If you want the unsettling worlds and supernatural action of Control, start with Returnal for third-person combat in an uncanny setting, or Prey for a strange place to explore and investigate. Neither is established here as a full substitute for Control’s telekinetic combat. For more story-driven games from Remedy, consider Alan Wake 2 or Quantum Break; for dimension-hopping action with a brighter tone, try Ratchet & Clank: Rift Apart.
Which game should you play after Control?
The best choice depends on what you want to carry over. Control combines an uncanny setting, third-person action, exploration, paranormal abilities and a story-driven approach. The games below match different parts of that mix; none is confirmed here as reproducing all of it, especially its telekinetic combat.
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That distinction matters because “games like Control” can mean several different things. You might be looking for a place that feels strange and threatening, powers that make combat feel supernatural, a story-led action game, or an environment that rewards investigation. Those preferences point to different games. A strong match on atmosphere does not automatically mean a match on viewpoint, combat or structure.
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Use the comparison as a filter rather than a ranking of which game is objectively closest. If you want third-person shooting in an alien setting, Returnal is the clearest fit here. If you prefer exploration and improvisation, try Prey. If the studio behind Control matters more than shared mechanics, look at Remedy’s other listed games. If you want alternate dimensions and action but are happy with a more colorful mood, consider Rift Apart.
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| Game | Best fit if you want… | Main difference from Control |
|---|---|---|
| Returnal | A strange, hostile world and demanding third-person shooting | Its roguelike cycle means restarting after death; telekinetic combat is not established by the cited feature description. |
| Prey (2017) | Unsettling environmental exploration, secrets and improvisation | It is first-person, with a different viewpoint and style of play. |
| Alan Wake 2 | Another story-driven game from Remedy | The available catalogue description does not establish that its mechanics match Control. |
| Quantum Break | Another Remedy story-driven action game | The available catalogue description does not establish that it shares Control’s telekinetic combat. |
| Ratchet & Clank: Rift Apart | Interdimensional settings and energetic weapon action | Its colorful, adventurous framing is a looser fit for Control’s uncanny atmosphere. |
Returnal: choose it for strange-world action
Returnal is the closest fit in this selection if you mainly want to move through an unfamiliar, dangerous world while fighting in third person. PlayStation describes it as a roguelike shooter set on a shape-shifting alien planet. Its combat includes bullet-hell encounters, and the game’s repeating cycle changes the context of each run: after death, you begin again, with item combinations changing between attempts.
The appeal is the combination of an unstable setting and action that asks you to respond to a busy fight. The shape-shifting planet gives the game an uncanny premise, while its bullet-hell description signals a more demanding, combat-forward experience than a recommendation aimed chiefly at exploration. If what you remember most fondly about Control is moving through an unsettling place while staying alert in fights, those are relevant points of overlap.
What carries over from Control
- An uncanny setting: an alien world that changes gives the game an unstable, unfamiliar quality.
- Third-person action: the viewpoint aligns more closely with Control than a first-person game does.
- Combat that asks for active movement: PlayStation’s description emphasizes bullet-hell action, making this a pick for players who want a demanding fight rather than a quieter exploration game.
- A sense of entering somewhere hostile: the official description presents a dangerous alien planet, not a familiar everyday setting. That makes it a reasonable choice if you want the world itself to feel strange, even though the setting is not the shifting government building of Control.
What does not
The repeat-after-death structure is a substantial change from a conventional story-driven action adventure. If losing a run and starting another sounds frustrating rather than compelling, Returnal may not be the right follow-up—even if its setting and viewpoint appeal. The cited description also does not establish telekinetic powers, so choose it for its alien world and shooting, not as a confirmed way to get Control-style object-throwing combat.
It is worth separating the two kinds of “strange” at work here. The planet’s shape-shifting quality supports an uncanny-world match, but it does not establish the same paranormal premise, powers or story tone as Control. Likewise, third-person shooting is a point of resemblance in perspective, not proof that the combat feels identical. If your must-have is telekinetic combat, this recommendation has an important evidence gap; if it is a hostile world and demanding third-person action, it is a more persuasive fit.
PlayStation lists Returnal for PS5 and PC. Check the current store listing for the platform and edition you intend to use. No current price or specific edition is established here, so compare the live listings for your region before buying.
Prey (2017): choose it for unsettling exploration
Prey begins aboard Talos I, a space station overrun by hostile aliens. Its strongest match for Control is the appeal of exploring a place that feels dangerous and full of things to uncover. Steam describes interconnected, non-linear areas, secrets, improvisation and “mind-bending abilities.” That combination makes it the best pick here if investigating an environment matters more to you than matching Control’s camera or combat rhythm.
Why exploration is the draw
Talos I is presented as a network of connected areas rather than a sequence of unrelated arenas. The emphasis on secrets and improvisation points toward a game in which how you approach a situation matters alongside what you fight. The setting is a space station, not the shifting government building of Control, but both recommendations make sense for a player looking for an unfamiliar place to probe and understand.
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That makes Prey a particularly useful answer to the “what other game might cure my Control hangover?” question if what you miss is having an unusual location to investigate. Non-linear areas and secrets are evidence for an exploration-oriented recommendation; they are not evidence that the game duplicates the Federal Bureau of Control, its story, or any specific feature of Control. Think of the shared appeal as curiosity about an environment, not a promise of the same kind of mystery.
The Steam description also highlights improvisation. In practical terms, that is a reason to consider Prey if you like the idea of adapting to situations rather than looking only for a direct action match. The listing’s mention of “mind-bending abilities” adds a supernatural-sounding point of interest, but the wording is broad. It does not establish that the abilities are telekinetic or work like those in Control. Keep the distinction in mind if powers are your main reason for searching.
Know the viewpoint change
Steam labels Prey first-person. That is a major difference if you are specifically seeking third-person combat or the visible character-and-environment framing of Control. The listing mentions “mind-bending abilities,” but that wording alone does not establish that the powers work like Control’s telekinesis. Treat Prey as a match for strange-space exploration and improvisation, not a guaranteed mechanical clone.
Choose it when viewpoint is flexible and the station, its connected layout, secrets and room for improvisation sound more compelling than a direct camera or combat match. Choose another option if third-person action is non-negotiable. This is not a minor caveat: a first-person label describes a basic difference in how you experience the game, so it should affect your shortlist before you buy.
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If what you want most is another game from the studio behind Control, Remedy’s catalogue lists both Alan Wake 2 and Quantum Break, alongside Control. Remedy broadly describes its games as story-driven and visually striking action. That makes these sensible next stops for players interested in the developer’s catalogue and narrative sensibility.
For readers asking which of the other Remedy games is the most “Control-like,” the honest answer depends on what “like” means. A shared developer and a broad story-driven identity are supported reasons to look at these titles. They are not grounds to promise matching combat, the same paranormal abilities, the same exploration systems or the same tone. The catalogue description does not provide that level of game-by-game mechanical comparison.
That studio connection is useful, but it is not proof of mechanical similarity. The catalogue information does not establish that either game recreates Control’s telekinetic combat, exploration systems or precise tone. Pick one because you want another Remedy story-driven game; do not choose it on the assumption that it will play like Control.
If the studio’s storytelling is the part you want to follow, these are the natural pair to investigate next. If you are choosing solely by the evidence for strange settings, specific viewpoints or telekinetic action, the descriptions here do not provide enough detail to rank Alan Wake 2 against Quantum Break on those criteria. Check each game’s current listing for platform, edition and availability, and use its own description to decide whether its particular premise appeals to you.
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Ratchet & Clank: Rift Apart: choose colorful dimensional action
Ratchet & Clank: Rift Apart is a fit if the appeal of Control’s impossible spaces matters more to you than its ominous tone. PlayStation describes an interdimensional adventure with alternate worlds, weapon-based action and traversal through rifts. The game offers imaginative settings and energetic combat, but its colorful intergalactic framing is a clear tonal departure from Control’s uncanny atmosphere.
In practical terms, choose Rift Apart when you want dimensions and action in an adventurous package. Skip it as your first choice if the unsettling mystery or horror-leaning atmosphere is the part you most want to preserve. PlayStation’s cited page lists PS5; check its current store listing for availability.
It is a useful reminder that “strange worlds” can describe very different moods. Alternate worlds and rift traversal make this a reasonable suggestion for someone drawn to impossible geography or dimensional changes. But those setting details are paired with a colorful, adventurous framing, not the same ominous paranormal mystery readers may be looking for after Control. Its weapon-based action is another point of overlap at a broad level, not evidence of telekinetic combat.
So treat Rift Apart as the tone-conscious pick: it suits players who want imaginative dimensions and energetic action and are happy to trade unease for a brighter adventure. It is a weaker fit if the primary goal is to feel unsettled, investigate a mysterious place, or use abilities that specifically resemble Control’s telekinesis.
How to choose based on the part of Control you miss
- You want third-person action in an alien setting: start with Returnal, provided you are comfortable with its repeating run-and-restart loop.
- You want a place to explore, secrets to find and room to improvise: choose Prey, accepting its first-person viewpoint.
- You want another game by the same studio: look at Alan Wake 2 or Quantum Break, without assuming their combat matches Control.
- You want strange dimensions and energetic weapon action with a lighter tone: choose Ratchet & Clank: Rift Apart.
- You specifically want verified telekinetic combat: the available descriptions for these recommendations do not confirm a close match. Do not treat phrases such as “mind-bending abilities” or a general paranormal setting as proof that a game reproduces Control’s mechanics.
A quick way to narrow the list is to decide which mismatch you are most willing to accept. If you can accept repeated runs but want third-person shooting and an uncanny world, Returnal is the straightforward choice. If you can accept first-person play in exchange for connected areas, secrets and improvisation, pick Prey. If you can accept uncertainty about mechanical overlap because the developer matters, explore Remedy’s catalogue. If you are willing to trade ominous atmosphere for colorful dimensional action, choose Rift Apart.
Before buying, check platform and current availability rather than assuming every game appears on the system you use. The official PlayStation pages cited here list Returnal for PS5 and PC and Rift Apart for PS5; Steam labels Prey first-person. Listings and release status can change, so verify the live store page for your region, platform and desired edition. Current prices and inventory are not established here, and no special peripheral or accessory is required by these recommendations.
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What about the next Control game?
Remedy’s catalogue lists CONTROL Resonant as an upcoming title, while a later Xbox Wire article dated September 23, 2026 says it arrives September 24, 2026. That stated date has passed as of October 13, 2026, but the information here does not establish its current release status or availability on every platform. Check the relevant platform’s current listing before making plans.
PlayStation’s announcement, published December 11, 2025, described a new story about Dylan Faden in a reality-warped Manhattan, with a 2026 release window. It also said players would not need to have played the first Control to experience Resonant. The later Xbox Wire report describes melee combat, RPG progression and densely designed Manhattan zones. Those details make it a direct series option to investigate, rather than evidence that any of the other games above plays the same way.
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Buying and availability checks
These recommendations do not come with a meaningful price comparison: current prices, sale status, edition details and inventory were not verified. Before choosing, compare the live storefront entries for your region and platform. Confirm the title and edition carefully, particularly if more than one listing is offered. For Returnal, PlayStation identifies PS5 and PC; for Rift Apart, the cited PlayStation page lists PS5. The platform information in a recommendation should be treated as a starting point, not a substitute for the current listing.
There is no special accessory, repair item or consumable requirement established for these games. The decision is primarily about the game itself and the kind of experience you want: viewpoint, world, combat description, tone, and tolerance for a repeating cycle. Avoid buying based only on a loose label such as “paranormal” or “weird.” Read the store description with those preferences in mind, especially if a first-person perspective or run-and-restart structure would be a deal-breaker.
Frequently Asked Questions
What is the closest game to Control in this list?
It depends on what you mean by closest. Returnal is the strongest fit for third-person action in an uncanny setting, while Prey is the better choice for unsettling exploration and improvisation. Neither is established here as reproducing Control’s telekinetic combat.
Does Returnal have telekinetic combat like Control?
The official feature description cited here establishes a third-person roguelike shooter, bullet-hell combat and a shape-shifting alien planet, but does not establish telekinetic powers. Choose it for its world and shooting, not as a confirmed mechanical match.
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Is Prey a first-person game, and is it like Control?
Steam labels Prey first-person. Its interconnected non-linear areas, secrets, improvisation and “mind-bending abilities” make it a reasonable exploration recommendation, but those details do not prove that its abilities work like Control’s telekinesis.
Which Remedy game should I play after Control?
Remedy’s official catalogue lists Alan Wake 2 and Quantum Break alongside Control and broadly describes its games as story-driven, visually striking action. That supports considering them for another game from the studio, but not claiming their mechanics match Control.
Is Ratchet & Clank: Rift Apart a good choice if I want strange worlds?
It can be, if alternate worlds, rift traversal and energetic weapon action matter more than an ominous tone. PlayStation describes a colorful interdimensional adventure, so it is a looser match for Control’s uncanny atmosphere.
What platforms are listed for Returnal and Rift Apart?
PlayStation lists Returnal for PS5 and PC and lists Ratchet & Clank: Rift Apart for PS5. Verify the current store listing in your region before buying, since availability and editions can change.
Is Control Resonant out yet?
A September 23, 2026 Xbox Wire report states that it arrives September 24, 2026, but that date alone does not establish current availability on every platform. Check the current listing for your platform. PlayStation’s December 11, 2025 announcement said the new story about Dylan Faden was planned for 2026 and that players would not need to have played the first Control.
The Bottom Line
For third-person action in an uncanny alien world, try Returnal if its restart-after-death loop suits you. Pick Prey for first-person exploration and improvisation, Remedy’s other titles for more from the same studio, or Rift Apart for colorful dimensional action. None of the descriptions here confirms a full substitute for Control’s telekinetic combat, so choose by the feature you most want to keep—and check current platform listings before buying.
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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.
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