Freedom251 › Game Voice Chat Software
Proxim

What Proxim is
Proxim is a Windows desktop companion for proximity voice chat and serverless multiplayer in PC games. It is aimed at small peer-to-peer games with 4–12 players, rather than games designed for dedicated servers. Voice audio is positioned according to players’ locations, fading as they move farther apart. Proxim handles peer-to-peer networking without requiring game servers to host or scale, and supports voice and game-data relay as well as a WebRTC handoff for direct game-to-game connections. Games can integrate through an SDK or a raw WebSocket protocol documented at ws://127.0.0.1:5656. The listed engine SDK is for Godot, with additional engine SDKs planned. Players create accounts with an email and password, generate a join code, and use it to enter a room. The tray app provides controls for microphone levels, output device, and player audio before a game starts. Proxim is in Alpha; its maker describes testing with friends and people he knows. The Free Alpha plan costs nothing while the maker evaluates scalability. The SDK is MIT-licensed, and the protocol is described as open.
Who it suits
Proxim is suited to Windows game developers building small peer-to-peer games for 4–12 players, especially those using Godot. It may also suit players who want proximity voice chat in games that integrate with the service.
What it does well
- Spatial voice fades with distance between players.
- Supports voice and game-data relay.
- Offers a WebRTC handoff for direct connections.
- SDK is MIT-licensed; protocol is described as open.
What to know first
- Currently in Alpha.
- Windows 10/11 is the listed platform.
- The listed engine SDK is for Godot.
- Not aimed at dedicated-server games.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free Alpha | Free while the maker evaluates scalability · Windows only | Free |
As proxim.dev lists them, read 9 Oct 2026. The maker's own page has the final word.
Verdict
Proxim combines spatial voice chat with peer-to-peer networking for small games, with a Godot SDK and WebSocket option. Its Alpha status, Windows-only availability, and focus on smaller games are important fit considerations.
Facts from Proxim's own pages
- Audio controls
- The tray app lets players set microphone levels, output device, and player audio before launching a game. · proxim.dev, 9 Oct 2026
- Connection flow
- Proxim supports voice and game-data relay as well as a WebRTC handoff for direct game-to-game connections. · proxim.dev, 9 Oct 2026
- Engine support
- The listed engine SDK is for Godot, and the maker says more engine SDKs are planned. · github.com, 9 Oct 2026
- Game integration
- Games can connect through an SDK or the raw WebSocket protocol, documented at ws://127.0.0.1:5656. · github.com, 9 Oct 2026
- Intended games
- It is built for small peer-to-peer games with 4–12 players and is not aimed at dedicated-server titles. · proxim.dev, 9 Oct 2026
- License
- The SDK is MIT-licensed and the maker describes the protocol as open. · proxim.dev, 9 Oct 2026
- Maker
- The site identifies Ryan Remer as the maker and says Proxim is built by a solo developer. · proxim.dev, 9 Oct 2026
- Networking
- The app handles peer-to-peer networking without requiring game servers to host or scale. · github.com, 9 Oct 2026
- Player setup
- Players sign up with an email and password, generate a join code, and use it to join a room. · proxim.dev, 9 Oct 2026
- Product
- Proxim is a lightweight desktop companion for proximity voice chat and serverless multiplayer in PC games. · proxim.dev, 9 Oct 2026
- Stage
- The product is currently in Alpha, with the maker describing testing with friends and personally known users. · proxim.dev, 9 Oct 2026
- Support
- The maker invites bug reports through GitHub issues and says they will read every one. · proxim.dev, 9 Oct 2026
- Voice
- Its proximity voice chat spatializes audio to player positions so voices fade with distance. · github.com, 9 Oct 2026
Where Proxim stands on Freedom251
- Game Voice Chat Software#20 of 22
