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Game Tester vs Userplay

Both stand on game playtesting platforms. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Game Tester

Free plan AndroidAPIiPhone+3

Choose Game Tester if your team needs to gather feedback from gamers across multiple stages of game development, with demographic targeting and several build delivery routes. Look elsewhere if session recording is a requirement or your research specifically needs professional QA testers.

Visit Game Tester

Userplay

Free plan APIExtensionLinux+3

Userplay combines playtester recruitment, session review, and feedback collection, with plans sized by seat and player limits. Teams should compare those limits and recording-retention periods with their playtesting needs.

Visit Userplay

The facts

Game TesterUserplay
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, API, iPhone, Mac, Web, WindowsAPI, Extension, Linux, Mac, Web, Windows
Lowest paid planNot publishedEssential: $99 a month
Plans publishedNone4
MakerNot publishedNot published
Websitegametester.gguserplay.io
On game playtesting platforms#5 of 23#9 of 23

Game Tester: what it does well

  • Self-service wizard for customizing tests.
  • Demographic filters for a pool of over 400,000 authenticated gamers.
  • Supports surveys, polls, and user research across development stages.
  • REST API for 20+ major game engines, plus a Unity wrapper.
  • New registrants receive $100 in credit, valid for 90 days.

What to know first

  • No session recording.
  • The company describes its tester audience as primarily younger and not professional QA testers.
  • Each test includes five questions; extra questions cost $1.50 per 10 per tester.

Userplay: what it does well

  • Recruit and screen playtesters from Discord communities
  • Replays surface bugs, feedback, and notable moments
  • Surveys, custom forms, and voice transcripts
  • Microphone capture is off by default
  • Free Indie plan supports up to 10 seats

What to know first

  • Indie plan allows up to 1,000 players
  • Paid plans start at $99/mo billed annually
  • Default recording retention is 12 months

Alternatives to Game Tester Alternatives to Userplay The whole list