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There is no single best ARC Raiders preset for every PC. Start at your monitor’s native resolution, choose an FPS goal your system can sustain, then use the in-game detailed performance overlay to identify whether the GPU, CPU – Render or CPU – Game is limiting performance. Change one relevant setting at a time and retest a comparable route. For visibility, remember that lowering graphics settings can also change how foliage looks—and may affect concealment as well as what you can see.
Use Embark’s targets as a starting point, not a guarantee
Embark’s PC requirements page, last updated October 1, 2025, gives these graphics targets:
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| Target tier | Resolution and frame rate | How to interpret it |
|---|---|---|
| Low | 1080p at 60 fps | An official target, not a promise for every GPU, driver, map or combat scene. Embark’s PC requirements |
| High | 1440p at 60 fps | An official target; actual performance varies by system and conditions. Embark’s PC requirements |
| Epic with resolution scaling | 1440p at 90 fps | This target specifies resolution scaling; it does not mean Epic at native rendering resolution will deliver 90 fps on every PC. Embark’s PC requirements |
Use the tier closest to your hardware and desired output as a reference point. The figures are not guarantees for every scene, and a stable frame rate may be preferable to a higher but erratic average.
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- Set native display resolution. Begin at your monitor’s native resolution and choose a frame-rate goal you can sustain. If you need more performance, adjust render scaling or an upscaler rather than immediately lowering every quality option.
- Try an available upscaler at Quality. DLSS, FSR 3 and XeSS are hardware-dependent options described in a community-maintained settings reference. Start at Quality if clarity matters, then test a lower quality level only if your measured GPU limit calls for it. Inspect distant silhouettes, fences and foliage edges for softness, shimmer or instability. Upscaling is different from native-resolution anti-aliasing. Settings reference
- Check the detailed performance overlay. Note whether the displayed limit is GPU, CPU – Render or CPU – Game. Then adjust settings related to the indicated limit rather than lowering everything. A July 29, 2026 calibration guide recommends this method, but it is not a benchmark on your hardware. Calibration guide
- Change one option, then retest. Repeat a comparable route and track frame-time consistency as well as average FPS. Looking at the same kinds of scenes makes it easier to judge whether a change helped performance or merely altered image quality.
- Review linked frame-generation settings. Treat frame generation as a possible smoothness option, not a substitute for an adequate responsive base frame rate. The settings reference says NVIDIA frame generation automatically enables Reflex and disables VSync; availability depends on hardware. Check those linked states in your current game client rather than assuming every system or version behaves identically. Settings reference
Choose settings by the tradeoff you need
Resolution and upscaling
Lowering internal render resolution can improve GPU performance, but it also reduces rendered detail. Upscaling reconstructs the displayed image from a lower-resolution render, and the available methods and quality options depend on your hardware. Native-resolution anti-aliasing and upscaling are not interchangeable: compare the image in motion as well as when standing still, especially around fine foliage and distant objects. Settings reference
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Frame generation and responsiveness
Frame generation inserts generated frames; Reflex is described as a latency-reduction option. Their availability and interaction depend on hardware and current client behavior, so a higher displayed frame rate alone does not establish that controls will feel more responsive. If input feel matters, compare the experience with frame generation off and on while keeping your base performance in mind. The settings reference says NVIDIA frame generation automatically enables Reflex and disables VSync; verify those states in your current settings. Settings reference
RTX Global Illumination
The settings reference distinguishes Static lighting from Dynamic ray-traced modes and describes higher Dynamic modes as carrying a major GPU cost. Static is a performance-oriented option to test if you are GPU-limited, not a benchmark-verified best setting. Compare both the frame-time result and the lighting in the scenes you care about. Settings reference
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Foliage, visibility and concealment
PC Gamer reported that foliage rendering differs with graphics settings, which can change how well players blend into cover and how clearly you see the environment. That makes foliage a visibility tradeoff rather than a simple “lower is better” switch. The report does not establish that any particular setting reveals every opponent or guarantees a competitive advantage. PC Gamer’s report on foliage and visibility
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1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minuteWhat one GPU test can—and cannot—tell you
In PC Gamer’s March 25, 2026 testing, the AMD Radeon RX 9060 XT 16GB averaged 127 fps, recorded 91 fps for 1% lows and used an average 7.38 GB of VRAM at 1440p Epic with Quality upscaling. Those are results from that publication’s specific test conditions, not a forecast for another PC or a guarantee across game scenes. Use them as one data point, not a universal preset recommendation. PC Gamer’s GPU testing
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Quick troubleshooting by bottleneck
- GPU-limited: Test lower render scaling or upscaling quality, then assess GPU-intensive options such as Dynamic ray-traced lighting. Recheck image clarity and frame-time consistency after each change.
- CPU – Render-limited or CPU – Game-limited: Do not assume lowering resolution will solve the limit; use the overlay’s reported category to guide the next setting change and retest.
- FPS improves but targets are harder to distinguish: Inspect silhouettes and edges at distance, and reconsider the scaling level or foliage-related changes. A performance gain is not useful if it makes the image too unstable or unclear for you.
- Displayed FPS rises but controls feel less responsive: Compare with frame generation disabled and check Reflex and VSync states in the current client. Availability and behavior vary with hardware and game settings.
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