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ScriptHookVDotNet

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What ScriptHookVDotNet is

ScriptHookVDotNet is a Windows PC script runtime for Grand Theft Auto V Story Mode. It runs beneath Script Hook V and lets developers create game scripts in .NET languages rather than C++. Its object-oriented APIs give scripts guided ways to work with the game, with documentation for common interfaces and uses. The project FAQ recommends C# for people who are new to coding, though scripts can use any .NET language and arbitrary .NET Framework libraries.

Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet. ScriptHookVDotNet commands can reload scripts and the runtime, but the runtime cannot currently be reloaded after Script Hook V unloads all loaded ASI scripts. The project supports official game versions, while noting that some advanced scripts may not work on certain versions. It removes selected limitations, such as checks on prop and player models, but retains limits including linear and angular velocity constraints. It is free and primarily distributed under the zlib license. Use requires Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later.

Who it suits

ScriptHookVDotNet suits Windows PC players who want to create Grand Theft Auto V Story Mode scripts using .NET. It is also relevant to developers who want guided scripting APIs and the option to reference .NET Framework libraries.

What it does well

  • Create GTA V scripts in .NET without learning C++.
  • Use object-oriented APIs with documentation for common tasks.
  • Scripts can use arbitrary .NET Framework libraries.
  • Script and runtime reloads are available through SHVDN commands.
  • Free software, primarily distributed under the zlib license.

What to know first

  • Requires Script Hook V and two Microsoft runtime components.
  • Some advanced scripts may not work with certain game versions.
  • Runtime reload is unavailable after Script Hook V unloads all ASI scripts.
  • Mods including SHVDN must be removed before playing GTA Online.

Limits

ScriptHookVDotNet is free. It requires Script Hook V and the listed Microsoft components; some advanced scripts may not work with certain official game versions. Before playing GTA Online, uninstall SHVDN and other mods, including the ASI loader where installed.

Plans

PlanBilled and limitsPrice
ScriptHookVDotNetFree software; PC version only · requires Script Hook V, .NET Framework 4.8+, and Microsoft Visual C++ RedistributableFree

As scripthookvdotnet.github.io lists them, read 8 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the ScriptHookVDotNet website.
  2. Install Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later.
  3. Build scripts as .NET Framework class libraries.
  4. Reference the ScriptHookVDotNet3 package, including through NuGet if preferred.
  5. Use C# for a recommended starting language, or another .NET language.

Verdict

Choose ScriptHookVDotNet if you want to build Grand Theft Auto V Story Mode scripts in .NET on Windows PC, with guided APIs and documented common uses. Look elsewhere if you need a runtime for another platform or game, or if your scripts depend on a game version where advanced scripts may not work.

Questions

How much does ScriptHookVDotNet cost?

It is free software, listed as free.

Which platforms and game does it support?

The project identifies it as PC version only, for Windows PC, and supports Grand Theft Auto V.

Which languages can I use?

It runs scripts written in any .NET language. The FAQ recommends C# for new coders.

What does it require?

It requires Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later.

Can I use it with GTA Online?

The FAQ says to uninstall mods including SHVDN and the ASI loader before playing GTA Online.

Who leads the project?

The FAQ says kagikn leads the project, with contributors, and that crosire led it from April 2015 until May 2023.

Facts from ScriptHookVDotNet's own pages

Affiliation
The maker says ScriptHookVDotNet is not affiliated with or endorsed by Rockstar Games, Take-Two Interactive, or other rightsholders. · scripthookvdotnet.github.io, 8 Oct 2026
APIs
Its object-oriented scripting APIs provide guided interfaces and documentation for common uses. · scripthookvdotnet.github.io, 8 Oct 2026
Compatibility support
The FAQ says users should use the ASI file and scripting DLLs from the same archive version; it does not provide support for issues caused by mixing versions. · scripthookvdotnet.github.io, 8 Oct 2026
Customizability
SHVDN removes some limitations considered easy to encounter accidentally, while retaining limits such as linear and angular velocity limits. · scripthookvdotnet.github.io, 8 Oct 2026
Game compatibility
The FAQ says SHVDN supports all official game versions, while noting some advanced scripts may not work on certain versions. · scripthookvdotnet.github.io, 8 Oct 2026
Game versions
The FAQ says SHVDN supports all official game versions, while noting some advanced scripts may not work on certain versions. · scripthookvdotnet.github.io, 8 Oct 2026
GTA Online limitation
The FAQ says players must uninstall mods including SHVDN and the ASI loader before playing GTA Online when an ASI loader is installed for altered game files. · scripthookvdotnet.github.io, 8 Oct 2026
Integration
Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet. · scripthookvdotnet.github.io, 8 Oct 2026
Languages
It runs scripts written in any .NET language, and the FAQ recommends C# for new coders. · github.com, 8 Oct 2026
Libraries
Scripts can use arbitrary .NET Framework libraries. · scripthookvdotnet.github.io, 8 Oct 2026
License
The project says it is primarily distributed under the zlib license. · github.com, 8 Oct 2026
Limitations
SHVDN removes selected limitations, including checks on prop and player models, but retains others such as linear and angular velocity limits. · scripthookvdotnet.github.io, 8 Oct 2026
Maintainers
The FAQ says kagikn leads the project and that crosire formerly led it from April 2015 until May 2023. · scripthookvdotnet.github.io, 8 Oct 2026
Multiplayer limit
The FAQ says players must uninstall mods including SHVDN and the ASI loader before playing GTA Online. · scripthookvdotnet.github.io, 8 Oct 2026
Platform
The maker labels the product PC version only. · scripthookvdotnet.github.io, 8 Oct 2026
Project leadership
The FAQ says kagikn leads the project, with contributors, and that crosire led it from April 2015 until May 2023. · scripthookvdotnet.github.io, 8 Oct 2026
Purpose
ScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode. · scripthookvdotnet.github.io, 8 Oct 2026
Reloading
The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently be reloaded after Script Hook V unloads all loaded ASI scripts. · scripthookvdotnet.github.io, 8 Oct 2026
Requirements
The listed requirements are Script Hook V, Microsoft .NET Framework 4.8 or later, and the Microsoft Visual C++ Redistributable for Visual Studio 2019 or later (x64). · scripthookvdotnet.github.io, 8 Oct 2026
Scripting
It lets users write GTA V scripts using .NET without needing to learn C++. · scripthookvdotnet.github.io, 8 Oct 2026
Scripting APIs
Its object-oriented APIs provide guided interfaces for GTA V scripting and documentation for common APIs and usage. · scripthookvdotnet.github.io, 8 Oct 2026
Security
The project’s GitHub security page says it has no detected security policy and no published security advisories. · github.com, 8 Oct 2026
Security-relevant capability
The FAQ notes that SHVDN scripts can perform unsafe operations, including arbitrary direct memory reading and writing. · scripthookvdotnet.github.io, 8 Oct 2026
Support
The project directs bug reports and focused enhancement ideas to GitHub Issues, and general GTA V scripting questions to Discussions or relevant forums. · github.com, 8 Oct 2026

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