In Gears of War: E-Day, choose your class before each Horde Siege mission. The Coalition’s official overview does not establish whether you can change classes once a mission is underway, after a respawn, or at a supply point, so don’t count on an in-mission swap. The four documented Horde Siege classes—Assault, Breacher, Marksman, and Medic—each bring a distinct loadout, ability, bonus, and progression track.
How do you change classes in Gears of War: E-Day?
The Coalition says players select a preferred class before every Horde Siege mission. The official overview does not explain whether the game permits a class change after the mission begins, after death or respawn, or at a supply point. It also does not provide menu steps for a mid-mission swap, so that option is unconfirmed.
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These four classes are described for Horde Siege. The same overview describes Versus as a 4v4 mode with equal starting loadouts and no weapon mods, and discusses ranks there rather than Siege classes. That distinction does not establish how every campaign system works. The Coalition’s multiplayer overview is the source for the mode and class details.
What does each Horde Siege class do?
Each class combines a starting loadout, a combat bonus, unlock progression, and Tactical Gear with a timed cooldown. Choose by the range and job you prefer rather than treating any role as mandatory.
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- AN ORIGIN STORY BEGINS — Fight alongside Marcus Fenix and Dom Santiago in the gripping origin story of Emergence Day, as the Locust Horde erupts from below.
- A DARKER, GRITTIER THREAT — Face reimagined enemies and a terrifying underground invasion that restores the fear, dread, and intensity at the heart of the Gears of War series.
- MULTIPLAYER EVOLVED — Battle in Horde Siege for large‑scale PvE action or prove your skill in refined Versus PvP with greater precision and competitive depth.
- CLASSIC COMBAT, MODERNIZED — Experience signature cover‑based gameplay enhanced with updated movement, traversal, and controls that feel like Gears while playing like something new.
- CO‑OP YOUR WAY — Play online with up to four players across Campaign, Horde Siege, and Versus, or team up locally with 2‑player split‑screen co‑op on console.
| Class | Best fit | Tactical Gear | Class bonus |
|---|---|---|---|
| Assault | Flexible midrange fighting and holding space around objectives | Sonic Disruptor stuns incoming enemy waves | Damage boost while in cover |
| Breacher | Close-range pressure and high-risk pushes | Adrenaline Injector refills health and reduces damage | Improved resistance to status effects and melee damage |
| Marksman | Precision attacks along Horde Siege’s longer sightlines | Pulse Drone tags Locust units for you and your squad | Improved critical-hit damage |
| Medic | Midrange support and keeping allies in the fight | Stim Vaporizer heals and revives nearby Gears, including downed soldiers from other squads | Faster health regeneration |
In practical terms, Assault controls space and benefits from cover, Breacher closes distance, Marksman tags targets and focuses on precision damage, and Medic restores or revives allies. These are role summaries of the developer’s descriptions, not separate class rules.
Which class should you pick, and does a team need a Medic?
Start with the engagement range and support style you enjoy. Pick Assault for flexible midrange play, Breacher for aggressive close combat, Marksman for precision, or Medic if you want to heal and revive teammates. Then adjust your lineup for the next mission based on what your squad wants to try.
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- PREMIUM EDITION — Includes Bravo Squad Signature Weapon Pack, five Seasonal Customization Packs starting with the Emergence Pack, plus 1,000 Iron to unlock additional in‑game content.
- AN ORIGIN STORY BEGINS — Fight alongside Marcus Fenix and Dom Santiago in the gripping origin story of Emergence Day, as the Locust Horde erupts from below.
- A DARKER, GRITTIER THREAT — Face reimagined enemies and a terrifying underground invasion that restores the fear, dread, and intensity at the heart of the Gears of War series.
- MULTIPLAYER EVOLVED — Battle in Horde Siege for large‑scale PvE action or prove your skill in refined Versus PvP with greater precision and competitive depth.
- CLASSIC COMBAT, MODERNIZED — Experience signature cover‑based gameplay enhanced with updated movement, traversal, and controls that feel like Gears while playing like something new.
There is no required squad composition. The Coalition says classes are meant to complement one another but explicitly allows different setups, including a squad of four Breachers. A Medic—or any other class—is not stated to be mandatory. The official class overview also gives developer-recommended level ranges for mission difficulties:
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- Infantry: recommended for classes at levels 10–20.
- Commander: recommended for classes at levels 20–30.
- Allfather: recommended for max-level classes.
These are recommendations, not stated access requirements; the developer says higher-difficulty missions yield increased rewards.
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How does class progression work?
At launch, each class has 30 progression levels. Completing a Horde Siege mission awards Class XP to advance the class you played. Leveling unlocks loadout weapons and equipment, Armor Mods, Tactical Gear Mods, and unique Weapon Mods; key class milestones also increase base health and damage.
- Armor Mods can affect health, ammunition reserves, weapon-swap speed, and other benefits.
- Tactical Gear Mods can reduce cooldowns, increase range, or add effects.
- Weapon Mods change how guns behave, from subtle adjustments to more substantial changes.
A Weapon Mod must first unlock on a class’s level track, then be purchased with Weapon Parts before it can be equipped. Class leveling earns some Weapon Parts; the developer identifies earning and extracting with parts in Horde Siege as the best way to earn them. Parts collected during a mission are kept only if the squad completes the mission and at least one player extracts successfully. These progression details are in The Coalition’s multiplayer overview.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Do weapon mods carry over between classes?
Weapon customization is shared across classes in Horde Siege: mods and cosmetics applied to a weapon for one class also apply when that weapon is equipped on another class. This is separate from class progression. The official overview does not say that Class XP, class levels, or class-specific equipment unlocks transfer between classes.
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A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11Does Gears of War: E-Day beta progress carry over?
No. The Coalition’s Open Beta FAQ, dated August 3, 2026, says Class progression, Player Level, and other Medal progress reset and do not carry over to launch. The Beta Player Title, Beta Medal, and Beta Challenge rewards do carry over. Challenge and Medal progress, rewards, class progression, and Player Level did carry between the two beta weekends. This is the stated beta policy, not a general rule about future seasons or current account progression.
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- Enthralling cinematic story. Experience the epic finale to the Gears of War trilogy
- Unparalleled gameplay
- One of the definitive multiplayer experiences on Xbox LIVE
- Gears of War 3 pushes the envelope for stunning visuals on Xbox 360
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