PowerPyx’s September 28, 2026 guide lists eight collectible locations in The Park: one FBC Taskboard, Dylan’s Sketchbook, Dog, Secret Hideout, Testing Facility, Taxi, and two Freeze Frame Cameras. Several require a traversal ability or a short puzzle, so if a route is blocked on your first visit, continue the story and return later. The directions below follow the guide’s location checklist; the guide is third-party, not an official Remedy map.
PowerPyx: Control Resonant The Park Collectible Locations
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How to collect everything in The Park
Use this checklist as you explore. It groups the eight pickups by the access route described in the guide; it does not claim to be the only efficient order for the zone.
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- Freeze Frame Camera 1 — Nomand Avenue Station
- Dylan’s Sketchbook — Park Valley Station
- Taxi — parking garage southwest of Mold Factory
- Dog — northeast rooftop
- Testing Facility — Sewer Route
- Freeze Frame Camera 2 — platform above the sewer entrance
- FBC Taskboard — rooftop FBC Base
- Secret Hideout — Atlantis restaurant
The broader guide reports 67 trophy- and achievement-related collectibles across the game. It recommends clearing a region at a time instead of collecting one type everywhere, and says the items remain available in post-story free roam. Some routes depend on traversal abilities unlocked through main quests or zone Resonants. Fast travel is available from Fast Travel Doors you have reached; it cannot be started from anywhere on the map. PowerPyx: Control Resonant All Collectible Locations
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- STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
- MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
- THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
- SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.
Station and street collectibles
Freeze Frame Camera 1: Nomand Avenue Station
Find the underground station entrance slightly north of the camera icon, near the map label “Nomand Avenue Station.” Take the left-hand path. A web-covered wall blocks the way behind the camera; clear it with Ignite or Inferno, then reach the pickup.
Dylan’s Sketchbook: The Dragon and the Knight Sketch
Go to Park Valley Station in the northwest underground area and follow the route to the dragon-shaped mold at the end. Inspect the mold to start the arrangement puzzle. Place the six marked objects in these positions:
Rank #2
- Put two tools in the mold’s mouth.
- Set two benches at its sides.
- Place two cones on its back.
Taxi: parking garage southwest of Mold Factory
The Taxi is in the parking garage southwest of the Mold Factory fast-travel point, near the region vendor. Answer the phone in the alley to begin. Complete three cycles by locating and fitting the indicated vehicle parts. In the second cycle, use the yellow hood farther down the road—not the blue one near the tires.
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Freeze Frame Camera 2: above the sewer entrance
This camera sits on a platform against a building above the sewer entrance. Find the street power cube south of the camera’s position and carry electricity to the elevator on that same street. Ride the elevator up, then jump across to the camera’s platform.
Rank #3
- The action RPG sequel to Control, developed and published by Remedy Entertainment.
Roof and underground collectibles
Dog: northeast rooftop
The Dog’s toy is on a roof behind the dog. Reach the roof by powering the yellow lift from the Power Core Station. The direct power route does not give enough time to make the trip, so route the electricity through a box on the roof before powering the lift.
Testing Facility: Sewer Route
Enter the Sewer Route on the east side of The Park and follow it southeast. In the lava room, take the northeast route on the same level to reach the facility. There, move charges between the blinking blue and red cores before the 60-second timer expires. When every station turns green, return to the switch.
Rank #4
Base and restaurant collectibles
FBC Taskboard: rooftop FBC Base
The Taskboard is at the rooftop FBC Base, but it appears only after you unlock the Central Zone Taskboard. If the board is missing, meet that prerequisite and return.
Secret Hideout: Atlantis restaurant
Enter the Atlantis restaurant and interact with the cash register. Enter the code BDAC to access the Secret Hideout.
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Fast-travel points and timing
The Park guide lists Fast Travel Doors at FBC Base, Mold Factory, and Park Valley. Reach a door to use fast travel; unlocking a destination does not let you teleport from any location. Since some collectibles require abilities or progression, clearing the zone on a later free-roam visit can avoid repeatedly backtracking to inaccessible routes. The directions and count here reflect PowerPyx’s September 28, 2026 guide; they may change if the game or guide is updated.
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