Freedom251 › Game Playtesting Platforms
PlayProbe

What PlayProbe is
PlayProbe is a link-based playtesting platform for indie games, combining surveys, screen recordings and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open session links without an account, and surveys run in a browser. Pre- and post-play surveys support ratings, multiple choice, emoji scales and open text. The dashboard organizes responses by rating distribution, text answers and question. Builds can be linked from itch.io, Steam Playtest or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes and prompt surveys during play. Pro screen recordings capture the tester’s full screen, are visible only to the developer and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android and WebGL; consoles are not supported. The free plan includes one game, three tests and 20 sessions per test. Pro costs $19 a month.
Who it suits
PlayProbe suits indie game developers looking for link-based playtests with surveys and dashboard summaries. Testers can join sessions without an account, while developers need to host their own builds.
What it does well
- Testers can join through a link without an account.
- Surveys support ratings, multiple choice, emoji scales and text.
- Dashboard breaks down responses by question.
- Pro Unity SDK can track FPS and catch crashes.
- Free plan includes 20 sessions per test.
What to know first
- PlayProbe does not host game builds.
- Consoles are not supported.
- Pro screen recordings are retained for 30 days.
- Free plan is limited to 1 game and 3 tests.
Limits
The Free plan allows one game, three tests, and 20 sessions per test. Pro allows unlimited games and tests and 200 sessions per test; its screen recordings are limited to 10 minutes per session and retained for 30 days.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free | 1 game · 3 tests · 20 sessions per test · Pre & post surveys · Results dashboard | Free |
| Pro | $19/month · Unlimited games · Unlimited tests · 200 sessions per test · Screen recording (10 min/session) · Unity SDK · CSV export · Remove PlayProbe branding | $19 a month |
As playprobe.io lists them, read 29 Sept 2026. The maker's own page has the final word.
Getting started
- Open playprobe.io.
- Link a build hosted elsewhere, or embed a WebGL build in a session page.
- Set the play time and prepare pre-play or post-play survey questions.
- Share the session link with testers.
- Choose Free or Pro according to the number of games, tests, and sessions you need.
Overview
PlayProbe is a link-based service for gathering structured feedback on indie game builds. It suits developers running survey-led tests with their own testers, particularly when browser surveys and a straightforward results dashboard are more important than built-in build delivery.
Its strongest case is a low-friction route from session link to organized responses. The trade-off is that developers must host builds elsewhere, and console games are outside its supported range.
Key features
Developers can link to builds on itch.io, Steam Playtest, or another download URL, and embed WebGL builds in a session page. Testers can join through a link without creating an account and answer surveys in a browser. That removes a signup step for participants, but does not solve distribution: the developer remains responsible for hosting the game.
Pre- and post-play surveys accept ratings, multiple-choice, emoji-scale, and open-text questions. The dashboard groups answers into rating distributions, text responses, and per-question breakdowns, making it easier to identify recurring reactions than reviewing responses one by one. Developers choose play time; surveys add about five minutes, with most sessions taking 10–20 minutes overall.
Pro’s Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys mid-game. This adds gameplay context that post-session answers alone cannot provide, but its telemetry tools are specifically tied to Unity. Pro recordings capture the tester’s whole screen, are visible only to the developer, and remain available for 30 days; the 10-minute recording allowance per session makes them evidence of a portion of play, not a full-session archive when play runs longer.
PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds, but not consoles. Its privacy policy says data is encrypted in transit and at rest, production-data access is restricted, and database row-level security is used. It also says personal data is not sold or used for advertising, and optional analytics cookies load only with consent. Support email goes directly to founder Jakub Gabčo, who builds the product solo.
Pricing
The Free plan costs nothing and includes one game, three tests, up to 20 sessions per test, pre- and post-play surveys, and the results dashboard. It is a credible starting point for a small study, but the game, test, and session caps make it a poor fit for ongoing or multi-project testing.
Pro costs $19 a month, billed $19/month. It removes the game and test limits, raises the allowance to 200 sessions per test, and adds screen recording (10 min/session), the Unity SDK, CSV export, and removal of PlayProbe branding. This is the more practical choice for recurring tests or teams that need telemetry and recordings; the per-session cap still matters for larger recruitment, and recording is limited to ten minutes per session.
Platforms
PlayProbe supports Windows, macOS, Linux, Android, and WebGL game builds. Testers use browser-based surveys, while the developer links or embeds externally hosted builds. Console titles are not supported, so teams testing those platforms need another service.
Who it's for
PlayProbe is best suited to indie developers who already have a way to host builds and want account-free tester access, mixed survey feedback, and a dashboard for reviewing responses. Unity developers running Pro can make better use of its event logging, FPS tracking, crash capture, and mid-game surveys. It is less suitable for teams seeking managed build hosting, console testing, or recording beyond the Pro session allowance.
Pros and cons
Pros
- No tester account required: session links and browser surveys reduce the friction of joining a test.
- Useful survey structure: multiple question types and question-level summaries help teams assess both ratings and written feedback.
- Unity telemetry on Pro: event logging, FPS tracking, crash capture, and mid-game surveys add context to player responses.
- Clear entry price: Pro is $19 a month and includes unlimited games and tests.
Cons
- No build hosting: developers must link or embed builds hosted elsewhere.
- Free plan is tightly capped: one game and three tests limit its usefulness for sustained testing.
- Pro recording is bounded: recordings are limited to 10 minutes per session and retained for 30 days.
- No console support: console game developers need a different platform.
Alternatives
Game Playtesting Platforms is the broader category to browse when comparing playtesting services.
Choose Antidote if a 14-day free trial with up to five community players, 20 survey questions, and sessions up to 20 minutes better matches a short evaluation. FirstLook Engagement Analytics is a better fit when player-profile and email limits matter, with a free tier covering 100k profiles, up to 500 playtesters, and 1,000 emails per month; its Analytics Core plan is $149 a month.
Userplay may suit teams prioritizing a free pay-as-you-go plan with up to 10 seats, unlimited playtests, and up to 1,000 players. Go Testify is worth considering for unlimited playtesting and insight reports within one active project, though its GT Intelligence footage analysis costs $30/hr.
Indieable offers a no-card, no-time-limit free plan for recruiting and screening testers, managing rounds, and collecting feedback and bug reports. IndieLaunch is a free option for unlimited rounds with custom questions, bug and suggestion feedback, and CSV export.
Playcocola is another option for developers who want to invite their own testers and collect thinking-aloud recordings. Poki Playtesting is a free web option where Poki controls the test nature and player numbers.
Verdict
PlayProbe is a sound choice for indie teams that can distribute their own builds and want account-free survey participation, with Pro adding Unity telemetry and screen recordings at $19 a month. Choose it for organized, low-friction feedback on supported platforms; look elsewhere if build hosting, console coverage, or longer recordings are essential.
Verdict
PlayProbe offers a way to collect playtest feedback without requiring testers to create accounts, and its Pro plan adds Unity telemetry and screen recordings. Developers should account for external build hosting and the lack of console support.
Questions
Is PlayProbe free?
Yes. The Free plan costs nothing and includes one game, three tests, and 20 sessions per test.
How much does Pro cost?
Pro costs $19 a month. It includes unlimited games and tests, 200 sessions per test, screen recording, the Unity SDK, CSV export, and removal of PlayProbe branding.
Which game builds does PlayProbe support?
It supports Windows, macOS, Linux, Android, and WebGL builds. Consoles are not supported.
Does PlayProbe host game builds?
No. Developers link to builds hosted elsewhere or embed WebGL builds in a session page.
Do testers need an account?
No. Testers can open a session link without an account, and surveys run in a browser.
What does the Unity SDK do?
The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play.
Facts from PlayProbe's own pages
- Audience
- PlayProbe describes itself as a playtesting platform for indie game developers and testers. · playprobe.io, 29 Sept 2026
- Build hosting
- Developers link to or embed builds hosted elsewhere; PlayProbe says it never hosts game builds. · playprobe.io, 29 Sept 2026
- Headquarters
- Brno, Czechia · playprobe.io, 28 Sept 2026
- Integrations
- Builds can be linked from itch.io, Steam Playtest, or any download URL, while WebGL builds can be embedded in a session page. · playprobe.io, 29 Sept 2026
- Privacy
- The privacy policy says PlayProbe does not sell personal data or use it for advertising; optional analytics cookies load only with consent. · playprobe.io, 29 Sept 2026
- Product
- PlayProbe provides link-based playtesting for indie games, with surveys, screen recordings, and optional Unity telemetry in a dashboard. · playprobe.io, 29 Sept 2026
- Recording
- Pro screen recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. · playprobe.io, 29 Sept 2026
- Results
- The dashboard automatically aggregates responses with rating distributions, text responses, and per-question breakdowns. · playprobe.io, 29 Sept 2026
- Security
- The privacy policy states that data is encrypted in transit and at rest, production-data access is restricted, and database row-level security is used. · playprobe.io, 29 Sept 2026
- Session length
- Developers set play time; surveys add about five minutes, and most sessions take 10–20 minutes end to end. · playprobe.io, 29 Sept 2026
- Support
- The maker says support email goes directly to founder Jakub Gabčo, who builds the product solo. · playprobe.io, 29 Sept 2026
- Supported builds
- PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds; its FAQ says consoles are not supported. · playprobe.io, 29 Sept 2026
- Surveys
- Pre and post surveys support rating, multiple-choice, emoji-scale, and open-text questions. · playprobe.io, 29 Sept 2026
- Testers
- Testers can open a session link without an account, and surveys run in a browser. · playprobe.io, 29 Sept 2026
- Unity SDK
- The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger mid-game surveys. · playprobe.io, 29 Sept 2026
Where PlayProbe stands on Freedom251
- Game Playtesting Platforms#6 of 23
