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Userplay

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What Userplay is

Userplay is playtesting infrastructure for game studios, bringing player recruitment, key distribution, gameplay capture, review, and feedback into one workflow. Studios can recruit and screen testers from Discord communities, then review session replays that surface bugs, player feedback, and notable gameplay moments. Voice transcripts, post-playtest surveys, and custom forms help teams gather and interpret responses. The platform lists compatibility with GameMaker, Defold, Godot, Unity, Unreal Engine, major game stores, desktop operating systems, and web games. Discord supports community recruitment and key distribution; Mailchimp synchronization is available for targeted campaigns. Userplay’s browser recorder captures configured tracks locally and uploads video and audio after a session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Userplay says production and recording data is hosted in the United States and protected with encryption in transit and at rest. The free Indie plan allows up to 10 seats and 1,000 players. Paid plans start at $99/mo billed annually.

Who it suits

Userplay suits game studios that need to recruit playtesters, distribute builds, capture sessions, and collect structured feedback in one workflow. Its listed compatibility and Discord recruitment tools may fit teams testing desktop or web games with community members.

What it does well

  • Recruit and screen playtesters from Discord communities
  • Replays surface bugs, feedback, and notable moments
  • Surveys, custom forms, and voice transcripts
  • Microphone capture is off by default
  • Free Indie plan supports up to 10 seats

What to know first

  • Indie plan allows up to 1,000 players
  • Paid plans start at $99/mo billed annually
  • Default recording retention is 12 months

Limits

The free Indie plan allows up to 10 seats, 1,000 players, 25 announcement messages, and 30-day recording retention. Essential, the lowest-priced paid plan, allows up to 25 seats, 5,000 players, 150 announcement messages, and 30-day retention; it costs $99 a month billed annually.

Plans

PlanBilled and limitsPrice
IndiePay as you go · Up to 10 seats · unlimited playtests · up to 1,000 players · 30-day recording retention · 25 announcement messagesFree
StarterBilled annually · Up to 75 seats · unlimited playtests · up to 10,000 players · 90-day recording retention · 400 announcement messages$199 a month
StudioBilled annually · Up to 125 seats · unlimited playtests · up to 25,000 players · one-year recording retention · 1,000 announcement messages$359 a month
EssentialBilled annually · Up to 25 seats · unlimited playtests · up to 5,000 players · 30-day recording retention · 150 announcement messages$99 a month

As userplay.io lists them, read 15 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the Userplay website.
  2. Choose a plan, including the free Indie plan or a paid plan starting at $99/mo billed annually.
  3. Use Discord communities to recruit and screen testers, if that suits your recruitment workflow.
  4. Distribute game keys and run playtests for a listed compatible game or platform.
  5. Collect feedback with replays, transcripts, surveys, or custom forms.

Userplay brings playtester recruitment, gameplay review, and feedback collection into one workflow for game studios. It suits teams running recurring tests, especially those recruiting through Discord. Its generous free playtest allowance is balanced by player caps and short recording retention.

Overview

Studios can recruit and screen players, distribute keys, capture gameplay, review sessions, and collect feedback in one place. Session replays, voice transcripts, and automatically surfaced bugs, feedback, and standout moments give teams several ways to interpret what happened during a test. That combination is useful for teams managing repeated playtests, though the plan limits on players, seats, announcements, and recording retention will matter as testing grows.

Key features

  • Recruitment and distribution: Discord integration supports community recruitment and key distribution, while Mailchimp synchronization supports targeted campaigns. Basic player targeting makes this a better fit for studios with an existing community or mailing list than for teams needing sophisticated audience selection.
  • Session review and feedback: Replays, voice transcripts, and automated surfacing of bugs, feedback, and standout gameplay moments help teams make recorded sessions more actionable. Post-playtest surveys and custom forms add structured feedback alongside player commentary.
  • Capture and privacy: The browser recorder captures configured tracks locally and uploads chunked video and audio after the session. Microphone capture is off by default, webcam video is not captured, and recording requires player consent. Production platform and recording data are hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest.
  • Compatibility: Userplay lists support for GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, Linux, and web games. This breadth makes it relevant to studios working across engines and distribution platforms.

Pricing

Userplay has a free plan and paid plans from $99/mo (annual). All plans include unlimited playtests, but player, seat, announcement, and recording-retention limits differ. Default session recording retention is 12 months; workspace owners can configure shorter periods, and plan retention limits remain an important comparison point.

PlanPrice and termsWhat it includesBest fit
Indiefree, pay as you goUp to 10 seats, up to 1,000 players, 30 day recording retention, 25 announcement messages, email supportSmall teams validating the workflow without a subscription. The player ceiling and 30-day retention constrain larger or longer-running programs.
Essential$99 a month, billed annuallyUp to 25 seats, up to 5,000 players, 30 day recording retention, 150 announcement messages, priority supportTeams needing more seats and player capacity while keeping the lower paid price. It does not extend recording retention beyond the free plan.
Starter$199 a month, billed annuallyUp to 75 seats, up to 10,000 players, 90 day recording retention, 400 announcement messages, multiplayer sessions, priority supportStudios running multiplayer tests or needing more participants and longer review windows.
Studio$359 a month, billed annuallyUp to 125 seats, up to 25,000 players, 1 year recording retention, 1,000 announcement messages, live gameplay sessions, dedicated supportLarger programs that need the highest stated caps, live sessions, and dedicated support.

The free plan gives up the larger quotas, multiplayer and live gameplay sessions, and the longer retention available on higher tiers. Paid plans are billed annually, so the monthly price is not a month-to-month term.

Platforms

Userplay is available on Linux, macOS, web, and Windows. Its listed game compatibility also spans desktop and web games, as well as major PC storefronts and engines.

Who it's for

Userplay is a strong fit for game studios that want recruitment, key distribution, session review, and feedback collection together, particularly those already organizing players through Discord. The free plan can serve small teams with modest player needs; teams that need more capacity, multiplayer testing, live sessions, or longer recording retention should weigh the paid tiers. Studios looking for more advanced player targeting may find the basic targeting limiting.

Pros and cons

  • Pros: Unlimited playtests across plans make repeated testing practical; replays, transcripts, surveys, and automatically surfaced moments combine behavioral and direct feedback; privacy controls require consent and keep microphone capture off by default.
  • Cons: Player and seat caps can constrain growth; the free and Essential plans retain recordings for only 30 days; paid tiers require annual billing; player targeting is basic.

Alternatives

Compare game playtesting platforms if you want to weigh Userplay against a broader set of tools.

  • Antidote is worth comparing if a defined short trial suits your evaluation: its free trial runs for 14 days and allows one playtest, up to five community players, 20 survey questions, and sessions up to 20 minutes.
  • FirstLook Engagement Analytics may suit teams prioritizing audience analytics and campaign scale: its Forever Free plan includes 100k player profiles, up to 500 playtesters, and 1,000 emails per month.
  • PlayProbe is an option for teams wanting a small, defined free test allowance: its free plan covers one game, three tests, and 20 sessions per test, with pre- and post-surveys and a results dashboard.
  • Go Testify may suit a team that wants unlimited playtesting within one active project on its free Essential plan.
  • AccelByte PlaytestHub is a free, open-source, self-hosted option under an MIT license.
  • Indieable offers a free-forever plan without a card or time limit, including tester recruitment and screening, keys and tracked BYO links, playtest rounds, feedback, and bug reports.
  • IndieLaunch has a free plan with unlimited rounds, feedback categories, custom questions, Steam sign-in, a Discord feedback bot, and CSV export.
  • Playcocola is another playtesting alternative to consider.

Verdict

Choose Userplay if your studio wants to run recruitment, gameplay review, and feedback collection together, especially through Discord. Its free plan offers unlimited playtests, and the paid tiers add room for more players, longer retention, and live or multiplayer sessions. Look elsewhere if annual billing, basic targeting, or the plan-specific player and retention limits do not fit your testing program.

Verdict

Userplay combines playtester recruitment, session review, and feedback collection, with plans sized by seat and player limits. Teams should compare those limits and recording-retention periods with their playtesting needs.

Questions

Is Userplay free?

Yes. The Indie plan costs nothing on a pay-as-you-go basis. Paid plans start at $99/mo billed annually.

What platforms and games does Userplay support?

Userplay lists compatibility with GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, Linux, and web games. Its listed platforms are Linux, macOS, web, and Windows.

What feedback can studios collect?

Studios can review session replays and voice transcripts, and gather structured feedback through post-playtest surveys and custom forms.

Does Userplay integrate with other services?

It offers Discord integration for community recruitment and key distribution, plus Mailchimp synchronization for targeted campaigns.

How does recording handle player privacy?

Players must consent before recording begins. Microphone capture is off by default, webcam video is not captured, and configured tracks are captured in the player's browser before video and audio are uploaded after the session.

How long are recordings retained?

Indie and Essential include 30-day recording retention, Starter includes 90 days, and Studio includes one year. Workspace owners can configure shorter retention.

Facts from Userplay's own pages

Access controls
Workspace roles, authenticated membership, signed playback URLs and tenant isolation control recording access. · userplay.io, 15 Oct 2026
Announcements
Announcements can be scheduled for Discord, including playtest, key-drop and player-group messages. · userplay.io, 15 Oct 2026
API and documentation
Userplay provides an API reference through docs.userplay.io and exposes API access as a plan feature. · userplay.io, 15 Oct 2026
Chrome data disclosure
The extension disclosure says it handles user activity and website content and declares that data is not sold outside approved use cases. · chromewebstore.google.com, 15 Oct 2026
Chrome developer listing
The Chrome listing identifies the developer as Userplane at an address in Koramangala, Bengaluru, India, and marks the developer as a non-trader. · chromewebstore.google.com, 15 Oct 2026
Chrome extension adoption
The Chrome Web Store page displayed 4 users and no ratings when opened. · chromewebstore.google.com, 15 Oct 2026
Chrome extension purpose
The Userplay Playtest MCP Apps extension supports playtesting MCP apps and games across ChatGPT, Claude and Gemini with screen recordings, transcripts and gameplay events. · chromewebstore.google.com, 15 Oct 2026
Chrome extension version
The Chrome Web Store lists version 1.0.0, updated July 22, 2026, with an 808 KiB package size. · chromewebstore.google.com, 15 Oct 2026
Data hosting
Userplay states that all production platform and recording data is hosted in the United States. · userplay.io, 1 Oct 2026
Data location
Userplay states that production platform and recording data is hosted in the United States. · userplay.io, 15 Oct 2026
Game compatibility
Userplay lists compatibility with GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, Linux, and web games. · userplay.io, 1 Oct 2026
Game engines
The site lists GameMaker, Defold, Godot, Unity and Unreal Engine among compatible development tools. · userplay.io, 15 Oct 2026
Gameplay analysis
Gameplay analysis surfaces key moments, issues and feedback and supports searching sessions through transcripts. · userplay.io, 15 Oct 2026
Gameplay recording
The service records gameplay with player feedback without requiring game code changes, plugins or downloads. · userplay.io, 15 Oct 2026
Gameplay review
Userplay provides session replays and automatically surfaces bugs, feedback, and standout gameplay moments. · userplay.io, 1 Oct 2026
Game storefronts
Supported distribution channels listed by Userplay are Steam, Epic Games Store, GOG and itch.io. · userplay.io, 15 Oct 2026
Integrations
Native integrations listed by Userplay are Discord for recruitment and announcements and Mailchimp for player-audience synchronization. · userplay.io, 15 Oct 2026
Key distribution
Studios can store game keys in vaults, assign them to eligible players and record assignment and redemption. · userplay.io, 15 Oct 2026
Limit: paid billing
All published paid tiers show annual billing, while recording credits cost $4.50 per 30 minutes on a pay-as-you-go basis. · userplay.io, 15 Oct 2026
Limit: recording duration
The plan comparison limits an individual recording to up to 90 minutes. · userplay.io, 15 Oct 2026
Maker identity
The Chrome Web Store describes the product as built by Userplay Interactive. · chromewebstore.google.com, 15 Oct 2026
NDAs
Players can accept a studio's non-disclosure terms before a build becomes available. · userplay.io, 15 Oct 2026
Player CRM
Userplay maintains a reusable player record and directory for people arriving through different channels. · userplay.io, 15 Oct 2026
Player insights
The product provides invitation-to-completion funnels and allows playtest datasets to be exported. · userplay.io, 15 Oct 2026

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