Userplay

Web · Windows · Mac · Linux · paid plans from $99/mo

Freedom report

Three barsScore 6.7

  • Free tierA free tier is on its own pricing page
  • Open codeNo open-source code on record
  • Runs widely4 of 6 device platforms
  • DocumentedPlans, terms and facts published

Userplay is playtesting infrastructure for game studios, bringing player recruitment, key distribution, gameplay capture, review, and feedback into one workflow. Studios can recruit and screen testers from Discord communities, then review session replays that surface bugs, player feedback, and notable gameplay moments. Voice transcripts, post-playtest surveys, and custom forms help teams gather and interpret responses. The platform lists compatibility with GameMaker, Defold, Godot, Unity, Unreal Engine, major game stores, desktop operating systems, and web games. Discord supports community recruitment and key distribution; Mailchimp synchronization is available for targeted campaigns. Userplay’s browser recorder captures configured tracks locally and uploads video and audio after a session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Userplay says production and recording data is hosted in the United States and protected with encryption in transit and at rest. The free Indie plan allows up to 10 seats and 1,000 players. Paid plans start at $99/mo billed annually.

Who it is for

Userplay suits game studios that need to recruit playtesters, distribute builds, capture sessions, and collect structured feedback in one workflow. Its listed compatibility and Discord recruitment tools may fit teams testing desktop or web games with community members.

What is good

  • Recruit and screen playtesters from Discord communities
  • Replays surface bugs, feedback, and notable moments
  • Surveys, custom forms, and voice transcripts
  • Microphone capture is off by default
  • Free Indie plan supports up to 10 seats

What to know first

  • Indie plan allows up to 1,000 players
  • Paid plans start at $99/mo billed annually
  • Default recording retention is 12 months

Verdict

Userplay combines playtester recruitment, session review, and feedback collection, with plans sized by seat and player limits. Teams should compare those limits and recording-retention periods with their playtesting needs.

Userplay plans and pricing

All plans
Indie Free Pay as you go Up to 10 seats · Unlimited playtests · Up to 1,000 players · 30 day recording retention · 25 announcement messages · Email support userplay.io · 1 Oct 2026
Essential $99/mo Billed annually Up to 25 seats · Unlimited playtests · Up to 5,000 players · 30 day recording retention · 150 announcement messages · Priority support userplay.io · 1 Oct 2026
Starter $199/mo Billed annually Up to 75 seats · Unlimited playtests · Up to 10,000 players · 90 day recording retention · 400 announcement messages · Multiplayer sessions · Priority support userplay.io · 1 Oct 2026
Studio $359/mo Billed annually Up to 125 seats · Unlimited playtests · Up to 25,000 players · 1 year recording retention · 1000 announcement messages · Live gameplay sessions · Dedicated support userplay.io · 1 Oct 2026

Compared on game playtesting platforms

Free plan
Yes
Paid from
$99/mo
Player recruitment
customer_list
Build distribution
link
Feedback methods
mixed
Player targeting
basic
Session recording
Yes
Supported game platforms
desktop

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