helldivers Mobilize |
| Hellpod Space Optimization | Helldivers drop with full ammunition, grenades, and Stims. | Helldivers Mobilize |
| Stamina Enhancement | Increases stamina capacity and recovery. | Helldivers Mobilize |
| UAV Recon Booster | Increases effective radar range and reveals Points of Interest. | Helldivers Mobilize |
| Muscle Enhancement | Reduces slowing from mud, snow, water, and foliage. | Helldivers Mobilize |
| Increased Reinforcement Budget | Adds one reinforcement per Helldiver. | Helldivers Mobilize |
| Flexible Reinforcement Budget | Reduces the wait before reinforcements replenish after depletion. | Steeled Veterans |
| Localization Confusion | Increases the time between enemy encounters and breaches. | Cutting Edge |
| Expert Extraction Pilot | Reduces the extraction shuttle’s arrival time. | Democratic Detonation |
| Motivational Shocks | Speeds recovery from slowing effects such as acid. | Polar Patriots |
| Firebomb Hellpods | Hellpods detonate on impact and deal area fire damage. | Freedom’s Flame |
| Dead Sprint | Allows sprinting after stamina is depleted by draining health. | Truth Enforcers |
| Armed Resupply Pods | Adds an automatic AR-23 Liberator to resupply pods. | Urban Legends |
| Sample Extricator | Large enemies may drop samples; the guide states a cap of 10 per mission. | Borderline Justice |
| Sample Scanner | The guide reports a 15% chance to double a sample pickup. | Masters of Ceremony |
| Stun Pods | Hellpods zap nearby enemies with electricity on impact. | Force of Law |
| Experimental Infusion | Stims provide a short speed and damage-reduction buff. | Viper Commandos |
| Concealed Insertion | Hellpods deploy a smokescreen on impact. | Redacted Regiment |
Which boosters should your squad choose?
There is no developer-endorsed ranking or named performance test behind these recommendations. The September 2026 guide’s suggested general-purpose starting picks are Vitality Enhancement for survivability, Stamina Enhancement for movement, and UAV Recon Booster for awareness. Use the fourth squad slot to address the mission or terrain, or select another booster that fills a distinct need. September 2026 booster guide
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- Hard-to-cross terrain: Consider Muscle Enhancement when mud, snow, water, or foliage is likely to slow the squad.
- Movement with Stims: The guide suggests Experimental Infusion for its short movement and damage-reduction effect after using Stims.
- Specific enemy fronts or objectives: Choose a booster that addresses the expected threat or mission task rather than duplicating a broad utility effect.
- Sample collection: Sample Scanner and Sample Extricator are options the guide associates with sample gains; their reported figures are guide claims, not independently published performance results.
For a balanced squad, compare what each pick contributes: survivability, traversal, awareness, reinforcement or extraction support, and mission-specific utility. Since four Helldivers can equip four distinct selections and share their effects, coordinate before deployment so the squad fills different needs instead of spending slots on overlapping benefits.
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