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Proxim

Free plan Windows

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What Proxim is

Proxim is a Windows desktop companion for proximity voice chat and serverless multiplayer in PC games. It is aimed at small peer-to-peer games with 4–12 players, rather than games designed for dedicated servers. Voice audio is positioned according to players’ locations, fading as they move farther apart. Proxim handles peer-to-peer networking without requiring game servers to host or scale, and supports voice and game-data relay as well as a WebRTC handoff for direct game-to-game connections. Games can integrate through an SDK or a raw WebSocket protocol documented at ws://127.0.0.1:5656. The listed engine SDK is for Godot, with additional engine SDKs planned. Players create accounts with an email and password, generate a join code, and use it to enter a room. The tray app provides controls for microphone levels, output device, and player audio before a game starts. Proxim is in Alpha; its maker describes testing with friends and people he knows. The Free Alpha plan costs nothing while the maker evaluates scalability. The SDK is MIT-licensed, and the protocol is described as open.

Who it suits

Proxim is suited to Windows game developers building small peer-to-peer games for 4–12 players, especially those using Godot. It may also suit players who want proximity voice chat in games that integrate with the service.

What it does well

  • Spatial voice fades with distance between players.
  • Supports voice and game-data relay.
  • Offers a WebRTC handoff for direct connections.
  • SDK is MIT-licensed; protocol is described as open.

What to know first

  • Currently in Alpha.
  • Windows 10/11 is the listed platform.
  • The listed engine SDK is for Godot.
  • Not aimed at dedicated-server games.

Plans

PlanBilled and limitsPrice
Free AlphaFree while the maker evaluates scalability · Windows onlyFree

As proxim.dev lists them, read 9 Oct 2026. The maker's own page has the final word.

Verdict

Proxim combines spatial voice chat with peer-to-peer networking for small games, with a Godot SDK and WebSocket option. Its Alpha status, Windows-only availability, and focus on smaller games are important fit considerations.

Facts from Proxim's own pages

Audio controls
The tray app lets players set microphone levels, output device, and player audio before launching a game. · proxim.dev, 9 Oct 2026
Connection flow
Proxim supports voice and game-data relay as well as a WebRTC handoff for direct game-to-game connections. · proxim.dev, 9 Oct 2026
Engine support
The listed engine SDK is for Godot, and the maker says more engine SDKs are planned. · github.com, 9 Oct 2026
Game integration
Games can connect through an SDK or the raw WebSocket protocol, documented at ws://127.0.0.1:5656. · github.com, 9 Oct 2026
Intended games
It is built for small peer-to-peer games with 4–12 players and is not aimed at dedicated-server titles. · proxim.dev, 9 Oct 2026
License
The SDK is MIT-licensed and the maker describes the protocol as open. · proxim.dev, 9 Oct 2026
Maker
The site identifies Ryan Remer as the maker and says Proxim is built by a solo developer. · proxim.dev, 9 Oct 2026
Networking
The app handles peer-to-peer networking without requiring game servers to host or scale. · github.com, 9 Oct 2026
Player setup
Players sign up with an email and password, generate a join code, and use it to join a room. · proxim.dev, 9 Oct 2026
Product
Proxim is a lightweight desktop companion for proximity voice chat and serverless multiplayer in PC games. · proxim.dev, 9 Oct 2026
Stage
The product is currently in Alpha, with the maker describing testing with friends and personally known users. · proxim.dev, 9 Oct 2026
Support
The maker invites bug reports through GitHub issues and says they will read every one. · proxim.dev, 9 Oct 2026
Voice
Its proximity voice chat spatializes audio to player positions so voices fade with distance. · github.com, 9 Oct 2026

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