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ReShade

What ReShade is
ReShade is a free post-processing injector for games and video software on Linux and Windows. It can apply SMAA antialiasing, screen-space ambient occlusion, depth of field, chromatic aberration, film grain, color correction, and multi-pass blurring. Supported graphics APIs are Direct3D 9, 10, 11, and 12, OpenGL, and Vulkan. ReShade FX is its own HLSL-based shading language and compiler, supporting textures, render states, color and depth data, timers, and key states. Shaders can be authored once for the supported APIs and compiled into HLSL, GLSL, or SPIR-V as appropriate. An add-on API supports extensions, with full add-on support in an unsigned build. Depth information is disabled automatically during multiplayer to prevent exploitation. The project has been open source under the BSD 3-clause license since January 1, 2017. The site states version 6.8.0 was released on August 2, 2026.
Who it suits
ReShade suits players and video-software users who want configurable visual post-processing. It also fits shader authors who need a cross-API shading language and preset sharing.
What it does well
- Free post-processing for games and video software
- Supports Direct3D, OpenGL, and Vulkan
- Wide range of visual effects
- Cross-API shader compilation
- Presets can be shared as .ini files
What to know first
- Windows requires .NET Framework 4.8
- Depth access is disabled in multiplayer
- Full add-on support requires unsigned build
- Website collects data through listed services
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| ReShade | Post-processing injector for games and video software · Standard and full add-on support downloads | Free |
As reshade.me lists them, read 2 Oct 2026. The maker's own page has the final word.
Getting started
- Visit https://reshade.me/ for support resources.
- Install it on a supported system; the stated Windows requirements include Windows 7 SP1, 8.1, 10, or 11 and .NET Framework 4.8.
- Use the in-game interface to create configuration presets.
- Share presets as .ini files; do not share binaries or shader files.
Verdict
ReShade offers broad graphics-API coverage, configurable effects, and programmable shaders at no cost. Its multiplayer depth safeguard and unsigned-build requirement for full add-on support are important usage conditions.
Questions
Is ReShade free?
Yes. ReShade is listed as free, with a free plan.
Which platforms and graphics APIs does it support?
The listing names Linux and Windows. ReShade supports Direct3D 9, 10, 11, and 12, OpenGL, and Vulkan.
Is ReShade open source?
Yes. It has been open source under the BSD 3-clause license since January 1, 2017.
What are the stated Windows requirements?
The site requires Windows 7 SP1, 8.1, 10, or 11 and .NET Framework 4.8.
Can users write shaders for different graphics APIs?
ReShade FX supports shader writing for Direct3D, OpenGL, or Vulkan, with compilation to the appropriate format.
Is add-on support available?
ReShade has an add-on API. Full add-on support is available in an unsigned build.
Facts from ReShade's own pages
- Add-on API
- ReShade 5.0 introduced an API for add-ons for ReShade and the games it is used with; full add-on support is available in an unsigned build. · reshade.me, 2 Oct 2026
- Graphics APIs
- ReShade supports Direct3D 9, 10, 11 and 12, OpenGL, and Vulkan. · reshade.me, 2 Oct 2026
- Latest version stated
- The site says ReShade 6.8.0 was released on August 2, 2026. · reshade.me, 2 Oct 2026
- Multiplayer safeguard
- Access to depth information is automatically disabled during multiplayer to prevent exploitation. · reshade.me, 2 Oct 2026
- Open source
- ReShade has been open source under the BSD 3-clause license since January 1, 2017. · reshade.me, 2 Oct 2026
- Owner
- The privacy policy identifies Patrick Mours as the website owner and data controller. · iubenda.com, 2 Oct 2026
- Privacy and data
- The privacy policy says the website collects personal data and lists services including Google AdSense, Joomla, Ionos, direct registration, Google reCAPTCHA and Cloudflare, with data types varying by service. · iubenda.com, 2 Oct 2026
- Shader language
- ReShade FX is its own shading language and compiler, based on HLSL, with support for textures, render states, color and depth data, timers and key states. · reshade.me, 2 Oct 2026
- Shader portability
- The site says shaders can be written once for Direct3D, OpenGL or Vulkan, with ReShade compiling them to HLSL, GLSL or SPIR-V as appropriate. · reshade.me, 2 Oct 2026
- Sharing presets
- The site says configuration presets can be created in ReShade's in-game interface and shared as .ini files, and instructs users not to share binaries or shader files. · reshade.me, 2 Oct 2026
- Support resources
- The site links to a forum, troubleshooting information, guides, documentation and a Discord community. · reshade.me, 2 Oct 2026
- System requirements
- The site requires Windows 7 SP1, 8.1, 10 or 11 and .NET Framework 4.8. · reshade.me, 2 Oct 2026
- Visual effects
- It offers effects including SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, film grain, color correction and multi-pass blurring. · reshade.me, 2 Oct 2026
- What it does
- ReShade is a generic post-processing injector for games and video software. · reshade.me, 2 Oct 2026
Where ReShade stands on Freedom251
- Game Overlay Software#16 of 25
