There are eight SHÜM III arcade cabinets in Control Resonant: seven in the game’s zones and one in Dylan’s Apartment after the main story. Zone cabinets unlock at different Zone Levels, from Level 3 to Level 6, and some also require a mission, side quests, a keycard or traversal abilities. You must reach and activate a cabinet before taking on its separate challenge.
Unlock requirements at a glance
| Cabinet | Reported Zone Level | Extra access requirement | Location and challenge |
|---|---|---|---|
| West Incursion Zone | Level 3 | Shift and Reach, according to one guide | Atlantis Cafe, near Empire Avenue fast travel; Survive or Entropy waves, depending on the guide’s mode label |
| Central | Level 4 | None reported | Urban Fresh Mart in northeast Central; Parkour |
| The Park | Level 4 | GamesRadar reports completing all three “Carbon Copy” side quests; the building also has a Mold wall, so return when Ignite is available | Red-door building north of the zone, near Mold Factory fast travel; Survive or Entropy waves, depending on the guide |
| Underpass | Level 5 | None reported | Southeast, along the Maintenance Protocol route; timed enemy waves |
| Unknown | Level 5 | None reported | West side, near Factory Island fast travel; Parkour |
| Downtown | Level 6 | No additional gate reported | Wear ’Em & Wash ’Em laundromat at the far south of the map; Defend |
| Evacuation Zone | Level 6 | GamesRadar reports completing “Evacuation Procedures”; the cabinet is behind a Level 2 Keycard door | East side; Survive or Entropy waves, depending on the guide |
| Dylan’s Apartment | After the main story | Complete the main story | Apartment/Retro recreation; post-game combat challenge |
These access details and locations are reported by the GamesRadar+ guide and the Control Resonant Wiki guide, which compiles guide material. They are secondary-source accounts, not official gameplay documentation.
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How to reach each cabinet
West Incursion Zone: Level 3
This is commonly reported as the first cabinet you can access by Zone Level. Find it at Atlantis Cafe near the Empire Avenue fast-travel point. One guide says reaching it requires Shift and Reach, so the Level 3 threshold alone may not be enough to get there.
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Go to Urban Fresh Mart in northeast Central. The cabinet’s challenge is Parkour.
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- STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
- MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
- THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
- SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.
The Park: Level 4
Look for the red-door building north of the zone, near Mold Factory fast travel. GamesRadar says the cabinet also requires all three “Carbon Copy” side quests. The other guide notes a Mold wall blocking the cabinet area and recommends returning when Ignite is available.
Underpass: Level 5
Follow the Maintenance Protocol route to the southeast portion of Underpass. The cabinet starts timed enemy waves.
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Unknown: Level 5
Search the west side near Factory Island fast travel. This cabinet’s challenge is Parkour.
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The cabinet is in the Wear ’Em & Wash ’Em laundromat at the far south of Downtown. Its challenge is Defend. One guide says roof traversal and levitating platforms can provide a route without Reach.
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Evacuation Zone: Level 6
On the east side, look for a Level 2 Keycard door. One guide says the keycard is obtained during a main-story mission; GamesRadar also lists completing the “Evacuation Procedures” mission as a requirement. The cabinet is beyond the door.
Dylan’s Apartment: after the main story
Return to Dylan’s Apartment after finishing the main story to find the post-game cabinet in the apartment’s Retro recreation. It has a combat challenge; a high score is reported to unlock the Novelty Magnet Artifact.
Rank #4
What happens after you activate a cabinet
Reaching a cabinet and completing its challenge are separate steps. Once activated, each cabinet runs its own combat, defense or parkour test. Guide sources use differing labels for some wave-based modes—Survive in one account and Entropy in another—so rely on the mode name displayed in the game rather than assuming the labels are interchangeable.
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What is known about cabinet rewards
Cabinet leaderboards offer rewards, but the guides disagree about which placement earns each one. The Control Resonant Wiki guide says second place may be enough for a customization item, a Reset Item and a Health or Power Upgrade Point. GamesRadar instead assigns an outfit to third place, a Power Upgrade Point to second and a Reset Item to first; it also reports challenge-specific score or time cutoffs for outfit rewards. Check the in-game leaderboard for the cabinet you are playing rather than treating either guide’s rank rules as universal.
The Wiki guide identifies the Stubble cosmetic for a Central leaderboard position and Armoured Helmet M1 for West Incursion, but says it could not identify customization items for Downtown, Evacuation Zone, The Park, Underpass or Unknown. It also reports that playing any SHÜM III cabinet once grants the SHÜM! trophy or achievement, attributing that claim to XboxAchievements rather than an official achievement list.
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